Recollé Mods (
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recolle2018-02-03 03:42 pm
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TEAM ONE EVENT LOG
READY: START. Roster: Theodore Leonhardt + Atsushi Nakajima, Augustine Sauveterre, Shinji Matou + Makoto Yuuki, Nazuna Nito + Apollo Justice, Sakutarou Oda + Howard Phillips, Carter + Mao Yata + Izumi Miyamura, Hitori Togusa + Sora Pu'uwai, Pitou Blythe + Astin Beaufort, Elizabeth Brisby + Ritsu Sakuma, Junpei Tenmyouji, Light Averly, Kiyotaka Ishida, Soujirou Katsuki + Peter Hoboken On the morning of the fourth at 9am, you'll find yourself gathering at the beach with several other volunteers. Many of you will find yourself partnered up and with a name in mind, and awaiting in front of you is a small fishing boat equipped to carry your group. A text comes through not long after, Zee's name attached. All aboard! Welcome, good morning, thanks for coming out. We've got a little journey ahead of us. Hope you like the ocean. Stepping aboard, you'll notice that the boat is equip with everything you could need for a short trip three hours south of the city: fishing poles, breakfast, life jackets, etc. In addition, you'll find a handful of flares with the Retrospec symbol stamped on them that you may want to take with you. At the end of this trip, you'll find yourself pulling into a harbor of a region known as Pesgare. ![]() Constantly overcast with the threat of rain, Pesgare is a bustling little harborside town with a wide ocean and streams leading fishermen and traders in from all parts of the world. There’s greenery and the scent of salt in the area and it’s a balmy sort of feeling the longer you linger outside. The region known as Pesgare is filled with cramped quarters and cobblestone-esque roads and it’s hard to tell who is and isn’t from the area. There are multiple languages that can be heard (including some that are absolutely not from this earth) and it’s hard to track all of the activity in the main village. Along the roads are brick buildings and wooden shacks and the general area of the town itself is only about 500 square miles. Most of the area to explore ahead is the ocean itself to other ports and islands around. Everyone in the town is friendly. Literally everyone. It’s hard to find anyone who isn’t in a jovial mood and who isn’t willing to help a neighbor or a stranger and they will be happy to chat about the places they’ve traveled or the people they’ve met along the way. Several of the stories revolve around travels around the globe from once upon a time, and there are others that speak of worlds far off and strange planets that you may never have heard of. It’s hard to tell if they’re serious stories or not though as the townspeople regale the tales and laugh all the while. It’s hard to go anywhere in the town without someone stopping to offer you a free loaf of bread or rush up to talk about how you remind them of someone. It’s busy, busy, busy. A lot of the places in the area appear to be trade posts for certain specialties. This includes weaponry, types of fish, cured meats and veggies, bakeries, books, equipment, curio wares and more. It’s all about supply and demand and barter and trade here. It’s not recommended to travel at night, so most out-of-towners are directed to the inn at the top of the hill, The Ontispan. Several stories high and easily the most recognizable building in the port, you will find that it’s near the lighthouse and the owners, an elderly couple, are more than happy to take you in. There’s plenty of room! The lodging is nice and comfortable and the rolling sea outside your window is calming. However, payment must be made in the morning. No problem, right? You must have your wallet on you, mustn’t you? But the amount due is in a currency you do not have. You’ve never even heard of it! How are you supposed to pay for something like this? It’s all about supply and demand and barter and trade. The boat you came on is nowhere in sight and none of the other fishermen will consider taking you back to the mainland while you're trying to leave without payment. Looks like you'll just have to work off your debt, now won’t you? This is the Team One Event Log! You are free to toplevel and thread as you choose on this log, but only team members may utilize this log.
Remember, your activity to qualify for your two free memories and one item is supplying at least 30 comments spread over the three objectives per group (minimum of 5 comments per objective!) with at least three members of your groups. You will not be eligible if you do not participate in all three objectives somehow, and you will not be eligible if you only stick with your preferred partner! People who are paired with partners will experience some of the following: -Telepathic connections, but only the thoughts you don’t want your partner to actually hear. You can also use this to influence your partner’s thoughts. -Color fades when you’re not cooperating, it brightens when you are. -Cause and effect. If something happens to your partner, you feel it (i.e. if your partner trips somewhere, you’ll feel the effects.) -Timers. You and your partner will have a countdown embedded somewhere (hand, foot, chest, whatever) and if you don’t complete your missions and see each other before the timer runs out, consequences occur. These are not required and you may play with these as little or as much as you want! Important links to mod toplevels are: Mod Questions, Participation Reporting, NPC questions. Please be aware you are responsible for reporting your own participation & objective completion efforts with links. You must ICly tap into the log within the first 48 hours, or you will be removed from your team. If your activity is low per objective, the moderators may reach out to you about reassignment as well. The schedule for Team One is as follows: 3RD: Objective 1 posted (9PM EST) | Threading for Location Travel | Threading for Object OneObjectives will be given in mod toplevels to this post with instructions; please check the log currently for Objective 1 to see how this will work. |
Re: OBJECTIVE TWO;
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Light is focusing on more questions like "why here" since this is in the middle of nowhere and it's not like these people are really hurting anything, just living out their lives. Or where will all the people go if they're uprooted? What are they developing on this spot?
Togusa will be glad to answer his questions about Recolle, but not mentioning Retrospec. If the man knows about Retrospec, he'll wait for him to broach the subject first.
Edit: The two of them are going to be joined by Sakutarou Oda, a little late.
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The man will introduce himself as Nathaniel Hawthrone (an obvious pseudonym, though it may be hard to tell that this is a lie) and he'll be more than happy to explain that he's interested in this particular place solely due to its location as a nice little getaway with a charming atmosphere to it unlike your typical tropical island. It's the right size for a market that wants a more quaint and humble feeling to it, he feels that the fishing and weather have a lot to offer, and he seems to be focused solely on the tourist attraction part of it.
There is more to it, especially as he tends to focus on that part in particular.
Light's questions will receive similar answers (great location for what he's looking to obtain) and he'll explain that he'll provide a large sum of money for the people but doesn't seem particularly bothered about where these people will go or if they stay here. He'll mention they'll be building a larger hotel as the inn is a bit too small for the crowd they're hoping to attract and anticipates widening the property line and the harbor itself.
He would ask about the technology and history of Recollé the most, and he'll even mention Respatrum to see if this group knows any information about that particular region. He won't care much for information about the others.
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But Togusa will question the sustainability of the resort, isn't this an old story, a place that has an appeal to people because it is so pristine and untouched...and then somebody builds upon it, too many people ruins the fishing and the quaintness of the getaway, and then you lose money in the end because you lost everything that was special about the place. If you leave everyone where they are and just build nearby, wouldn't that help everyone?
Light is keeping quieter, following Togusa's lead, but listening to get a better feel for Nathaniel's speaking pattern.
Sakutarou will mention that he knows Howard is working with him, but not paint this as a positive or a negative.
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He would also imply that even though it's a tourist location, money isn't the end-game factor for him and he will seize control of this harbor by any means possible, phrased in the most polite manner as possible.
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He'll also express that he'll have to speak to Howard himself and take care of him on his own, an idle threat made behind a pleasant smile.
This group is asking far too many questions for his liking suddenly, and may find themselves soon dismissed.
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