Recollé Mods (
recollecters) wrote in
recolle2019-05-07 08:25 am
(no subject)
EVENT
PREMISE • RULES • FAQ • TAKEN • RESERVES • APPLICATIONS
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
CONTENT WARNINGS:
Slight medical/body horror (optional needle usage/physical changes/ailments) in prompt 5
Slight medical/body horror (optional needle usage/physical changes/ailments) in prompt 5
Prologue.
It's been a quiet week in the city of Recollé. Nothing has been under attack, nobody's gone missing, and that mechanical eye abomination sits almost peacefully on top of city hall watching over everyone. It's hard to say if the machine is even powered on, but it appears to turn in one of the four cardinal directions each day. North, South, East, and then West. It repeats this pattern, but further investigation will reveal that the glass cover of the eye can't be broken and it seems to be projecting a thin beam of light leading to these directions. Should one follow the lights, they'll find that they lead straight to thick metal pipes buried beneath the ground, all leading straight to Peach Beach no matter which direction they run. Strange, isn't it? The pipes are cold to the touch but pulse under your hand...perhaps now isn't the time to meddle with them though.
Instead, a message comes in from the liaison on the evening of the 7th, just as promised.
For what it's worth, I think the eye is no longer dangerous but getting to the source of its brain is going to be a pain in the ass. Let's not antagonize it for now, but...we might need to split the ocean again.
I can't tell you what these numbers mean. They came to me, and I know they're important, but I don't know why. They're coordinates, so I trust you guys to prepare for a leap through time and do what needs to be done. I'll monitor things here, as usual.
07:07:2017
02:01:1917
05:25:1212
10:31:2015
03:21:1954
You can always plug in the current date and location to get back to where you need to be. That's our failsafe, but make sure you time your return just right. Good luck.
At first, plugging in any of these numbers doesn't seem to have any sort of effect. In fact, it feels as though you're standing in the very same spot and even the area around you appears to be the same. On the other hand, the moment you take a step forward you're pitched face-first into an invisible wall, stumbling out to a new location…
Well. Hope you were prepared for that.
It's been a quiet week in the city of Recollé. Nothing has been under attack, nobody's gone missing, and that mechanical eye abomination sits almost peacefully on top of city hall watching over everyone. It's hard to say if the machine is even powered on, but it appears to turn in one of the four cardinal directions each day. North, South, East, and then West. It repeats this pattern, but further investigation will reveal that the glass cover of the eye can't be broken and it seems to be projecting a thin beam of light leading to these directions. Should one follow the lights, they'll find that they lead straight to thick metal pipes buried beneath the ground, all leading straight to Peach Beach no matter which direction they run. Strange, isn't it? The pipes are cold to the touch but pulse under your hand...perhaps now isn't the time to meddle with them though.
Instead, a message comes in from the liaison on the evening of the 7th, just as promised.
For what it's worth, I think the eye is no longer dangerous but getting to the source of its brain is going to be a pain in the ass. Let's not antagonize it for now, but...we might need to split the ocean again.
I can't tell you what these numbers mean. They came to me, and I know they're important, but I don't know why. They're coordinates, so I trust you guys to prepare for a leap through time and do what needs to be done. I'll monitor things here, as usual.
07:07:2017
02:01:1917
05:25:1212
10:31:2015
03:21:1954
You can always plug in the current date and location to get back to where you need to be. That's our failsafe, but make sure you time your return just right. Good luck.
At first, plugging in any of these numbers doesn't seem to have any sort of effect. In fact, it feels as though you're standing in the very same spot and even the area around you appears to be the same. On the other hand, the moment you take a step forward you're pitched face-first into an invisible wall, stumbling out to a new location…
Well. Hope you were prepared for that.
I. The City of Recollé, July 2017
Some of you may recognize this place as the original Retrospec building, the place that once stood where Wiffle-Waffle now remains. Entering the building will show that the Retrospec Headquarters seem to be missing doors and hallways, an elevator permanently grounded to the bottom floor, and a receptionist's desk that's empty. However, lights wrap around the handrail of the staircase, inviting you to walk up toward the second floor. The doors from this floor are missing as well, but there's a door ajar as light streams from it. Pushing the door open reveals a young man in his early 20s, clad in jeans and a sweater vest as he's hunched over a laptop, rapidly typing up a document and steadily working through the reports on his desk. The room doesn't have much space to it, but books about biology and genetics are intermingled with notes about evolution and hybrid animals. Comic books and horror movies sit in a neat pile in a corner near a small TV, screen frozen on a large monster of some sort. A table in the back is home to a few fossilized items in jars, along with empty coffee cups and house plants. In another corner is a clothing rack with a handful of costumes and a sewing machine sits on the floor nearby. Tacked on the wall is a reminder of the dates of the Recollé ReConvention.
And as you enter, Maurice Fitzwilliam suddenly looks up from his laptop and narrows his eyes and asks one very specific question.
"What are you doing here?"
Some of you may recognize this place as the original Retrospec building, the place that once stood where Wiffle-Waffle now remains. Entering the building will show that the Retrospec Headquarters seem to be missing doors and hallways, an elevator permanently grounded to the bottom floor, and a receptionist's desk that's empty. However, lights wrap around the handrail of the staircase, inviting you to walk up toward the second floor. The doors from this floor are missing as well, but there's a door ajar as light streams from it. Pushing the door open reveals a young man in his early 20s, clad in jeans and a sweater vest as he's hunched over a laptop, rapidly typing up a document and steadily working through the reports on his desk. The room doesn't have much space to it, but books about biology and genetics are intermingled with notes about evolution and hybrid animals. Comic books and horror movies sit in a neat pile in a corner near a small TV, screen frozen on a large monster of some sort. A table in the back is home to a few fossilized items in jars, along with empty coffee cups and house plants. In another corner is a clothing rack with a handful of costumes and a sewing machine sits on the floor nearby. Tacked on the wall is a reminder of the dates of the Recollé ReConvention.
And as you enter, Maurice Fitzwilliam suddenly looks up from his laptop and narrows his eyes and asks one very specific question.
"What are you doing here?"
II. The City of Recollé, February 1917
The city of Recollé…though not as you would currently recognize it. The only identifying feature of this land is the miles and miles of peach trees alongside the ocean, the starting foundations for Peach Beach and the woods flanking the area. The land itself seems to be newly inhabited, buildings starting to rise up and foundations stabilized as the people around you are hard at work in making this city into a place that's inhabitable. For those brave enough to venture forward, they may find themselves drawn into the woods, following a path that's less clear-cut than previous paths. Trees grow with tangled roots and the grass is tall and thick. Creatures such as snakes and bears live in these woods and for those who aren't careful where they step, they may encounter these creatures. However, a little bit of walking and dedication will bring adventurers to a wall of thick, green vines and foliage. Hidden just behind the foliage is a door, seemingly brand new and a light peers out from this section of the rocks before you. Sharp eyes will realize that there's a small, familiar logo hidden in the paint of this door as well.
Modernized for the times, the interior of the bunker is clean and orderly. A receptionist desk with a typewriter and rotary phone sit in the lobby, and should one test the phone they'll find everything seems to be in working order. The room is a centralized hub, a narrow hallway leading to four doors with emblems of a wolf, a rabbit, a bear and a koi fish on each. The rooms themselves are locked, but at the very end of the hallway is a large meeting space. Voices can be heard and upon peering inside, one might notice that a door slides open in the wall as the four founders of the city slip through it, the secret passageway closing on its own.
Spread out on the table are several sheets of paper, many of which reflect diagrams of layers, maps of the city, and several contracts and guidelines mapped out. Most familiar, of course, is a contract about the Retrospec project itself:
Clarence Vanderweele, Georgia Mahoney, Phillip Spinnato and Myrtle Cavendish will embark on a venture to begin saving worlds that are being destroyed across the universe. They will organize rescue teams to scout various worlds and collect saplings of the universe left out and lost due to instability of their home worlds. These seeds will then be brought to a safe haven to foster and grow to preserve the worlds in order to rehabilitate, recreate and restructure a universe. Furthermore, the idea behind this project is to undergo the study of layers of the universe and how multiverse theory may be altered to create an offshoot of varying timelines, pull resources and expand the universe as we know it.
With jars of ink in all colors and quills scattered about, it's easy (and tempting, really) to fill in some of the blanks. The company appears to be outlining their objectives and policies and several ideas have been added and crossed out. What's one more? It's not as though they'll really notice, right?
The moment a rule is written, the paper before you seems to absorb it, a distinct, soft click heard from elsewhere as the door behind you locks.
A lone figure suddenly materializes before you. For some, it's a man with a scepter and for some it's a woman with an ancient tome. For others still it's a woman with a sword or even a man channeling a power sort of energy, blue lines faintly glowing in his hands.
No matter the figure you encounter, they all share the same goal. There's an intruder in their midst and they want you gone and away from their research. Enclosed in such a tight space, finding a way out may seem impossible especially as you're fending off someone else's attack. The man with the scepter seems to take on a melee style of combat while the lady knight moves with grace and artful swings of her weapon. Both of these beings can be disarmed with skill and time, and they'll allow you to pass peacefully.
The woman with the tome will attempt to use standard spells against her opponent, anything to disarm or put you at a disadvantage. Elemental spells seem to be her forte along with a range of telekinesis, making objects fight for her. Watch out for chairs, the table, glass objects and other decorations from this meeting room. The only way to defeat her is to remove the tome from her hands and find a spell to unveil the door. She, too, will then let you pass peacefully and even heal you of wounds you receive.
The man with the blue hands, however, won't let anyone escape that easily. Illusions, telepathy and reality-shifting are his strengths. The room will change as he sees fit, reflecting your most inner thoughts or darkest places, stripping you of weapons and utilizing these to defend himself. The best way to defeat him is by breaking through the illusion, but…what will you do when you have the man in captivity?
The choice is yours, Retrospecters. Will you alter history, or leave things as they are now?
The city of Recollé…though not as you would currently recognize it. The only identifying feature of this land is the miles and miles of peach trees alongside the ocean, the starting foundations for Peach Beach and the woods flanking the area. The land itself seems to be newly inhabited, buildings starting to rise up and foundations stabilized as the people around you are hard at work in making this city into a place that's inhabitable. For those brave enough to venture forward, they may find themselves drawn into the woods, following a path that's less clear-cut than previous paths. Trees grow with tangled roots and the grass is tall and thick. Creatures such as snakes and bears live in these woods and for those who aren't careful where they step, they may encounter these creatures. However, a little bit of walking and dedication will bring adventurers to a wall of thick, green vines and foliage. Hidden just behind the foliage is a door, seemingly brand new and a light peers out from this section of the rocks before you. Sharp eyes will realize that there's a small, familiar logo hidden in the paint of this door as well.
Modernized for the times, the interior of the bunker is clean and orderly. A receptionist desk with a typewriter and rotary phone sit in the lobby, and should one test the phone they'll find everything seems to be in working order. The room is a centralized hub, a narrow hallway leading to four doors with emblems of a wolf, a rabbit, a bear and a koi fish on each. The rooms themselves are locked, but at the very end of the hallway is a large meeting space. Voices can be heard and upon peering inside, one might notice that a door slides open in the wall as the four founders of the city slip through it, the secret passageway closing on its own.
Spread out on the table are several sheets of paper, many of which reflect diagrams of layers, maps of the city, and several contracts and guidelines mapped out. Most familiar, of course, is a contract about the Retrospec project itself:
Clarence Vanderweele, Georgia Mahoney, Phillip Spinnato and Myrtle Cavendish will embark on a venture to begin saving worlds that are being destroyed across the universe. They will organize rescue teams to scout various worlds and collect saplings of the universe left out and lost due to instability of their home worlds. These seeds will then be brought to a safe haven to foster and grow to preserve the worlds in order to rehabilitate, recreate and restructure a universe. Furthermore, the idea behind this project is to undergo the study of layers of the universe and how multiverse theory may be altered to create an offshoot of varying timelines, pull resources and expand the universe as we know it.
With jars of ink in all colors and quills scattered about, it's easy (and tempting, really) to fill in some of the blanks. The company appears to be outlining their objectives and policies and several ideas have been added and crossed out. What's one more? It's not as though they'll really notice, right?
The moment a rule is written, the paper before you seems to absorb it, a distinct, soft click heard from elsewhere as the door behind you locks.
A lone figure suddenly materializes before you. For some, it's a man with a scepter and for some it's a woman with an ancient tome. For others still it's a woman with a sword or even a man channeling a power sort of energy, blue lines faintly glowing in his hands.
No matter the figure you encounter, they all share the same goal. There's an intruder in their midst and they want you gone and away from their research. Enclosed in such a tight space, finding a way out may seem impossible especially as you're fending off someone else's attack. The man with the scepter seems to take on a melee style of combat while the lady knight moves with grace and artful swings of her weapon. Both of these beings can be disarmed with skill and time, and they'll allow you to pass peacefully.
The woman with the tome will attempt to use standard spells against her opponent, anything to disarm or put you at a disadvantage. Elemental spells seem to be her forte along with a range of telekinesis, making objects fight for her. Watch out for chairs, the table, glass objects and other decorations from this meeting room. The only way to defeat her is to remove the tome from her hands and find a spell to unveil the door. She, too, will then let you pass peacefully and even heal you of wounds you receive.
The man with the blue hands, however, won't let anyone escape that easily. Illusions, telepathy and reality-shifting are his strengths. The room will change as he sees fit, reflecting your most inner thoughts or darkest places, stripping you of weapons and utilizing these to defend himself. The best way to defeat him is by breaking through the illusion, but…what will you do when you have the man in captivity?
The choice is yours, Retrospecters. Will you alter history, or leave things as they are now?
III. Odryria, May 1212
The planet you've arrived on seems to be in disarray. What once was a prosperous city with tall skyscrapers and natural streams flowing through and beautiful mountains in the distance has turned into a place where crops have burned and buildings have crumbled, plumes of smoke billow up and away from the ground below. Several flying machines streak across the sky, metal falling apart and crashing down with little warning. Mixed among the smoke are colored wisps, similar to the soul energy several of you have become familiar with. As each new citizen of this world runs and fights, preparing themselves for battle and to help stabilize their world, it becomes clear this is a losing fight as residents succumb to the damages, bodies disappearing and soul energy drifting up aimlessly to be lost forever.
Among the wreckage a mighty roar can be heard, and should you look up you'll find a majestic lioness running through the streets, a young woman clad in jeans, an old t-shirt, a worn leather jacket and sword in hand atop her back. It's hard to recognize her from afar, but some may come to realize this woman is Wendy Guo calling the shots and giving instructions to soldiers on the ground. The sphinx that she's riding seems agitated, large tail swishing and knocking out enemy forces in the air. The enemies in question are relentless, diving down on their prey and swiping to pull the souls out from their bodies, releasing them and tainting them.
Upon spotting a newcomer, however, Wendy and Surina the sphinx come to a halt and peer down at those standing to the side, eyes narrowed before Wendy speaks.
"What are you standing around for? The world's going to shit. Come see me about your assignment when you're ready!"
The planet you've arrived on seems to be in disarray. What once was a prosperous city with tall skyscrapers and natural streams flowing through and beautiful mountains in the distance has turned into a place where crops have burned and buildings have crumbled, plumes of smoke billow up and away from the ground below. Several flying machines streak across the sky, metal falling apart and crashing down with little warning. Mixed among the smoke are colored wisps, similar to the soul energy several of you have become familiar with. As each new citizen of this world runs and fights, preparing themselves for battle and to help stabilize their world, it becomes clear this is a losing fight as residents succumb to the damages, bodies disappearing and soul energy drifting up aimlessly to be lost forever.
Among the wreckage a mighty roar can be heard, and should you look up you'll find a majestic lioness running through the streets, a young woman clad in jeans, an old t-shirt, a worn leather jacket and sword in hand atop her back. It's hard to recognize her from afar, but some may come to realize this woman is Wendy Guo calling the shots and giving instructions to soldiers on the ground. The sphinx that she's riding seems agitated, large tail swishing and knocking out enemy forces in the air. The enemies in question are relentless, diving down on their prey and swiping to pull the souls out from their bodies, releasing them and tainting them.
Upon spotting a newcomer, however, Wendy and Surina the sphinx come to a halt and peer down at those standing to the side, eyes narrowed before Wendy speaks.
"What are you standing around for? The world's going to shit. Come see me about your assignment when you're ready!"
IV. The City of Recollé, October 2015
An empty classroom on the Recollé University campus is where this coordinate leads, and a quick glance at the calendar gives you an idea that it's Halloween. This particular classroom is decorated with appropriately spooky decor and the atmosphere is quiet. Standing at the front of the room, however, is a young man with brown hair and a lithe, almost scrawny figure. He's standing in front of a white board and appears to be writing fragments of information across the surface.
Missing persons articles are tacked up on a bulletin board next to the white board, all connected together by an array of red string, lines drawn together in a seemingly haphazard pattern. Stacks of psychology books sit on the edge of the teacher's desk and on top of those books appears to be a résumé for one Zachariah Carlisle. He doesn't turn to face whomever has appeared in this time, but as you draw closer it becomes clear that the fragments on the board are lists of the series of events from the last two and a half years of your timeline, beginning with a date four months into this timeline's future. A hand reaches up and the figure before you writes your name on the board, along with a few brief facts about you before he turns, capping the marker and folding his arms over his chest.
"I can't tell if you're early or if you're late, but the future's kind of messed up, isn't it? How can I help?"
An empty classroom on the Recollé University campus is where this coordinate leads, and a quick glance at the calendar gives you an idea that it's Halloween. This particular classroom is decorated with appropriately spooky decor and the atmosphere is quiet. Standing at the front of the room, however, is a young man with brown hair and a lithe, almost scrawny figure. He's standing in front of a white board and appears to be writing fragments of information across the surface.
Missing persons articles are tacked up on a bulletin board next to the white board, all connected together by an array of red string, lines drawn together in a seemingly haphazard pattern. Stacks of psychology books sit on the edge of the teacher's desk and on top of those books appears to be a résumé for one Zachariah Carlisle. He doesn't turn to face whomever has appeared in this time, but as you draw closer it becomes clear that the fragments on the board are lists of the series of events from the last two and a half years of your timeline, beginning with a date four months into this timeline's future. A hand reaches up and the figure before you writes your name on the board, along with a few brief facts about you before he turns, capping the marker and folding his arms over his chest.
"I can't tell if you're early or if you're late, but the future's kind of messed up, isn't it? How can I help?"
V. The Lab of James Halliday, March 1954
Appearing in a waiting room, anyone who finds themselves utilizing these coordinates will be asked to sign in and provide their information for the doctor. There doesn't appear to be an exit to the waiting room, simply a hallway leading north and two halls leading east and west. The lab itself smells sterile and clean, white lights hanging from above as the receptionist (a young woman named Abigail, it seems) appears to be waiting for you to fill out your paperwork.
The turnaround time is almost instantaneous as you're ushered back into an examination room. The nurse is chatty and bubbly as she takes your vitals, writing down information as needed. While the nurse won't actually answer any of your questions about this place, she'll ask about your medical history. Regardless of your answer, she'll assure you of one thing.
"Dr. Halliday will take care of you, honey. Just relax. This will only hurt for a minute."
A prick to your skin is the last thing you feel as your eyes drift closed, an overwhelming sleepiness taking over as you fall into darkness.
The next time you awaken it's in an operating room and a young doctor's shining a flashlight into your eyes. Brown eyes peer at you inquisitively, and Dr. Halliday hums before turning back to his wall of specimens and vials of potions. Jars of half-formed creatures glow a sickly sort of green, all labeled with names such as "chimera" or "harpy" or "minotaur." There's another set of jars labeled names such as "Jet", "Rebecca" and "Dylan." Microscopes, petri dishes and several scalpels await on various tables in the room and the doctor hums again before he taps his finger to his chin.
"I believe I'd like to pick your brain for a moment. Just a moment! It's simply for research, you see." With a grand flourish, the doctor gestures to a computer in the corner along with several case files and notebooks of research. "To create the perfect hybrid…years of research will have to go into this, but gathering as much data as possible will help. These tests are quite simple." The doctor reaches over, opening a case of syringes and medical tools.
"We'll start with this one."
While it's possible to dodge the doctor, some of you may not be so quick and will feel another pinch, the effects of the syringe setting in almost seamlessly. Even if your mind becomes hazy, one thing is certain. You should probably get out of here, and quickly. Unfortunately for you, you'll have to find a space that your phone's signal will pick up and allow you to access the Retrospec app. It's a race against time and the orderlies in the lab approaching you, ready to strap you down for more research. The doctor's research is spread throughout the lab in the three separate operating rooms and three separate examination rooms, and upon further investigation it seems as though you (and whoever you came with) are on your own to find a way out.
Think fast; will you save yourselves, or will you try to obtain more information and stop this operation for good?
Appearing in a waiting room, anyone who finds themselves utilizing these coordinates will be asked to sign in and provide their information for the doctor. There doesn't appear to be an exit to the waiting room, simply a hallway leading north and two halls leading east and west. The lab itself smells sterile and clean, white lights hanging from above as the receptionist (a young woman named Abigail, it seems) appears to be waiting for you to fill out your paperwork.
The turnaround time is almost instantaneous as you're ushered back into an examination room. The nurse is chatty and bubbly as she takes your vitals, writing down information as needed. While the nurse won't actually answer any of your questions about this place, she'll ask about your medical history. Regardless of your answer, she'll assure you of one thing.
"Dr. Halliday will take care of you, honey. Just relax. This will only hurt for a minute."
A prick to your skin is the last thing you feel as your eyes drift closed, an overwhelming sleepiness taking over as you fall into darkness.
The next time you awaken it's in an operating room and a young doctor's shining a flashlight into your eyes. Brown eyes peer at you inquisitively, and Dr. Halliday hums before turning back to his wall of specimens and vials of potions. Jars of half-formed creatures glow a sickly sort of green, all labeled with names such as "chimera" or "harpy" or "minotaur." There's another set of jars labeled names such as "Jet", "Rebecca" and "Dylan." Microscopes, petri dishes and several scalpels await on various tables in the room and the doctor hums again before he taps his finger to his chin.
"I believe I'd like to pick your brain for a moment. Just a moment! It's simply for research, you see." With a grand flourish, the doctor gestures to a computer in the corner along with several case files and notebooks of research. "To create the perfect hybrid…years of research will have to go into this, but gathering as much data as possible will help. These tests are quite simple." The doctor reaches over, opening a case of syringes and medical tools.
"We'll start with this one."
While it's possible to dodge the doctor, some of you may not be so quick and will feel another pinch, the effects of the syringe setting in almost seamlessly. Even if your mind becomes hazy, one thing is certain. You should probably get out of here, and quickly. Unfortunately for you, you'll have to find a space that your phone's signal will pick up and allow you to access the Retrospec app. It's a race against time and the orderlies in the lab approaching you, ready to strap you down for more research. The doctor's research is spread throughout the lab in the three separate operating rooms and three separate examination rooms, and upon further investigation it seems as though you (and whoever you came with) are on your own to find a way out.
Think fast; will you save yourselves, or will you try to obtain more information and stop this operation for good?
VI. ??????
Perhaps you're the type to take matters into your own hands, or maybe you're simply curious. It seems as though the timeline-hopping portion of the Retrospec application allows users to input their own information, giving you the option to type in a place and a time of your own. Unlike the other coordinates, however, the moment you shift to this new time a countdown timer appears.
One hour. You have one hour to see your past or your future history, what could possibly happen in this timeline and what may be waiting for you. While this may seem like a wonderful opportunity, do take care…even the slightest change in your timeline may impact the world at large.
Are you the kind who wishes to study the dinosaurs up close? Or maybe you just want to go backwards to cram in extra studying for your finals. There doesn't seem to be a limit on locations, and the application appears to be programmed to understand regardless of how obscure it seems.
Take your time exploring, adventurers. You may learn something new.
Perhaps you're the type to take matters into your own hands, or maybe you're simply curious. It seems as though the timeline-hopping portion of the Retrospec application allows users to input their own information, giving you the option to type in a place and a time of your own. Unlike the other coordinates, however, the moment you shift to this new time a countdown timer appears.
One hour. You have one hour to see your past or your future history, what could possibly happen in this timeline and what may be waiting for you. While this may seem like a wonderful opportunity, do take care…even the slightest change in your timeline may impact the world at large.
Are you the kind who wishes to study the dinosaurs up close? Or maybe you just want to go backwards to cram in extra studying for your finals. There doesn't seem to be a limit on locations, and the application appears to be programmed to understand regardless of how obscure it seems.
Take your time exploring, adventurers. You may learn something new.
NOTES.
Welcome to
recolle's May event log!
A few notes about the prompts for this one:
Prompt II: You are free to NPC your own fights with the Founders! They will not speak, but you may use their styles of fighting to create your own scenarios and decide if your characters win or not. If you'd like to encounter Vanderweele and try to defeat him, please see the comment linked in prompt II.
Prompt III: Likewise, you are free to NPC your own fights with the flying creatures on this planet if you don't want an assignment from Wendy. These creatures are fairly ruthless and will attempt to tear people apart to steal their soul energy but they will turn into dust once defeated. Likewise, you may explore the city of this planet itself. Strangely, it's similar to Recollé.
Prompt V: You may also NPC your own routes and encounters in the lab. Orderlies will attempt to chase characters down to strap to tables and continue running experiments, and characters will come across several jars of specimens and research, but the exit can be found in the northmost hallway to make the jump back.
You can claim three freebies on this log!
-Players may claim one freebie for a thread involving a jump to another time. This must be at least 5 comments from you.
-Players may claim one freebie for a thread engaging with something in the time jump whether that's writing out a new rule, helping with the battle, speaking to an npc or etc. This must be at least 5 comments from you.
-Players may claim one freebie for exploring their own coordinates. This must be at least 5 comments from you.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
Welcome to
A few notes about the prompts for this one:
Prompt II: You are free to NPC your own fights with the Founders! They will not speak, but you may use their styles of fighting to create your own scenarios and decide if your characters win or not. If you'd like to encounter Vanderweele and try to defeat him, please see the comment linked in prompt II.
Prompt III: Likewise, you are free to NPC your own fights with the flying creatures on this planet if you don't want an assignment from Wendy. These creatures are fairly ruthless and will attempt to tear people apart to steal their soul energy but they will turn into dust once defeated. Likewise, you may explore the city of this planet itself. Strangely, it's similar to Recollé.
Prompt V: You may also NPC your own routes and encounters in the lab. Orderlies will attempt to chase characters down to strap to tables and continue running experiments, and characters will come across several jars of specimens and research, but the exit can be found in the northmost hallway to make the jump back.
You can claim three freebies on this log!
-Players may claim one freebie for a thread involving a jump to another time. This must be at least 5 comments from you.
-Players may claim one freebie for a thread engaging with something in the time jump whether that's writing out a new rule, helping with the battle, speaking to an npc or etc. This must be at least 5 comments from you.
-Players may claim one freebie for exploring their own coordinates. This must be at least 5 comments from you.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!

MOD QUESTIONS
no subject
What would happen if a person went back to their past and changed their time line, or attempted to? Also, what would happen if you run into your past self? Would their be consequences?
(no subject)
(no subject)
PROMPT I; TALK TO MAURICE
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Trying to help. Retrospec's in shambles and this is our best shot to save the universe and the city. It sounds made up, but everything kinda is right now.
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Rude much?
[Derek walks over to where there are some coffee cups, picks one up, looks inside. Dirty. Of course it is. Tossing it back on the table, Derek takes a scan of the room.]
You don't clean up much in here do you? Now wonder the future is so screwed up. How can you even work in here?
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PROMPT II; ENCOUNTERING VANDERWEELE
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"I don't want to fight, I want to talk. I came from the future."
He's not counting on an actual answer so he tries at least to use his senses to take note of Vanderweele's emotions, physicality, smell, etc. in case he can pick up on anything useful.
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PROMPT III; ASSIGNMENTS FROM WENDY & SURINA
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for therapeutic purposes of course ;)
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PROMPT IV; TALK TO ZEE
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"Hopefully, I'm early."
Better to be early than to be late, right? Though does it really matter if she's time travelling?
"But you're right, the future is all messed up. We're trying to corner Vanderweele, but he's still really strong, and there aren't as many of us as there used to be."
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He's... he should know who she is. Hell, he should have already had this conversation with her by the time they meet proper. Or whatever. By now she's gotten used to thinking about things abstractly, sort of. Time is fake, and at the same time, time is the realest damn thing she's ever experienced. Either way, Anna isn't mad, or at least not visibly.
"Why can't I just kill him."
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Kind of messed up? It's really messed up.
[Derek pulls out his wand and points it at the closed door. He silently casts the muffilato spell, just so any prying ears don't listen in. Derek then turns his attention back to Zee.]
How about tell me how to get rid of Vanderweele? Or how to fix everyone's souls? Does Retrospec sound familiar to you?
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If we are time travelling...isn't it kinda impossible to be late?
Otherwise, what's the point of potentially abusing the timeline if you're always late, I could do that without fancy tech.
And...yes please? No idea what you know, or...even how much I know of the big picture really so...common ground would be nice.
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Hell of an assignment, but she's always liked how Wendy works. Quick and to the point and with some clear-ass purpose behind her words. Scaling the building and setting up the security array is the easy part; she's an android, she can move and jump like no human ever could, and she already knows how to fight in high-up places. Just ask Freya, back in Respatrum. That's kind of how she feels with the adrenaline coursing into her brain—the only place it can course, really. Like there's another spirit of fire inside of her and she's not letting it leave her. Climbing the building is the easy part, and Anna's up near the top securing the cameras when she finally realizes just how high up she is. It would take her breath away, if she had lungs, but there's no time to stop and smell the roses. ...Well, maybe there's some time.
Before too long, she's back down on solid ground and rushing her way into the desert. Somewhere else she remembers being before, but as A2. A giant flying centipede demon, a snide comment about not being a newer model to Pod 042, her constant annoyance. And she remembers what she did to that worm. The earth starts shifting under her feet once she's far enough out, and it doesn't take her long to jump back and bring her already-bloodied katana in front of her. Anna might have a blind spot, but the absolutely massive sand worm has a much bigger one, and she's certain she can take it. Just not alone. Maybe.
With the sand worm taken care of and the land mines planted (this is a losing fight and there won't be a desert tomorrow if she doesn't do anything no matter how much of an atrocity land mines are), it's time for her to bolt back into the crumbling city. With so many things happening all around her, she's disgustingly thankful that she doesn't get tired anymore. That her lungs aren't constricted from years of smoking habits. The last place she ends up is the streets, darting around between smoldering piles of debris and half-shattered pillars, rushing behind the shattered glass doors of ruined office buildings looking for survivors. Three eyes search better than one.
vi.
▚▛▞▟▊memories flooding [b]ack to drown me || 09:26:2009
The Amberstone Tavern. A bar close enough to campus that it got more than its fair share of punk-ass kids with fake IDs trying to score some booze by talking to a real human being, instead of some stoner at a liquor store at 11 at night. Anna sat in a booth in the back watching a girl, five ten and dirty blonde, looking around nervously before taking a seat at the stool and biting her lip and deciding that she doesn't want a drink, she just wants to be here. Take in the music and the environment. She's still kind of new to the city and she wants to see what it's like out here on a Saturday night. She knows she shouldn't be in here, but it's okay. She won't be drinking tonight. She promises.
Anna's mouthing along with the girl's words while she picks at her fries. I wanna scream I love you from the top of my lungs, says the music over the loudspeaker, still not drowned out in the early evening crowd. But I'm afraid that someone else will hear me. There's an open seat next to her, and the anticipation on her face is palpable. "Check it out," she murmurs. "I'm about to meet her."
▚▛▞▟▊[c]lose your eyes, stand your ground || 07:19:2010
"I'm not your little fucking toy soldier!"
This is harder to watch.
"I want to be my own person for once!"
It's that same girl sitting outside a house, and it doesn't look like it's inside Recollé. It's a suburb, quaint and idyllic. And this dirty blonde girl, her black tank top is disheveled, her studded belt hangs heavy on her waist, and her head is in her hands as she sits on the curb. There's a couple absolutely stuffed pieces of carry-on luggage at her side.
"Fuck both of you! I'll figure this out on my own!"
It's taking everything Anna has not to walk from her bench on the bus stop across the street. She just has to pretend to be an onlooker. Some woman who's just trying to get downtown and doesn't have time to interfere with some girl having a breakdown. Her fists and jaw are both clenching, and she turns her head to make sure nobody else is around. Whether it's so she doesn't have to stop them or so she doesn't have anyone to stop her.
VIA
Who is she? Someone important?
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III
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VI
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Prompt II: 1917: Togusa and Tatsuo
When they find their surroundings at the end of the jump (time jump, that's a thing that just happened, okay, Retrospec), Togusa blinks in surprise. He reaches one hand out, towards the Peach trees that give Peach Beach its name in the future.
"1917, hunh?" A tiny smile that cuts through his derisiveness earlier. "Ethel was right. .. Beautiful." He stares at them a few seconds longer, obviously trying to make sure his cyberbrain gets a good shot of them.
But, eventually, to business. Togusa takes point through the woods, at times frowning, because the surroundings are so different than they will be later. He keeps an ear out for anyone else in the woods, because, there is still an instinct to make sure they aren't seen. Whether the movie laws of time and space really apply here or not.
Togusa's face falls right back down again when he sees the bunker door. "Shiiiiimatta." He nods towards it. "Been here before?" But it looks newer.
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When they arrive at the old (now new) bunker, he lets out a thoughtful hum. He'd known the thing dated back to when the Founders were all still around, but seeing it here in 1917 is still a little surreal.
"Yeah. One of the times we were able to get into the Retrospec building I found my way here. Found some interesting things there then. Might find some interesting things here now."
Tatsuo reaches out and slowly pulls one of the doors open.
"After you."
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[Of course Derek gets the woman with the tome shooting spells at them. Derek instantly raises his wand when fire is shot at him.]
Aguamenti!
[Water shoots out of his wand, extinguishing the fire.
The water sends a wind spell at Derek and he gets knocked back against the wall. He hisses from the sudden pain.]
You're some welcoming party lady...
VI. December 2017
[Derek has no idea why the hell he's here. He is mentally screaming to himself, "WHY?" He put in December 1, 2017, one month before his ex-dumped him. Did he miss her? Yeah. Ever since talking to Rinka about getting back in contact with his ex or his best friend, it has been on his mind. If anything... he could just see her for a moment. Just a moment is all he asks. Just to see her smile, even if it is just seeing her from afar drinking coffee. Maybe it will give him the courage to talk to her in his time period.
He turns to the person who tagged along with him.]
There's a place I need to go, you can come, but you don't need to. I can do this alone.
[You really can't be left alone Derek...]
Prompt III
[Derek just stares at Wendy when she is talking.]
"We have forces coming at us from the air and the desert and I'm not giving them the chance to come at us from underground. Take some troops, or just yourself, I don't care and head down below to set up blockades so they're forced to retreat. Use rocks, roots, whatever you can find and reinforce them so they can't break. Your magic can probably do that, can't it?"
[Can it? He's never been in this world before..
Derek fumbles a bit but manages to catch the compass and map. Before he can even ask for any more explanation, Wendy rides off.]
We just got pulled into a war didn't we? But pretty much, we make a barricade. Like Les Mis. Can't be that hard right?
[OC. here is the mission]
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[ So, maybe Malik didn’t have the best plan, letting his rage take control, as he’s wont to do. The force at which he’s thrown back seems to knock some sense into him; that, and the immediate pain that shoots through his shoulder. He whines and swears, cutting himself off once the… mothmen? looking ghouls take form.
He uses his good arm to protect his face, and his pinned hand - holding the Millennium Rod - to use telekinesis to jettison the table into the creatures. It might not stop them, but it’ll slow them down for a second so they’re not all attacking him at once. ]
Now would be a good time to do something!
[ Hi, he doesn’t know who else is in here, please help him. ]
V.
[ Malik has an inherent distrust of doctors, and he’s honestly not sure why he’s here. That’s what he gets for picking numbers at random, but all the same. He enters false information about himself on his form, lies to the nurse about his medical history, and he’s a little surprised that she seems to take everything he says at face value. And more surprised still once he feels himself slipping out of consciousness. That was sudden.
Halliday, as far as creepy doctors go, doesn’t pose much of a threat -- Malik can run fast, and you can bet that he’s on his feet and out the door as quickly as his legs can carry him. Side effects be damned, he’s going to keep going until he finds an empty operating room to dive into. He needs to catch his breath, and he needs to think of something before exhaustion and the orderlies catch up.
He needs to try not to descend into total panic mode, first. ]
II
Derek waves his wand.]
PROTEGO!
[A shield goes up, protecting the from getting attacked by one of those things with talons.]
YOU JUST HAD TO STAB HIM DIDN'T YOU!
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b -- this egg better fry itself (05:25:1212)
c -- revenge of the wilis (06:28:1841)
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b -- scarier than winged monkeys (05:25:1212)
c -- looking backwards (10:01:2001)
A
It's the old headquarters of Retrospec. I came across this place not long after I got the app.
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"You'll take a team and head out to the cliffs. We have sources up there, but the enemy camp is at the base of the mountain. You will find them and you will eliminate them to bring supplies back to us. Do I make myself clear?" she pointed to a mountain nearby to indicate where she exactly meant.
Al, surprisingly just nods, this is war and shit needs to get done.
Got ya, take out bad guys, steal their stuff.
He got the pack full of rations and supplies, he looks inside and, GOOD! A lighter among other things, not exactly the kind of back up he likes to have, but something.
He honestly thought he was time travelling back to some Victorian thing or other, so that's why he left his backpack behind, this was much more exciting.
[OOC: This is the mission]
To get rid of one regret (05:15:2015)
Al knew the date like the back of his hand, he can hardly believe it has been four years since it happened...he looks around and almost cries right there, it is night just a few hours after the most traumatic thing in his life.
There is a very nice house close to a river that looks like it has been shot to hell, filled with bullet holes, and Al just goes straight for it, when he turns to see someone there he will address them in a sombre tone
"I'm not going to be here for long, just something I need to take care of, that I couldn't now"
He intends to do something he couldn't have done back then, has a small funeral for his mother, even if it's just an hour, that should be enough for him to bury her or cremate her body and finally try to mourn properly, right?
If I could talk to one person, living or dead... (05:14:2015)
It was the day before the dreadful night, and there is only one person he is interested in talking to, his mother, but who the hell knows where she is...even if does find her, what does he say? Crap, he didn't think this one through.
They are in one of his favourite parks, a water fountain is roaring in a small lake beside them and people are just...walking.
"I'd be lying if I said I didn't miss this park..." He said nostalgically to whoever happens to be there
If you have other ideas where you would like Al or have a suggestion for a prompt, PM me here or on my plurk