Albert Wesker (
manufactured) wrote in
recolle2018-08-26 05:17 pm
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[OPEN] Prick your fingers, it is done, the moon has now eclipsed the sun
WHO: Albert Wesker (eventually) and whomever decides to join him (presumably you!)
WHERE: Dreamscapes.
WHEN: Slightly backdated to 8/24.
WHAT: Dreamdiving.
WARNINGS: Medical experimentation, brainwashing, child abuse, violence, body horror, depictions of self-harm, a general blanket warning that Wesker has been through Some Shit and as such this is probably going to suck on several levels.
[It's cold.
It isn't the familiar drop in temperature that might come from the weather, but a sterile, artificial chill, the sort associated with medical work - hospitals and laboratories and other places that bring with them a sharp, chemical smell and an unpleasant sense that you don't really want to be there.
Of course, the metal table against your back probably isn't doing much to keep you warm, either.
Trying to sit up will be a bit of a problem, given the heavy restraints locked around your wrists and ankles, your hips and your upper body; they're a combination of metal and leather, old-fashioned and imposing, clearly designed to restrain something very, very powerful, and they're keeping you from going very far. You can look around enough to tell that where you are is...probably not somewhere you want to stay for long - it is, in fact, a laboratory of some sort, full of instruments and vials and jars of things that don't look very nice, the metal walls giving way somewhere just on the edges of your line of sight, turning into something else - a sort of open entrance to what looks like a cave of some sort. Either way, it'll probably take you somewhere that isn't here if you follow it. Tipping your head back will show another potential exit to the area - a metal door in the wall near all the instruments and materials.
Of course, you can't really utilize either route if you're bound down, now, can you? You should probably work on figuring out what you're going to do about that, first.]
WHERE: Dreamscapes.
WHEN: Slightly backdated to 8/24.
WHAT: Dreamdiving.
WARNINGS: Medical experimentation, brainwashing, child abuse, violence, body horror, depictions of self-harm, a general blanket warning that Wesker has been through Some Shit and as such this is probably going to suck on several levels.
[It's cold.
It isn't the familiar drop in temperature that might come from the weather, but a sterile, artificial chill, the sort associated with medical work - hospitals and laboratories and other places that bring with them a sharp, chemical smell and an unpleasant sense that you don't really want to be there.
Of course, the metal table against your back probably isn't doing much to keep you warm, either.
Trying to sit up will be a bit of a problem, given the heavy restraints locked around your wrists and ankles, your hips and your upper body; they're a combination of metal and leather, old-fashioned and imposing, clearly designed to restrain something very, very powerful, and they're keeping you from going very far. You can look around enough to tell that where you are is...probably not somewhere you want to stay for long - it is, in fact, a laboratory of some sort, full of instruments and vials and jars of things that don't look very nice, the metal walls giving way somewhere just on the edges of your line of sight, turning into something else - a sort of open entrance to what looks like a cave of some sort. Either way, it'll probably take you somewhere that isn't here if you follow it. Tipping your head back will show another potential exit to the area - a metal door in the wall near all the instruments and materials.
Of course, you can't really utilize either route if you're bound down, now, can you? You should probably work on figuring out what you're going to do about that, first.]
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The room it will bring you into is small and dark, lit by the ambient glow of another technological console; there are a lot of monitors here, the sort that seem to be set up as some sort of security feed. You can see the room you started out in with Birkin on one monitor, the area you encountered Sergei, the dungeon you just left, a bunch of hallways...
A few other rooms, too, if you look, but those are the ones that are familiar. The entire setup is on a desk with a few files and a journal splayed out on it, though they don't seem to be arranged very well.]
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Yeah.
Sergei is visible on one of the monitors as well; he seems to be occupying himself with something...else in a stasis tube, though it's hard to see exactly what it is. It's in a different room to the one you were in with all the blood, though, and it doesn't look like a monster at first glance? Weird.
The camera isn't angled well enough for you to see the kid you just left in the dungeon.
As for Wesker himself... He doesn't seem to be here, but then, one of those monitors doesn't seem to be working.]
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Sergei's pretty interesting too, and while he's kind of curious about what's in the stasis tube, he doesn't really want to run into Sergei again. He was lucky enough to avoid fighting him the first time, he doesn't want to risk running into him a second time.
Hopefully the kid's still okay... But that one monitor is making him uneasy. He's noticed that there doesn't seem to be anyone else here - he wouldn't expect people from S.T.A.R.S. or the people from some of Wesker's later memories, but if Umbrella's involved, then he's expecting to run into Spencer. Maybe Wesker's already confronting him again in whatever that room is.
Is there any way to tell what room the monitors connect to? Is there a control panel or anything?]
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Okay, time to turn his attention to the files and the journal! Do any of them have anything written on the front?]
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What about the file underneath that?]
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When you open it, the pictures will stay put a little more easily than something else that seems to slide out of it, clattering to the floor at your feet. Sounds like plastic, it didn't break or anything.]
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Moving on to the journal! What's in here?]
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He could keep going through the entries, but it feels like an invasion of privacy. He'll flip through it just to see if there's anything stuck in the pages or if any of them are torn or missing or anything of the sort, but he won't read any further (unless something really sticks out, then maybe he'll read it).]
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The stairwell is dark and narrow, leading up to a door with a mechanical lock to the side of it - the sort of lock that takes a pair of card keys to open, from the look of it, seeing as there are two different slots for them to be inserted in. The door itself seems sturdy, but the sound of wind can be heard beyond it - it seems as though it's leading you outside, most likely.]
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That said, though, the door will open into another stone stairwell that seems to wrap around the outside edge of the building you've been in; it looks like an elaborate stone manor from the outside, and the staircase in front of you will lead you up toward a balcony, which has an open door leading back inside just beyond it.]
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