(open) rough seas will be calm
WHO: Jaeger (eventually) and you!
WHERE: Dreamscapes.
WHEN: 8/25.
WHAT: Dreamdives!
WARNINGS: Suicidal implications, threads are warned accordingly.
[You find yourself on a grassy plain. It's nighttime, and while this whole thing is probably incredibly surreal, the scenery is at least peaceful. You can see a dark building ahead of you.
If you look behind you, you'll notice that there's a large, thick forest. Listening for a moment will tell you that there's plenty of wildlife there, and it doesn't sound happy to see you. It's probably not a good idea to head that direction. But hey, if you really want to, there's nothing stopping you.
If you choose to approach the building, you'll hear the distant sound of waves crashing, but otherwise all is silent. It would almost be serene, if not for the ominous look of the building. It appears to be a very large manor. There are plenty of lights on inside despite the late hour, which gives you a little more light to see the building itself. For some reason there are massive chains decorating the left side of the building that don't actually seem to be there for any specific purpose, and above that are flags for... some reason. The whole thing is kind of an experience, and the gloomy atmosphere and isolated nature of the house probably aren't doing much to make you feel at ease.
Since the manor is most likely where you're headed, you might want to get a bit closer to the front door to check it out. Be careful, though - you won't be able to get too close without two guards spotting you. They're dressed in yellow uniforms complete with masks that hide the upper halves of their faces. They don't exactly look friendly; one of them has a crossbow in hand and the other has some kind of large daggers that look like they're attached to the back of his hands.
You'll find that there's a solid wall around the perimeter of the manor; you can hide here for a moment if you'd like. Climbing over the wall seems to be out of the question given the height of it and the spikes on top.
How do you want to proceed?]
WHERE: Dreamscapes.
WHEN: 8/25.
WHAT: Dreamdives!
WARNINGS: Suicidal implications, threads are warned accordingly.
[You find yourself on a grassy plain. It's nighttime, and while this whole thing is probably incredibly surreal, the scenery is at least peaceful. You can see a dark building ahead of you.
If you look behind you, you'll notice that there's a large, thick forest. Listening for a moment will tell you that there's plenty of wildlife there, and it doesn't sound happy to see you. It's probably not a good idea to head that direction. But hey, if you really want to, there's nothing stopping you.
If you choose to approach the building, you'll hear the distant sound of waves crashing, but otherwise all is silent. It would almost be serene, if not for the ominous look of the building. It appears to be a very large manor. There are plenty of lights on inside despite the late hour, which gives you a little more light to see the building itself. For some reason there are massive chains decorating the left side of the building that don't actually seem to be there for any specific purpose, and above that are flags for... some reason. The whole thing is kind of an experience, and the gloomy atmosphere and isolated nature of the house probably aren't doing much to make you feel at ease.
Since the manor is most likely where you're headed, you might want to get a bit closer to the front door to check it out. Be careful, though - you won't be able to get too close without two guards spotting you. They're dressed in yellow uniforms complete with masks that hide the upper halves of their faces. They don't exactly look friendly; one of them has a crossbow in hand and the other has some kind of large daggers that look like they're attached to the back of his hands.
You'll find that there's a solid wall around the perimeter of the manor; you can hide here for a moment if you'd like. Climbing over the wall seems to be out of the question given the height of it and the spikes on top.
How do you want to proceed?]
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What's your name? I'm Shuji. [One name because we're in the fantasy land of one name only.] Thank you again for letting me stay here, I really appreciate it.
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Here. And uh, don't mention it.
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Goodnight!
[And he's climbing into 'bed'... on the bare ground... well, it's not like he was going to actually fall asleep anyway. He has enough trouble with that in an actual bed.]
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So now what?]
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But logically, they should have to trade shifts at some point with some other guards who probably look exactly the same. He can mess with those guards.
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I guess I can't really sleep like that... And the guards were so nice to me too.
[He looks over at the identical guards. Reactions to him being awake?]
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Sorry, I guess you're stuck with me until the morning? I hate to be a bother...
[How close can he get before one of them shanks him.]
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What are you trying to do?
[...With that said, considering the size of your scythe, you are probably within scythe-range.]
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[Shuji's book sticks visibly out of his satchel for ease of grabbing, so hopefully when he picks it up the guard will think he's going for the aforementioned book and not a weapon.]
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You can read if you want, just back away from the door.
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[...because now he transforms his book into the scythe - which is basically instantaneous - and attempts to whack the one guard on the back of the head.
He doesn't want to kill him, just knock him out. This guard probably has a mental construct family? Metaphorical kids?]
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Unfortunately, the second guard is already firing crossbow bolts at you, so have fun with that. His aim's pretty good, and he can fire three shots before he needs to reload, so you'll have a moment to approach, assuming you can avoid the bolts!]
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He'll get ink all over his clothes, but they're dream clothes, it's fine.]
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I really am sorry about this.
[When the other guard is out, Shuji will untransform his scythe and put it back in his satchel, then take out some ink to drink... he hadn't even considered if his ink healing wouldn't work here, um.]
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While you're over here near the door, you'll notice that it's very quiet. It doesn't sound like there's anyone on the other side of the door.]
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With the ink put away, Shuji will open the door and slip inside.]
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To your left there's a small alcove that you can check out if you want. To your right there's a hallway that bends and seems to lead further back into the manor.
The strangest thing is that straight ahead... looks incomplete, somehow. You can look up and see that there's an upstairs and that there's a railing to prevent anyone from falling down, but that railing stops at one point in front of you. There's probably supposed to be stairs there, actually? But there definitely aren't any stairs there.
Where to now?]
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Since the right seems to lead further back, let's check out the alcove first. It's more efficient to search the whole place that way.]
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Shuji doesn't feel right about searching past-Jaeger's stuff, but...]
If you live here, you really should get around to unpacking your personal effects. It's your home, you know?
[He doesn't know if Jaeger can hear him, but he has to say it.
Alright, now it's time to head down the hallway.]
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Anyway, the hallway! It leads further back into the manor - it has more of the same decor, but this time there aren't any boxes or pots, just four doors. There are two on the left and two on the right. Slightly more pressing is the guard leaning against the left wall between the two doors; he doesn't seem to have noticed you yet, at least.]
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So he continues walking down the hallway, greeting the guard with a smile and-]
Good evening.
[Like of course there's no reason he would be stopped or want to hide his presence from anyone. He'll just open the nearer right door if the guard doesn't throw a fuss.]
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tw: suicidal implications
tw: suicidal implications
tw: suicide mention
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tw: suicide mention
tw: suicide mention
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