Recollé Mods (
recollecters) wrote in
recolle2018-02-03 03:42 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEAM ONE EVENT LOG
READY: START. Roster: Theodore Leonhardt + Atsushi Nakajima, Augustine Sauveterre, Shinji Matou + Makoto Yuuki, Nazuna Nito + Apollo Justice, Sakutarou Oda + Howard Phillips, Carter + Mao Yata + Izumi Miyamura, Hitori Togusa + Sora Pu'uwai, Pitou Blythe + Astin Beaufort, Elizabeth Brisby + Ritsu Sakuma, Junpei Tenmyouji, Light Averly, Kiyotaka Ishida, Soujirou Katsuki + Peter Hoboken On the morning of the fourth at 9am, you'll find yourself gathering at the beach with several other volunteers. Many of you will find yourself partnered up and with a name in mind, and awaiting in front of you is a small fishing boat equipped to carry your group. A text comes through not long after, Zee's name attached. All aboard! Welcome, good morning, thanks for coming out. We've got a little journey ahead of us. Hope you like the ocean. Stepping aboard, you'll notice that the boat is equip with everything you could need for a short trip three hours south of the city: fishing poles, breakfast, life jackets, etc. In addition, you'll find a handful of flares with the Retrospec symbol stamped on them that you may want to take with you. At the end of this trip, you'll find yourself pulling into a harbor of a region known as Pesgare. ![]() Constantly overcast with the threat of rain, Pesgare is a bustling little harborside town with a wide ocean and streams leading fishermen and traders in from all parts of the world. There’s greenery and the scent of salt in the area and it’s a balmy sort of feeling the longer you linger outside. The region known as Pesgare is filled with cramped quarters and cobblestone-esque roads and it’s hard to tell who is and isn’t from the area. There are multiple languages that can be heard (including some that are absolutely not from this earth) and it’s hard to track all of the activity in the main village. Along the roads are brick buildings and wooden shacks and the general area of the town itself is only about 500 square miles. Most of the area to explore ahead is the ocean itself to other ports and islands around. Everyone in the town is friendly. Literally everyone. It’s hard to find anyone who isn’t in a jovial mood and who isn’t willing to help a neighbor or a stranger and they will be happy to chat about the places they’ve traveled or the people they’ve met along the way. Several of the stories revolve around travels around the globe from once upon a time, and there are others that speak of worlds far off and strange planets that you may never have heard of. It’s hard to tell if they’re serious stories or not though as the townspeople regale the tales and laugh all the while. It’s hard to go anywhere in the town without someone stopping to offer you a free loaf of bread or rush up to talk about how you remind them of someone. It’s busy, busy, busy. A lot of the places in the area appear to be trade posts for certain specialties. This includes weaponry, types of fish, cured meats and veggies, bakeries, books, equipment, curio wares and more. It’s all about supply and demand and barter and trade here. It’s not recommended to travel at night, so most out-of-towners are directed to the inn at the top of the hill, The Ontispan. Several stories high and easily the most recognizable building in the port, you will find that it’s near the lighthouse and the owners, an elderly couple, are more than happy to take you in. There’s plenty of room! The lodging is nice and comfortable and the rolling sea outside your window is calming. However, payment must be made in the morning. No problem, right? You must have your wallet on you, mustn’t you? But the amount due is in a currency you do not have. You’ve never even heard of it! How are you supposed to pay for something like this? It’s all about supply and demand and barter and trade. The boat you came on is nowhere in sight and none of the other fishermen will consider taking you back to the mainland while you're trying to leave without payment. Looks like you'll just have to work off your debt, now won’t you? This is the Team One Event Log! You are free to toplevel and thread as you choose on this log, but only team members may utilize this log.
Remember, your activity to qualify for your two free memories and one item is supplying at least 30 comments spread over the three objectives per group (minimum of 5 comments per objective!) with at least three members of your groups. You will not be eligible if you do not participate in all three objectives somehow, and you will not be eligible if you only stick with your preferred partner! People who are paired with partners will experience some of the following: -Telepathic connections, but only the thoughts you don’t want your partner to actually hear. You can also use this to influence your partner’s thoughts. -Color fades when you’re not cooperating, it brightens when you are. -Cause and effect. If something happens to your partner, you feel it (i.e. if your partner trips somewhere, you’ll feel the effects.) -Timers. You and your partner will have a countdown embedded somewhere (hand, foot, chest, whatever) and if you don’t complete your missions and see each other before the timer runs out, consequences occur. These are not required and you may play with these as little or as much as you want! Important links to mod toplevels are: Mod Questions, Participation Reporting, NPC questions. Please be aware you are responsible for reporting your own participation & objective completion efforts with links. You must ICly tap into the log within the first 48 hours, or you will be removed from your team. If your activity is low per objective, the moderators may reach out to you about reassignment as well. The schedule for Team One is as follows: 3RD: Objective 1 posted (9PM EST) | Threading for Location Travel | Threading for Object OneObjectives will be given in mod toplevels to this post with instructions; please check the log currently for Objective 1 to see how this will work. |
FISHING
Sooo... Does anyone know how to do this?
[Also the outlet is pretty wide and there aren't actually any piers or anything like that. There are some rocks they could stand on, maybe?]
More to the point, I guess: Do you know how to do this without getting wet?
no subject
[ Well, okay, that last part's always the tough mini-game where you risk breaking the line or losing the bait. But it's got to be simpler in real life, right? He nods with conviction, as if to reassure himself of that fact. ]
I've never done it before, but it seems easy enough. [ Famous last words. ]
no subject
I can't say that I'm an expert on this. But some water is probably the least of the price that has to be paid. The shallower the water, the easier they are to catch.
[They just need three fish, how hard could it be?
True to his words, Peter in choosing a spot moves very close to the river, at least where water goes under his shoes.]
no subject
At least he has a warm sweater and coat on?]
My fishing rod is one of those swishy ones with a little fly-thing on the end of the line. [Does anyone have a copy of Fly Fishing For Dummies? No?]
I think it's supposed to float on the water... maybe. [Wading out into the cold water and grimacing.] Brrrrrrrr.
no subject
[ He can't help peeking over at Soujirou's rod, just to see it for himself. He's heard of fly fishing, but he's never actually seen it before, so he didn't realize it was a real thing. Who knew?
He turns back to his own rod, testing it out in the air before nodding in satisfaction. He then moves to find his own spot, walking towards the water but not quite into it the way the others do so he can sit down. From what he's heard, it might take a little while - he assumes that's just because they have to wait for the fish to find them. ]
Well, whatever works. Let's get this over with.
no subject
[He almost hums that out, in between turning the rod in his hands and throwing the line. Peter, with his calm attitude and unshakable posture in the water, does look like the exemplar of patience. ]
no subject
Probably why no one ever took me fishing, then.
[Yeah, they're all going to do Great. But he'll start trying to figure out how to flick his line out over the water. There's... a lot of false starts of the line getting snagged and tangling up before he seems to at least sort of get it. At least the fly is ending up in the water a bit away from him, that is.
It doesn't take long until he starts to very obviously space out, though. Patience isn't always his strong suit.]
no subject
[ ...Because he has no patients. Which is a terrible joke, but hey, they're going to be waiting here for fish to bite for who-knows-how-long, so he figures he might as well keep lightening the mood.
For his part, he makes sure the bait is on his hook securely before casting his line, letting it settle in the water in front of him. And then, just as promised, he waits. All the while, he's telling himself that he'll feel a tug any minute now. ]
no subject
The truth is that Peter is grateful for Junpei's efforts in keeping their morale up. But he can't respond with gesture since both arms are holding the pole, and patience means he shouldn't get away from his spot so soon. It's not funny enough to laugh at, so Peter decides to stand with Junpei with his own joke.]
Who knows, it could turn out to be a halibut time.
no subject
You're both terrible.
[He says while wiping tears of laughter from his eyes.]
Puns like that are truly cod-awful and hurt the sole.
[Good to know they're focusing on what's important right now.]
no subject
Don't play koi, I hear you kraken up over there.
[ It's a decent distraction from the fact that, so far, the only fish around are the ones in their jokes. But they're right; patience is key. So Junpei'll wiggle his rod in the hopes of stirring up interest from any nearby fish, but otherwise, will keep his position and give it more time. Something's got to bite sooner or later. ]
no subject
The value of patience can't be judged based on such a short period of time. The only correct thing to do is wait. And wait.
Peter's brow twitches. Is the atmosphere of puns helping? Hurting? He sighs, but it comes off as emphasizing his frustration.]
no subject
He does however jump up on a flat rock after a little while, grimacing, and after a little while he crouches down with a sigh.]
We're going to be here foreeeeeeeeeeveeeeeeeer... [Look at this actual child.]
no subject
[ He stands up, walking toward the water in order to peek in. He thought he saw something swimming around earlier, but maybe that had been a trick of the light... and it'd really suck for them to spend hours here if there aren't fish to start with.
Probably it just hasn't been long enough, sure. But it doesn't hurt to check. ]
no subject
Maybe they could be hiding in the waves.
[At least partially influenced by the peer pressure of everybody else getting up, Peter starts walking around too. Dragging his feet slowly through the water, to stay steady through the riverflow and to not disturb the wildlife around him by rushing things, Peter makes his way deeper and deeper in.]
no subject
I think I can see things moving under the surface. You know, like... glints of light and shadows?
[He points toward one faint movement.]
Over there, maybe?
no subject
Maybe one of us should try fishing right there, then. If that's where the fish are, we should try to catch their attention before they swim away.
[ In games you have to drop your float right next to the fish, so maybe that's what's holding them back? He's not sure. ]
I'll keep an eye out for any other swimmers around here.
no subject
I'm on it. Between us we'll have the place covered.
[He's being watched, so he feels confident in wading forward, even as he moves toward where current gets stronger and pulls more on his legs. Everything under his waist is soaked, but Peter's always seemed to be the one least bothered by that.]
no subject
I'm not sure how much you can see through the water up close, but I think there's one pretty close to your right leg. [He laughs.] Maybe we should've made spears instead. Isn't that how people used to fish back in the old days?
no subject
[ Gesturing to his rod with his left hand. It's a lot safer, but also pretty dull so far. Still, Peter looks like he's got the fish-spot covered, so he won't go back on his plan. ]
You can also do your best bear impression and try to scoop it up in your hands, I guess... but that might not work so well without claws.
no subject
We can talk about the effectiveness of what we use to catch these things when we have a fish firs-
[He seizes.]
Is that one?!
And exactly 5000 years later...
Still, he's amused enough to let out a little giggle at the strange antics going on. Honestly, while there had been a movement by Peter's leg, Soujirou had mostly been trying to make him jump. Now, however, he's not so sure. There really is something like an occasional flash of something shiny happening down there.]
You know... I think it is! Maybe you should try to grab it? [Hey, THAT SOUNDS LIKE FUN, so why not?]
no subject
[ If it's not a fish, the worst that can happen is that Peter looks a little silly trying to catch nothing. But if it is... this is their shot (or Peter's shot; he's just the peanut gallery over here). No sense letting it go to waste. ]
You got this!
no subject
For a moment Peter hesitates, at a loss of what to do with the pole in his hand, before he dismisses it by throwing it back to the shore. When none of the other methods have proven their efficiency, Peter goes for a natural predatory lunge.]
Aaahhhhh!
[Peter tackles the river, soaking all the remaining dry parts of his shirt as his whole body makes a crashing splash.]