Recollé Mods (
recollecters) wrote in
recolle2019-04-07 05:57 pm
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EVENT
PREMISE • RULES • FAQ • TAKEN • RESERVES • APPLICATIONS
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
CONTENT WARNINGS:
N/A
N/A
Prologue.
The liaison’s been fairly busy gathering as much information as possible, and users will notice that several maps have popped up onto their Retrospec app over the last few days. While some messages have been unanswered, he appears again on the seventh and sends a mass text to the group at large.
The boats at the docks should take you out to Pesgare with little issue. You can travel back and forth as much as you need, but just keep in mind how much oxygen you have while you dive down. I’ve got a few things set up to help you that I nabbed from someone else’s world while sorting through memories. It’s not a perfect replica but it’ll have to do. Hope you don’t mind seaweed.
Subways are up and running, but it looks like we’re only able to get to a few stops before something blocks the train itself. Still doesn’t hurt to head out and investigate the area, see what’s out there, and maybe figure out why we’re blocked.
Thanks to someone else…I’ll be out in the field on and off. I’ll try to answer my messages as best as I can, but stay sharp as always.
Z.
The liaison’s been fairly busy gathering as much information as possible, and users will notice that several maps have popped up onto their Retrospec app over the last few days. While some messages have been unanswered, he appears again on the seventh and sends a mass text to the group at large.
The boats at the docks should take you out to Pesgare with little issue. You can travel back and forth as much as you need, but just keep in mind how much oxygen you have while you dive down. I’ve got a few things set up to help you that I nabbed from someone else’s world while sorting through memories. It’s not a perfect replica but it’ll have to do. Hope you don’t mind seaweed.
Subways are up and running, but it looks like we’re only able to get to a few stops before something blocks the train itself. Still doesn’t hurt to head out and investigate the area, see what’s out there, and maybe figure out why we’re blocked.
Thanks to someone else…I’ll be out in the field on and off. I’ll try to answer my messages as best as I can, but stay sharp as always.
Z.
I.
As promised, for those interested in venturing out to Peach Beach they’ll find several boats ready and available at the docks. Emblazoned with the Retrospec symbol, these boats seem to self-navigate themselves to the outer district known as Pesgare, the little seaside town a few hours outside of the city.
Some users might know this place fairly well from previous endeavors, but today they’ll find that the tide is high and the water’s seeping in to the roads and the shops lining the streets. Unlike several months ago when the whole city was underwater, this time it seems as though something else is forcing the water outward and upward. Exploring the region itself, users will find that citizens of this region will explain that a levee used to exist and needs to be reformed around the town itself for rough weather ahead. The swell of ocean can crash over into the lower part of the city, and to protect themselves they’ll need a wall.
For those of you looking to help out Pesgare without deepdiving and disappearing into the ocean, the citizens of this region will encourage you to help them gather sandbags, create a sound structure, and work together to waterproof several of the buildings. Though the city is still standing, it’s beginning to corrode over time.
Users can help in the following ways:
-Filling sandbags
-Assisting shopkeepers with their inventory and moving items into storage
-Creating a drainage system for additional water to flow back into the ocean
-Digging trenches
-Creating a levee to block the waves from crashing into buildings
-Re-enforcing the buildings along the shoreline
Efficiency is key, Retrospecters. Be sure to use your time wisely while you’re here.
As promised, for those interested in venturing out to Peach Beach they’ll find several boats ready and available at the docks. Emblazoned with the Retrospec symbol, these boats seem to self-navigate themselves to the outer district known as Pesgare, the little seaside town a few hours outside of the city.
Some users might know this place fairly well from previous endeavors, but today they’ll find that the tide is high and the water’s seeping in to the roads and the shops lining the streets. Unlike several months ago when the whole city was underwater, this time it seems as though something else is forcing the water outward and upward. Exploring the region itself, users will find that citizens of this region will explain that a levee used to exist and needs to be reformed around the town itself for rough weather ahead. The swell of ocean can crash over into the lower part of the city, and to protect themselves they’ll need a wall.
For those of you looking to help out Pesgare without deepdiving and disappearing into the ocean, the citizens of this region will encourage you to help them gather sandbags, create a sound structure, and work together to waterproof several of the buildings. Though the city is still standing, it’s beginning to corrode over time.
Users can help in the following ways:
-Filling sandbags
-Assisting shopkeepers with their inventory and moving items into storage
-Creating a drainage system for additional water to flow back into the ocean
-Digging trenches
-Creating a levee to block the waves from crashing into buildings
-Re-enforcing the buildings along the shoreline
Efficiency is key, Retrospecters. Be sure to use your time wisely while you’re here.
II.
At the edge of Pesgare there’s a stand. It looks similar to a lemonade stand, but sitting behind it is a german shepherd who pushes forth a plate of seaweed with his nose. Should you stand there without taking it, the dog will bark at you insistently, looking between the plate and the ocean repeatedly.
Should you listen to the dog and consume the seaweed, a burning sensation will soon take over. A thin layer weaves itself between each of your fingers and your toes, and gills begin to form over your neck as they flare out and you gasp for air. It burns and chokes you, leaving you to flounder until you make your way back to the water.
It hits you before you can even think, and it’s almost as though you’re sinking without any warning, drowning and pulled straight down to the bottom of the ocean floor. Landing on the sand, the black soot sifts beneath your feet as you find pathways spread ahead of you. Though not an exact replica, you’ll find yourself facing another version of the city of Recollé, back during a simpler time. Several of your favorite stores and buildings are missing, but the layout of Tribunal Square and Apprassage seem to be in-tact.
Swimming comes easy thanks to your new bodily changes. Paddling your way forward, users will also find they aren’t alone. Looming over several of the buildings are large creatures that wait in silence, biding their time until you come closer. Pulsating, these creatures will send out little waves in the ocean that knock you back, disorient you, and may even knock you into other buildings that begin to crumble apart. They have the ability to conduct lightning as well, and should you get too close to certain buildings (including the replica of town hall), you will find yourself shocked, immobilized, and pulled straight into their mouths if you’re not careful. Perhaps it’s a wise idea to immobilize them first.
Strangely, though they aren’t moving they seem to be guarding town hall and the museums. Users can try to outsmart them to get inside, but entering these buildings won’t prove to be much better. The heavy pressure of the ocean weighs down on you as you navigate the rooms. Inside, though they seem to match their Recollé counterparts, they may find that things aren’t always what they seem.
A series of trap doors and invisible walls appear inside these buildings, shunting you from place to place and making it increasingly difficult to move around. You may find yourself teleporting from one building to another, or falling into a trench you could not see. The currents are heavy and make swimming in the right direction difficult, swirling silt and sand everywhere.
But should they enter these buildings, users may find:
-Physical copies of several maps from various worlds.
-Abandoned scuba gear.
-Pieces that seem to be a portion of a submarine.
-Abandoned computers.
-Abandoned weaponry.
-Items with the Vanderweele family crest
-Books on the history of Recollé containing information about the city that seems to be missing from various texts elsewhere.
Dive deep and explore, citizens. Bringing some of these items back may net you an interesting answer.
At the edge of Pesgare there’s a stand. It looks similar to a lemonade stand, but sitting behind it is a german shepherd who pushes forth a plate of seaweed with his nose. Should you stand there without taking it, the dog will bark at you insistently, looking between the plate and the ocean repeatedly.
Should you listen to the dog and consume the seaweed, a burning sensation will soon take over. A thin layer weaves itself between each of your fingers and your toes, and gills begin to form over your neck as they flare out and you gasp for air. It burns and chokes you, leaving you to flounder until you make your way back to the water.
It hits you before you can even think, and it’s almost as though you’re sinking without any warning, drowning and pulled straight down to the bottom of the ocean floor. Landing on the sand, the black soot sifts beneath your feet as you find pathways spread ahead of you. Though not an exact replica, you’ll find yourself facing another version of the city of Recollé, back during a simpler time. Several of your favorite stores and buildings are missing, but the layout of Tribunal Square and Apprassage seem to be in-tact.
Swimming comes easy thanks to your new bodily changes. Paddling your way forward, users will also find they aren’t alone. Looming over several of the buildings are large creatures that wait in silence, biding their time until you come closer. Pulsating, these creatures will send out little waves in the ocean that knock you back, disorient you, and may even knock you into other buildings that begin to crumble apart. They have the ability to conduct lightning as well, and should you get too close to certain buildings (including the replica of town hall), you will find yourself shocked, immobilized, and pulled straight into their mouths if you’re not careful. Perhaps it’s a wise idea to immobilize them first.
Strangely, though they aren’t moving they seem to be guarding town hall and the museums. Users can try to outsmart them to get inside, but entering these buildings won’t prove to be much better. The heavy pressure of the ocean weighs down on you as you navigate the rooms. Inside, though they seem to match their Recollé counterparts, they may find that things aren’t always what they seem.
A series of trap doors and invisible walls appear inside these buildings, shunting you from place to place and making it increasingly difficult to move around. You may find yourself teleporting from one building to another, or falling into a trench you could not see. The currents are heavy and make swimming in the right direction difficult, swirling silt and sand everywhere.
But should they enter these buildings, users may find:
-Physical copies of several maps from various worlds.
-Abandoned scuba gear.
-Pieces that seem to be a portion of a submarine.
-Abandoned computers.
-Abandoned weaponry.
-Items with the Vanderweele family crest
-Books on the history of Recollé containing information about the city that seems to be missing from various texts elsewhere.
Dive deep and explore, citizens. Bringing some of these items back may net you an interesting answer.
III.
Back in the city of Recollé, the underground subway is now open and available for exploration once more. Unlike trains of the past that would attack or derail themselves, the new models are sleek and fully navigational, able to have maps inputted to them and take passengers outside of the city. No matter what train you board, it seems that you can select from a few separate maps to explore.
The ride itself almost seems entirely uneventful, quiet and normal despite whatever map you pick, but as the train leaves the tunnel and begins to pull away from the city itself. The outside world begins to pass you by as you come up from the underground, bypassing several buildings, trees, and stretches of land on your way out.
There are, surprisingly, thirty maps to choose from. While the maps themselves aren’t entirely indicative of what they represent, users are free to pick and choose where they would like to go. Twenty eight maps will lead to worlds that may seem familiar to several users on the app. Structured in various states of finishing ranging from a blank canvas with a few specific parts to fully-fleshed out worlds with figments of people inhabiting them (many of whom you may recognize as well), these worlds will allow users to get a taste of what life might be like should they grow beyond their horizons.
The other two maps, however, lead to one of two areas.
The first map will lead users to a version of the city of Recollé long before the project started. The buildings that exist now are in place, but certain changes are missing. People you’ve become familiar with exist as figments in this place, a projected model of a world that could be. Everything is fully functional in this city ad you’ll find replicas of all of your personal belongings right where you left them. Spend some time here if you wish for a bit of normalcy.
The second map, however, leads users to a modern yet technologically advanced city. Magic roams freely in this city and users can find areas such as banks, shopping malls, training academies, and companies that outfit all sorts of equipment including hovercrafts, robots, time machines, VR and more. Magical text books are available in this place, providing spells and enchantments for anything you could think of in the realm of light and dark magic.
Over all, it seems that this place is an advanced version of Recollé itself.
When users pick a location to stop, they may do the following:
-Explore these new areas.
-Compare and bring back resources from these mapped areas.
-Stake claim to these areas.
-Create new maps.
-Learn more about themselves, and see the world build before them as their memories line up.
Is it worth exploring? There’s only one way to find out.
Back in the city of Recollé, the underground subway is now open and available for exploration once more. Unlike trains of the past that would attack or derail themselves, the new models are sleek and fully navigational, able to have maps inputted to them and take passengers outside of the city. No matter what train you board, it seems that you can select from a few separate maps to explore.
The ride itself almost seems entirely uneventful, quiet and normal despite whatever map you pick, but as the train leaves the tunnel and begins to pull away from the city itself. The outside world begins to pass you by as you come up from the underground, bypassing several buildings, trees, and stretches of land on your way out.
There are, surprisingly, thirty maps to choose from. While the maps themselves aren’t entirely indicative of what they represent, users are free to pick and choose where they would like to go. Twenty eight maps will lead to worlds that may seem familiar to several users on the app. Structured in various states of finishing ranging from a blank canvas with a few specific parts to fully-fleshed out worlds with figments of people inhabiting them (many of whom you may recognize as well), these worlds will allow users to get a taste of what life might be like should they grow beyond their horizons.
The other two maps, however, lead to one of two areas.
The first map will lead users to a version of the city of Recollé long before the project started. The buildings that exist now are in place, but certain changes are missing. People you’ve become familiar with exist as figments in this place, a projected model of a world that could be. Everything is fully functional in this city ad you’ll find replicas of all of your personal belongings right where you left them. Spend some time here if you wish for a bit of normalcy.
The second map, however, leads users to a modern yet technologically advanced city. Magic roams freely in this city and users can find areas such as banks, shopping malls, training academies, and companies that outfit all sorts of equipment including hovercrafts, robots, time machines, VR and more. Magical text books are available in this place, providing spells and enchantments for anything you could think of in the realm of light and dark magic.
Over all, it seems that this place is an advanced version of Recollé itself.
When users pick a location to stop, they may do the following:
-Explore these new areas.
-Compare and bring back resources from these mapped areas.
-Stake claim to these areas.
-Create new maps.
-Learn more about themselves, and see the world build before them as their memories line up.
Is it worth exploring? There’s only one way to find out.
IV.
Meanwhile, also in the city of Recollé, users will find that several of the doors from before have disappeared though the leylines spread further out into Recollé woods. With the imminent threat of monsters around, the city seems to be in a layer of suspense even with spring in full swing.
Everywhere you go this month, the feeling of being watched can’t be shaken. Paranoia begins to creep in, making it difficult not to worry about what’s to come. Paranoia, however, can manifest in many different forms ranging from paranoia that you’ve forgotten something important to an insistent urge that someone will sneak up on you in the middle of the night and take you away.
As the month goes on, the feeling increases as you feel something move beneath your feet, as though something’s crawling under the earth itself. Leylines pop up, and should you stand on them for too long you’ll feel yourself beginning to grow weary as if the life is being sucked right out of you. Those most effected will begin to grow pale in appearance, a lack of energy and life taking its toll.
So how does one get that energy back? Find a way to replenish by living life to the fullest, whether that’s spending time with friends and loved ones, enjoying a hobby, returning to your roots or more.
Most importantly? Users may wish to track those lines and try to find the source of where they’re coming from. Tracing them down may be wise this month.
Meanwhile, also in the city of Recollé, users will find that several of the doors from before have disappeared though the leylines spread further out into Recollé woods. With the imminent threat of monsters around, the city seems to be in a layer of suspense even with spring in full swing.
Everywhere you go this month, the feeling of being watched can’t be shaken. Paranoia begins to creep in, making it difficult not to worry about what’s to come. Paranoia, however, can manifest in many different forms ranging from paranoia that you’ve forgotten something important to an insistent urge that someone will sneak up on you in the middle of the night and take you away.
As the month goes on, the feeling increases as you feel something move beneath your feet, as though something’s crawling under the earth itself. Leylines pop up, and should you stand on them for too long you’ll feel yourself beginning to grow weary as if the life is being sucked right out of you. Those most effected will begin to grow pale in appearance, a lack of energy and life taking its toll.
So how does one get that energy back? Find a way to replenish by living life to the fullest, whether that’s spending time with friends and loved ones, enjoying a hobby, returning to your roots or more.
Most importantly? Users may wish to track those lines and try to find the source of where they’re coming from. Tracing them down may be wise this month.
BONUS
They say that April showers bring May flowers, but what if the flowers came early? Now on sale at various street vendors and other locations, bushels of bright poppies can be found available for anyone to take. It’s hard to resist these bright, bursting colors, but there’s something a bit…unusual about these flowers. Should you take a bundle for yourself or give them to that special someone, you’ll find yourself feeling incredibly thirsty. Drink as much as you’d like; you can’t seem to quench your thirst…and you also can’t seem to get rid of these bees and hummingbirds that begin to follow you wherever you may go. Patches of color begin to explode over exposed skin and a sweet fragrance lingers around you.
Don’t worry, it isn’t dangerous. But it’s excellent for business, isn’t it?
They say that April showers bring May flowers, but what if the flowers came early? Now on sale at various street vendors and other locations, bushels of bright poppies can be found available for anyone to take. It’s hard to resist these bright, bursting colors, but there’s something a bit…unusual about these flowers. Should you take a bundle for yourself or give them to that special someone, you’ll find yourself feeling incredibly thirsty. Drink as much as you’d like; you can’t seem to quench your thirst…and you also can’t seem to get rid of these bees and hummingbirds that begin to follow you wherever you may go. Patches of color begin to explode over exposed skin and a sweet fragrance lingers around you.
Don’t worry, it isn’t dangerous. But it’s excellent for business, isn’t it?
NOTES.
Welcome to
recolle's April event log!
You can claim three freebies on this log!
-Players may claim one freebie for a thread helping the problems in Pesgare. This must be at least 5 comments from you.
-Players may claim one freebie for deepdiving and exploring the ocean. This must be at least 5 comments from you.
-Players may claim one freebie for a thread exploring a map by taking the subway line. This must be at least 5 comments from you.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
Welcome to
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
You can claim three freebies on this log!
-Players may claim one freebie for a thread helping the problems in Pesgare. This must be at least 5 comments from you.
-Players may claim one freebie for deepdiving and exploring the ocean. This must be at least 5 comments from you.
-Players may claim one freebie for a thread exploring a map by taking the subway line. This must be at least 5 comments from you.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
no subject
We're almost there, ja?
[What's with this kinda-creepy hallway...]
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[HE HAS NO IDEA we are an elite unit shoved in the back of the building down this creepy-ass hallway, this seems like a sound idea.
That said, finding the office comes easily; when he opens the door he's not sure what he's expecting, but what he finds is...well.
People.
There are only a few of them but they're people he knows, albeit vaguely so in most cases, all clustered around a series of desks and chairs - Enrico and Rebecca are here, and so is Barry, and a couple of others from the photograph he's shown you; Rebecca's desk is still mostly surrounded by boxes like she's still moving in and trying to get situated, and Barry's got way too many guns on his, and there are a couple of unoccupied desks toward the front whose assigned owners seem to be out right now. One is a disorganized shitshow of a workspace; one is decidedly neater with a framed photograph of a fluffy white dog displayed on it.
There's an armory cage at the back, and immediately to the left of the entrance to the office itself is a smaller, more private area separated out behind a closed door.
No one seems to notice that Wesker and Jaeger are there; they're just going about their business. Wesker just watches them for a moment; he doesn't seem too sure of what to say, honestly.]
no subject
It's the sort of thing that should be calming, knowing that they're here and able to carry on their lives without worry.
He's tensed a bit anyway, though, and his grip tightens on Wesker's hand.]
...Do you want to stay?
[He can understand if this is too much for his husband.]
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[Because this is nice, knowing that they're here. Enrico is throwing him a little - he remembers killing Enrico, he fucking shot him while he was dying in some goddamn underground corridor - but it's...good, overall, to see him as well.
It's a bit much, but it's tolerable.]
Chris and Jill were often here as well; it seems they're out right now. The dog, there, in the picture... That was Jill's best friend, allegedly.
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[And that does get him to relax, because the most important thing here is how Wesker's doing.]
Ah, I see. I'm not surprised, people do often love their pets more than anything or anyone else!
[...It's probably a good thing Chris and Jill are out right now.]
no subject
[So yeah.]
My own office is in there, should you want to see it.
[Through the door on the left.]
no subject
[C'mon, let's go check it out. Hopefully the people here won't mind??]
no subject
The office itself is small and meticulously organized, taken up mostly by a large desk in the middle of the room; there are shelves mounted on the back wall, with a massive banner with the S.T.A.R.S. insignia tacked up above it. There are all sorts of awards and certifications in Wesker's name set up on the wall around the banner itself; to the left, there's a bulletin board with all sorts of photographs tacked up onto it. The team picture you've seen is also mounted on that left wall, and more rolls of film lying on that shelf in the back that haven't been developed yet.
The office itself is also very dimly-lit, though at least there are lamps around so it's not too bad visibility-wise.
Again, he doesn't seem to have much to say; he doesn't seem troubled, it's just...kind of a lot to take in at once, combined with everything else.]
no subject
It's a nice office. Perhaps a little dark, though!
[Especially if you were wearing your sunglasses indoors all the time...]
Are you still doing okay?
no subject
Yes, of course. It's just strange to see it in person.
[He tips his head a bit.]
You can go look if you want. I don't mind.
no subject
[He'll let go of Wesker's hand and move to check out the photographs first - are they all ones he's seen before?]
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He'll move on to the awards next, what sort of things are over here?]
no subject
Wesker is still there, incidentally, he hasn't left the room, though he's moved a bit closer to the doorway; just keeping an eye on everyone in the office outside.]
no subject
He'll look for a little while longer before coming to join Wesker, taking his husband's hand again immediately.]
I'm glad I get to see them - and all of this - in person.
[It's nice, isn't it?]
no subject
[It's strange, but...yeah, it's nice.
He's quiet for a moment, though.]
...I don't feel like this is real. I'm almost expecting this to be some other sort of cruelty that's been thrown at me - either by Retrospec or Vanderweele. Maybe both.
no subject
I know. It... really would be awful if it was. I hope it isn't; I really want to believe that this is what they've spent their time working on.
no subject
[...Come on, let's go.]
The fastest way to get where we want to go is likely through Chief Irons' office. Hopefully he isn't there - and if he is, hopefully he's like everyone else and won't mind us.
no subject
[He still doesn't like talking about what people deserve, but that... He definitely agrees with that.
Anyway, he'll follow!]
I'm sure it'll be fine! Things have gone well so far, after all.
no subject
[...]
He rather likes taxidermy.
no subject
[He really doesn't like the sound of that?? Especially since you've remembered something else terrible about him... please tell him that isn't going where he thinks it's going...]
I appreciate the warning, at least!
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[There's no one in this corridor; it's decidedly more private, so he doesn't mind speaking here as we go.
The next part, though...]
He was also in charge of the orphanage.
no subject
I see.
[Mmmm he doesn't like it!!]
I can only imagine how poorly that went. I... don't think I really want to know the details, though.
[If you even know what was going on there anyway.]
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