Recollé Mods (
recollecters) wrote in
recolle2019-02-17 05:56 pm
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Entry tags:
February Event Pt 2
EVENT
PREMISE • RULES • FAQ • TAKEN • RESERVES • APPLICATIONS
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
CONTENT WARNINGS:
Some mild body horror/the appearance of lots of eyes (Prompt 2) and encounters with flesh-eating monsters (Prompt 5.)
Some mild body horror/the appearance of lots of eyes (Prompt 2) and encounters with flesh-eating monsters (Prompt 5.)
Prologue.
It's been a strange few weeks, hasn't it? Things might have seemed quiet and simple for many of you as you worked to boost your defenses and formulate items of balance. Some of you may have completely ignored it. Nothing was actively attacking the city this time and it may have been easy enough to figure out how to reign in your emotions. There's something driving you toward trying though, and though the iridescent sheen on your skin doesn't wear off, in the days leading up to the 17th you'll feel yourself growing stronger and more powerful. Your agility's up, along with a slight boost in strength and speed. Should you experiment, you may even find that you bleed and bruise less easily. Was this what the liaison meant about making preparations? It's hard to say given he was out of office for a while thanks to some of you.
Regardless, it's on the evening of the 17th that the clock runs out and your phone chimes again. The map you've obtained via completing this test mission will take over your screen, a red light flashing to draw your attention to the location of your silver door. The QR scanner remains embedded in the center of each door, and at this time, you may scan your newly generated QR codes. The door swings open, allowing you to peer straight into the dark and soon something materializes in your hands. Is…that…dog jerky?
Never mind that for now. Along with the jerky comes a new text message, a mass announcement to all on the app.
I got a read on the layer below. Find the centers and dismantle them to sever the bonds under the city. Clear the areas, search everything, and watch out for monsters. Their numbers grow the closer you get. Any questions, listen to Anna.
While it's not much, it's something. Naturally, you don't have to do anything. You could completely ignore the message and close the map. The doors won't pull you through themselves, but they'll remain opened almost indefinitely until used. On the other hand you may wish to attend to them lest someone off the app falls through.
Onward and forward, brave travelers.
It's been a strange few weeks, hasn't it? Things might have seemed quiet and simple for many of you as you worked to boost your defenses and formulate items of balance. Some of you may have completely ignored it. Nothing was actively attacking the city this time and it may have been easy enough to figure out how to reign in your emotions. There's something driving you toward trying though, and though the iridescent sheen on your skin doesn't wear off, in the days leading up to the 17th you'll feel yourself growing stronger and more powerful. Your agility's up, along with a slight boost in strength and speed. Should you experiment, you may even find that you bleed and bruise less easily. Was this what the liaison meant about making preparations? It's hard to say given he was out of office for a while thanks to some of you.
Regardless, it's on the evening of the 17th that the clock runs out and your phone chimes again. The map you've obtained via completing this test mission will take over your screen, a red light flashing to draw your attention to the location of your silver door. The QR scanner remains embedded in the center of each door, and at this time, you may scan your newly generated QR codes. The door swings open, allowing you to peer straight into the dark and soon something materializes in your hands. Is…that…dog jerky?
Never mind that for now. Along with the jerky comes a new text message, a mass announcement to all on the app.
I got a read on the layer below. Find the centers and dismantle them to sever the bonds under the city. Clear the areas, search everything, and watch out for monsters. Their numbers grow the closer you get. Any questions, listen to Anna.
While it's not much, it's something. Naturally, you don't have to do anything. You could completely ignore the message and close the map. The doors won't pull you through themselves, but they'll remain opened almost indefinitely until used. On the other hand you may wish to attend to them lest someone off the app falls through.
Onward and forward, brave travelers.
I.
Those who enter the doors will find themselves immediately and indefinitely falling through the dark, passing by several walls of fire, rock and soot. Dark swirls of blues and greens and purples flash before your eyes, and as you finally land you'll find yourself on a rocky shoreline next to a dark, inky river. The rocks will jab into your hands and feet, pinpricks that force you to move as your eyes adjust to the darkness.
The river gently laps against the shore, acidic and black as hand-like structures appear in the waves. Try not to draw too close; this river has the ability to make you into a blank slate...literally. The river of souls will pull you in, and as the hands lovingly wrap around you to drag you down you'll find yourself losing track of time. While you may fight them off and save yourself from the waters, it will be increasingly difficult to recover the features (both physical and emotional) that make you who you are.
On the other side of this rocky plain is another river, just as dark with white wisps floating above it. The water flows faster here, rapids bubbling underneath as it quickly moves south. There are no hands in this river, but it does appear to be a bit shallower.
The only way to proceed through this land is by crossing one of these two rivers. Even if you walk along the shore, the route is endless and you'll find yourself in an infinite loop. Those who choose the acidic river will suffer their consequences of loss, while those who choose the faster route will be struck by blinding, deliberating pain all over their body except for one particular place. Perhaps this is the small of your back, or your big toe, or even your heel. Though the pain is overwhelming, crossing to the other side will leave you powerful and invincible. Nothing can touch you or harm you…unless someone finds your weak point, that is.
No matter which river you cross, you'll find that what lies beyond are several buildings crushed and crumbling around you, black poplar trees in bloom, and the sound of silence as small, ash-like flakes float through the air. You'll recognize buildings such as the Towers, the Stardust, and other staples of the city that are wrecked beyond repair yet still standing. This land is a direct mirror of the city you love and left behind, though a few buildings are missing. Franchises that appeared seemingly overnight such as Big Bang Burger, From Dust til Dawn, and Rainbowland are nowhere to be found. The city is fairly empty, though every now and then an anguished groan or screams of pain can be heard echoing from somewhere far off. Buildings can be explored and ransacked, allowing you to stock up on supplies or items you may find useful. While most of what can be found are everyday items such as non-perishable food items, clothing and small gifts such as books and toys, a little digging will also lead you to find weapons such as crossbows, flamethrowers, healing items such as those found from the Moogle shop and Circus of Values and even items like tranquilizer darts and bear traps. Despite the path you take through the city and all districts available, your feet seem to lead you in a certain direction.
At the end of your path, three wrought-iron gates stand before you. Oh, and in front of these gates is a sleeping friend. Do your best not to awaken the creature, though he is easily roused and will attack on-sight. With a bit of luck and strategy you can slip right past him and in through one of the gates.
Will you continue? Or will you turn back?
Those who enter the doors will find themselves immediately and indefinitely falling through the dark, passing by several walls of fire, rock and soot. Dark swirls of blues and greens and purples flash before your eyes, and as you finally land you'll find yourself on a rocky shoreline next to a dark, inky river. The rocks will jab into your hands and feet, pinpricks that force you to move as your eyes adjust to the darkness.
The river gently laps against the shore, acidic and black as hand-like structures appear in the waves. Try not to draw too close; this river has the ability to make you into a blank slate...literally. The river of souls will pull you in, and as the hands lovingly wrap around you to drag you down you'll find yourself losing track of time. While you may fight them off and save yourself from the waters, it will be increasingly difficult to recover the features (both physical and emotional) that make you who you are.
On the other side of this rocky plain is another river, just as dark with white wisps floating above it. The water flows faster here, rapids bubbling underneath as it quickly moves south. There are no hands in this river, but it does appear to be a bit shallower.
The only way to proceed through this land is by crossing one of these two rivers. Even if you walk along the shore, the route is endless and you'll find yourself in an infinite loop. Those who choose the acidic river will suffer their consequences of loss, while those who choose the faster route will be struck by blinding, deliberating pain all over their body except for one particular place. Perhaps this is the small of your back, or your big toe, or even your heel. Though the pain is overwhelming, crossing to the other side will leave you powerful and invincible. Nothing can touch you or harm you…unless someone finds your weak point, that is.
No matter which river you cross, you'll find that what lies beyond are several buildings crushed and crumbling around you, black poplar trees in bloom, and the sound of silence as small, ash-like flakes float through the air. You'll recognize buildings such as the Towers, the Stardust, and other staples of the city that are wrecked beyond repair yet still standing. This land is a direct mirror of the city you love and left behind, though a few buildings are missing. Franchises that appeared seemingly overnight such as Big Bang Burger, From Dust til Dawn, and Rainbowland are nowhere to be found. The city is fairly empty, though every now and then an anguished groan or screams of pain can be heard echoing from somewhere far off. Buildings can be explored and ransacked, allowing you to stock up on supplies or items you may find useful. While most of what can be found are everyday items such as non-perishable food items, clothing and small gifts such as books and toys, a little digging will also lead you to find weapons such as crossbows, flamethrowers, healing items such as those found from the Moogle shop and Circus of Values and even items like tranquilizer darts and bear traps. Despite the path you take through the city and all districts available, your feet seem to lead you in a certain direction.
At the end of your path, three wrought-iron gates stand before you. Oh, and in front of these gates is a sleeping friend. Do your best not to awaken the creature, though he is easily roused and will attack on-sight. With a bit of luck and strategy you can slip right past him and in through one of the gates.
Will you continue? Or will you turn back?
II.
Those who enter the first gate will find themselves in a desolate suburbia. It's quiet and calm here, the screams from before lacking and the sun just a little brighter. However, it feels as though everything here is just a little too perfect. There isn't a clip of grass out of place, nor a spot of paint missing from the matching trim of each house. Every building in this large neighborhood matches in size, shape and color, and the sleepy street lulls you in further.
As you veer away from the entrance of the cul-de-sac, it becomes a little more clear that something is amiss. Though the area is perfect and beautiful, you're overcome with the sensation that you're being watched. A small, skin-crawling sort of feeling washes over you, and should you catch a glance at your hands the sensation appears to be more literal than you'd like. It's tiny, almost innocuous movements as small ripples appear in your exposed skin, a feeling of pressure somewhere in your head as slow changes overtake you. Some of you may develop claws or scales, while others will find horns beginning to sprout from your forehead or furry stripes mark your body.
Animal instincts begin to take over, aligning with the creatures you were born under. You're still very much you, of course, but the changes you undergo only worsen the longer you linger. Trying to run only shows that the gate's locked behind you, iron bars trapping you in this idyllic wasteland.
And it's then that the eyes appear. Blinking open, eyes of all shapes and colors begin to make their presence known appearing over the walls of the houses flanking the street, popping up in the centers of the picture-perfect daisies lining the sidewalk, watching from their place embedded in the picket fences and drawing ever closer. They monitor your every move, scanning you and picking you apart from their stationary place. You can't walk very far without a pair of eyes following you, but for those who look closely you'll find a small CRT TV on the porch of every house. The screens mirror your every move as though you're on camera, reflecting everything you're doing while standing on the street, and though it may become harder to focus one may soon realize that the eyes have it. Small, glass surfaces line the pupil of each eye as tiny cameras zoom in and out to get the best shot.
The answer, of course, is to render them sightless. For every camera that's covered or broken, the picture-esque scene begins to crumble away. The walls of the houses fall, flora begins to wither up and die, and the sky cracks to reveal a larger, more ominous set of cameras from above. It will take more than one group to destroy and dismantle these spy cameras. You may not be able to escape just yet, but you can certainly recruit others to join you through the gates. They'll open wide enough to let new people in at any point in time. Good luck controlling your instincts.
Those who enter the first gate will find themselves in a desolate suburbia. It's quiet and calm here, the screams from before lacking and the sun just a little brighter. However, it feels as though everything here is just a little too perfect. There isn't a clip of grass out of place, nor a spot of paint missing from the matching trim of each house. Every building in this large neighborhood matches in size, shape and color, and the sleepy street lulls you in further.
As you veer away from the entrance of the cul-de-sac, it becomes a little more clear that something is amiss. Though the area is perfect and beautiful, you're overcome with the sensation that you're being watched. A small, skin-crawling sort of feeling washes over you, and should you catch a glance at your hands the sensation appears to be more literal than you'd like. It's tiny, almost innocuous movements as small ripples appear in your exposed skin, a feeling of pressure somewhere in your head as slow changes overtake you. Some of you may develop claws or scales, while others will find horns beginning to sprout from your forehead or furry stripes mark your body.
Animal instincts begin to take over, aligning with the creatures you were born under. You're still very much you, of course, but the changes you undergo only worsen the longer you linger. Trying to run only shows that the gate's locked behind you, iron bars trapping you in this idyllic wasteland.
And it's then that the eyes appear. Blinking open, eyes of all shapes and colors begin to make their presence known appearing over the walls of the houses flanking the street, popping up in the centers of the picture-perfect daisies lining the sidewalk, watching from their place embedded in the picket fences and drawing ever closer. They monitor your every move, scanning you and picking you apart from their stationary place. You can't walk very far without a pair of eyes following you, but for those who look closely you'll find a small CRT TV on the porch of every house. The screens mirror your every move as though you're on camera, reflecting everything you're doing while standing on the street, and though it may become harder to focus one may soon realize that the eyes have it. Small, glass surfaces line the pupil of each eye as tiny cameras zoom in and out to get the best shot.
The answer, of course, is to render them sightless. For every camera that's covered or broken, the picture-esque scene begins to crumble away. The walls of the houses fall, flora begins to wither up and die, and the sky cracks to reveal a larger, more ominous set of cameras from above. It will take more than one group to destroy and dismantle these spy cameras. You may not be able to escape just yet, but you can certainly recruit others to join you through the gates. They'll open wide enough to let new people in at any point in time. Good luck controlling your instincts.
III.
Those who enter the second gate will feel the shift from rubbled pavement to something soft and malleable. The gate swings closed behind you, and the dirt beneath you gives way to your footsteps as you enter a field surrounded by magnificent guardians and fruit-bearing shrubs. The black poplars can be seen from a distance, but you aren't alone here.
Then again, it may be a little hard to navigate through this field at all seeing how there are thousands upon thousands of people here. Faces you don't recognize will listlessly watch you and even beings with indescribable features appear in the crowd. Some are more solid than others, and if you aren't careful you can easily walk right through one or more of these beings at a time. The field appears to be endless but several miles away, one can spot the makings of a small obsidian fortress. A large blue crystal can be seen mounted near the top, pulsating every now and then as it sends little shockwaves through the ground beneath your feet Something in your head seems to urge you forward toward the crystal, the inexplainable knowledge that you have to destroy it nestling between your thoughts and driving you onward.
Though the goal is in sight, it’s a dangerous road to travel on as you make you way across the field toward the fortress. The crowd thickens and brushing through the mist-like beings allows their essence to linger on your skin and seep in. Your appearance begins to change to someone you don’t recognize at all. Your age, appearance, and even your gender may begin to shift as memories begin to fill in, backstories that aren’t your own coming to light. Your motivation to step forward and destroy the crystal begins to waver heavily, and you may even stop moving at all.
If you can fight through it and hold on to who you are, the distance seems shorter and the energy radiating off of the crystal is almost palpable. Made of thick, sharp glass, this gem may be broken by physical or magical means, cracking and fragmenting with each hit. Getting up to the highest point of the fortress may give you trouble, the walls almost too slick for climbing and too high to jump. Working harder and working together to break in will be a viable option as well, and it’s only when the crystal breaks that your curse will be broken, too.
The shattering of this crystal will free you and the thousands of souls around you from the bonds tying them here. Let’s hope you have the strength to do it.
Those who enter the second gate will feel the shift from rubbled pavement to something soft and malleable. The gate swings closed behind you, and the dirt beneath you gives way to your footsteps as you enter a field surrounded by magnificent guardians and fruit-bearing shrubs. The black poplars can be seen from a distance, but you aren't alone here.
Then again, it may be a little hard to navigate through this field at all seeing how there are thousands upon thousands of people here. Faces you don't recognize will listlessly watch you and even beings with indescribable features appear in the crowd. Some are more solid than others, and if you aren't careful you can easily walk right through one or more of these beings at a time. The field appears to be endless but several miles away, one can spot the makings of a small obsidian fortress. A large blue crystal can be seen mounted near the top, pulsating every now and then as it sends little shockwaves through the ground beneath your feet Something in your head seems to urge you forward toward the crystal, the inexplainable knowledge that you have to destroy it nestling between your thoughts and driving you onward.
Though the goal is in sight, it’s a dangerous road to travel on as you make you way across the field toward the fortress. The crowd thickens and brushing through the mist-like beings allows their essence to linger on your skin and seep in. Your appearance begins to change to someone you don’t recognize at all. Your age, appearance, and even your gender may begin to shift as memories begin to fill in, backstories that aren’t your own coming to light. Your motivation to step forward and destroy the crystal begins to waver heavily, and you may even stop moving at all.
If you can fight through it and hold on to who you are, the distance seems shorter and the energy radiating off of the crystal is almost palpable. Made of thick, sharp glass, this gem may be broken by physical or magical means, cracking and fragmenting with each hit. Getting up to the highest point of the fortress may give you trouble, the walls almost too slick for climbing and too high to jump. Working harder and working together to break in will be a viable option as well, and it’s only when the crystal breaks that your curse will be broken, too.
The shattering of this crystal will free you and the thousands of souls around you from the bonds tying them here. Let’s hope you have the strength to do it.
IV.
The third gate swings shut immediately after you step through the threshold and there's no wonder why. The dimly lit, dank building sits merely yards ahead of you and the door's wide open and hanging off the hinges. Glancing at the buildings nearby just outside of the gate one might realize that the location of this facility is in the same space as the Wiffle-Waffle waffle house in the city of Recollé. Trying to step around the building appears impossible as it seems to shift with you, the door appearing before you with every movement. It's only when you enter the building that the lights flicker on from above, a soft buzzing noise filling the empty halls and giving you an overview of the area.
What must have once been a refined, beautiful facility has become dismal and rotten, cracked and falling apart with every step. Several rooms line the black and white marble hallways, each growing more desolate and dingy by the minute. Expired medications fill cabinets hanging from the wall, overturned gurneys will block your way, and as you split up and explore the sound of several beating hearts will begin to echo above the buzz of the lights. Medical charts for past visitors may be found as well indicating both physical, mental and emotional ailments that those who checked in were seeking cures for. Dated around seventy-some years ago, many of the words have smeared and smudged to become illegible.
It's only once you reach the back of the facility and begin to explore other levels that it becomes a little worse. Comfortable hospital rooms are replaced by iron-barred cells and wire bird cages meant to house adults and children alike. Glass cases fill in the spaces of walls and shelves and small, multi-colored organs seem to thrum under a watchful eye. The skittering of something clawed and alive echoes through the empty facility, and it's then that you may remember the liaison's words a bit too late.
"Their numbers grow the closer you get."
Guided by the scent of fresh opponents, panels in the room begin to burst open as swarms of creatures arrive. Some of these monsters appear to be interested in devouring you, but others will go straight for the organs instead to try and break the containers and take them for themselves. Those who attempt to stop them will be met with claws and gnashing teeth, and the wendigos will change targets immediately. Though rabid and feral, each monster also bears a small, tarnished bracelet with an identification tag attached not unlike a house arrest bracelet that bounds them to this building.
The wendigos will block the path and it becomes a question of whether you plan to try and pacify them, sneak around them, or outright kill them. Those who have dipped in the fortifying river will have an easier time fending them off, but should you be bitten the salvia seeps in rabidly and insatiable greed overrides your senses. You've always wanted to turn on your friends and rip them from limb to limb, haven't you?
The wendigos are after something as they continue trashing the facility, opening new walls and panels to reveal rows of active observation monitors, computers, and intricate cages binding organs and jars of colored smoke. Rows and rows of data fly across the screen, alarms being fed to someone afar that you've broken into this layer of existence and are working to dismantle everything. The wendigos are driven by the scent of human flesh and a tortured mind, but a clever strategist or even someone with dumb luck can trick a wendigo into destroying the research rooms. Be careful with the physical assets available to you; allowing a wendigo to touch the smoke or consume an organ will be another soul lost. Fight your way through the facility and destroy everything inside. Cut off the point of communication and kill the signal going out to free the souls and destroy the wendigos. It's then and only then that this area will be cleared and the hospital will fall silent.
The third gate swings shut immediately after you step through the threshold and there's no wonder why. The dimly lit, dank building sits merely yards ahead of you and the door's wide open and hanging off the hinges. Glancing at the buildings nearby just outside of the gate one might realize that the location of this facility is in the same space as the Wiffle-Waffle waffle house in the city of Recollé. Trying to step around the building appears impossible as it seems to shift with you, the door appearing before you with every movement. It's only when you enter the building that the lights flicker on from above, a soft buzzing noise filling the empty halls and giving you an overview of the area.
What must have once been a refined, beautiful facility has become dismal and rotten, cracked and falling apart with every step. Several rooms line the black and white marble hallways, each growing more desolate and dingy by the minute. Expired medications fill cabinets hanging from the wall, overturned gurneys will block your way, and as you split up and explore the sound of several beating hearts will begin to echo above the buzz of the lights. Medical charts for past visitors may be found as well indicating both physical, mental and emotional ailments that those who checked in were seeking cures for. Dated around seventy-some years ago, many of the words have smeared and smudged to become illegible.
It's only once you reach the back of the facility and begin to explore other levels that it becomes a little worse. Comfortable hospital rooms are replaced by iron-barred cells and wire bird cages meant to house adults and children alike. Glass cases fill in the spaces of walls and shelves and small, multi-colored organs seem to thrum under a watchful eye. The skittering of something clawed and alive echoes through the empty facility, and it's then that you may remember the liaison's words a bit too late.
"Their numbers grow the closer you get."
Guided by the scent of fresh opponents, panels in the room begin to burst open as swarms of creatures arrive. Some of these monsters appear to be interested in devouring you, but others will go straight for the organs instead to try and break the containers and take them for themselves. Those who attempt to stop them will be met with claws and gnashing teeth, and the wendigos will change targets immediately. Though rabid and feral, each monster also bears a small, tarnished bracelet with an identification tag attached not unlike a house arrest bracelet that bounds them to this building.
The wendigos will block the path and it becomes a question of whether you plan to try and pacify them, sneak around them, or outright kill them. Those who have dipped in the fortifying river will have an easier time fending them off, but should you be bitten the salvia seeps in rabidly and insatiable greed overrides your senses. You've always wanted to turn on your friends and rip them from limb to limb, haven't you?
The wendigos are after something as they continue trashing the facility, opening new walls and panels to reveal rows of active observation monitors, computers, and intricate cages binding organs and jars of colored smoke. Rows and rows of data fly across the screen, alarms being fed to someone afar that you've broken into this layer of existence and are working to dismantle everything. The wendigos are driven by the scent of human flesh and a tortured mind, but a clever strategist or even someone with dumb luck can trick a wendigo into destroying the research rooms. Be careful with the physical assets available to you; allowing a wendigo to touch the smoke or consume an organ will be another soul lost. Fight your way through the facility and destroy everything inside. Cut off the point of communication and kill the signal going out to free the souls and destroy the wendigos. It's then and only then that this area will be cleared and the hospital will fall silent.
INTERLUDE.
It will take work in all three areas and breaking down the sources of power in order to free the layer beneath the city from Vanderweele's grip. Should one area receive less attention than another, the damage done will begin to unravel and repair itself. The magic in place will strengthen and the layer will remain unstable and in Vanderweele's control. Talk to one another, Retrospecters. There are break periods between tasks you may use to update one another, strategize, and even tap out to take a breather.
Under the watchful eye of the wizard, you'll wish to stick together. Do take care not to get in over your head.
It will take work in all three areas and breaking down the sources of power in order to free the layer beneath the city from Vanderweele's grip. Should one area receive less attention than another, the damage done will begin to unravel and repair itself. The magic in place will strengthen and the layer will remain unstable and in Vanderweele's control. Talk to one another, Retrospecters. There are break periods between tasks you may use to update one another, strategize, and even tap out to take a breather.
Under the watchful eye of the wizard, you'll wish to stick together. Do take care not to get in over your head.
V.
What about those of you who choose to stay behind? The city remains, outwardly, normal as ever. The sun's shining, the birds are starting to sing again, and doors around the city appear to have a dark energy lingering around them visible to those who pass by. A black, swirling layer seems to block out the silver glint of the doors and as you look around you'll see the blue thin lines running through the ground pumping energy directly into them. With this mass encompassing the doors, your friends who have gone beyond may have a hard time coming home. The lines grow easier to see as days pass, but de-powering them will take a bit of effort. You can try to break them apart with gardening tools or standard exorcise methods, but the curious and the determined can start to follow the lines back to their source.
As you track the leylines through the city, you’ll find yourself being led right to the very center of Recollé and the ground beneath you becomes softer and easier to sink into. Lying in wait under a layer that’s grown thin rests a grotesque entity whose eye appears to be shut. Asleep and dreaming, this entity’s tentacle-like arms are moving and pulling the energy lines to rearrange them around the city, fueling the different doors and changing the direction of the darkness. It seems like it’s made itself at home and is something that’s been there for longer than you may know.
Standing too close will engage the creature, tendrils slithering up to wrap around an ankle or a wrist and bound you in place, a touch opening your mind’s eye and changing the reality you perceive. Around you you may see visions of your loved ones in pain, or oversized bugs ruling the city, or talking animals that encourage you to try to fly. The strange and uncertain begin to filter into your mind, slowly bringing themselves into reality to change the city one more time.
Breaking the bonds tying you down or simply destroying the leylines will awaken the creature. The earth begins to rumble the more it’s disturbed until eventually it uproots itself, moving to other parts of the city. It will attempt to change the reality of anyone in its path, but depending on where you try to fight it, it will retreat in the opposite direction.
Drive this creature away from the city and send it packing. It’s the only way to stop the cycle and stabilize the world around you for now, allowing for the doors to be cleared and to bring your friends home from the sixth layer.
What about those of you who choose to stay behind? The city remains, outwardly, normal as ever. The sun's shining, the birds are starting to sing again, and doors around the city appear to have a dark energy lingering around them visible to those who pass by. A black, swirling layer seems to block out the silver glint of the doors and as you look around you'll see the blue thin lines running through the ground pumping energy directly into them. With this mass encompassing the doors, your friends who have gone beyond may have a hard time coming home. The lines grow easier to see as days pass, but de-powering them will take a bit of effort. You can try to break them apart with gardening tools or standard exorcise methods, but the curious and the determined can start to follow the lines back to their source.
As you track the leylines through the city, you’ll find yourself being led right to the very center of Recollé and the ground beneath you becomes softer and easier to sink into. Lying in wait under a layer that’s grown thin rests a grotesque entity whose eye appears to be shut. Asleep and dreaming, this entity’s tentacle-like arms are moving and pulling the energy lines to rearrange them around the city, fueling the different doors and changing the direction of the darkness. It seems like it’s made itself at home and is something that’s been there for longer than you may know.
Standing too close will engage the creature, tendrils slithering up to wrap around an ankle or a wrist and bound you in place, a touch opening your mind’s eye and changing the reality you perceive. Around you you may see visions of your loved ones in pain, or oversized bugs ruling the city, or talking animals that encourage you to try to fly. The strange and uncertain begin to filter into your mind, slowly bringing themselves into reality to change the city one more time.
Breaking the bonds tying you down or simply destroying the leylines will awaken the creature. The earth begins to rumble the more it’s disturbed until eventually it uproots itself, moving to other parts of the city. It will attempt to change the reality of anyone in its path, but depending on where you try to fight it, it will retreat in the opposite direction.
Drive this creature away from the city and send it packing. It’s the only way to stop the cycle and stabilize the world around you for now, allowing for the doors to be cleared and to bring your friends home from the sixth layer.
NOTES.
Welcome to
recolle's February event part two!
You can claim three freebies on this log!
-Players may claim one freebie for heading down into the sixth layer and exploring the rotting city below. This thread must be at least five comments from you.
-Players may claim one freebie by choosing a gate and working to help dismantle the objects and buildings there. This thread must be at least five comments from you.
-Players may claim one freebie by working in the city and trying to destroy the leylines. This thread must at least five comments from you.
-While the leylines will make it harder for characters to leave the sixth layer, players will have the freedom to send their characters in and out of the area as they please. While characters must complete a task once they're inside one of the three gates, they will be able to explore the main city on their own and then come back.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
Welcome to
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
You can claim three freebies on this log!
-Players may claim one freebie for heading down into the sixth layer and exploring the rotting city below. This thread must be at least five comments from you.
-Players may claim one freebie by choosing a gate and working to help dismantle the objects and buildings there. This thread must be at least five comments from you.
-Players may claim one freebie by working in the city and trying to destroy the leylines. This thread must at least five comments from you.
-While the leylines will make it harder for characters to leave the sixth layer, players will have the freedom to send their characters in and out of the area as they please. While characters must complete a task once they're inside one of the three gates, they will be able to explore the main city on their own and then come back.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
no subject
his attention to the blinking eyes and the screens go to elliot— and he makes his way over to him calmly. his ears perk back up, he relaxes (he tries to show that, and body language works), and he walks over. no sudden movements. no staring at him in the eye too much. ]
I talked to Zee before this. [ and once he’s close enough, like eren would do, his hands touch elliot’s arms, both sides, and begin gently sliding down to his hands. ] He said he needed to get something set before letting us come here. Something that would help us.
It might have side effects, but this has to be it.
[ eren breathes, and squeezes elliot’s hands, gently. this time he looks into his eyes. piercing blue, but— he’s not looking at him like predator to prey. it’s fiancé to fiancé. ]
Breathe. I’m not going to hurt you, and this won’t last. Focus.
[ he’s certain of it. when has he ever been wrong when he’s said something that sounds like the truth? ]
no subject
Zee..did this? Not Vanderwheele?
[This was supposed to help them? Elliot in this moment wasn't entirely sure how, since spikes to his anxieties seem like the opposite of helpful to Elliot.
He catches sight of those piercing blue eyes. He does know that look, it's the same eyes he's stared in a thousand times and never tire of. This is Eren. Not a predator. Eren. Eren would never do anything that'd harm him, Eren always protected him.
Elliot takes a deep breath, pulling his hands out of Eren's hold. But if he thinks that's the end of the contact, oh no. Because Elliot is moving in to hug him, arms wrapping tightly around his waist as his head rests against his chest. All the while he's taking deep breathes that sound more like sniffs with his nose.
He's doing more than just being clingy, he's trying to acclimate himself to Eren and get his bunny brain past the predator panic. After a moment, he'll start nuzzling Eren's chest with his head. And in a slightly embarrassed voice]
...Pet me?
[Look it's important okay.]
no subject
so one of his hands give up the embrace to slink against his scalp and ears, and stroking down gently. his other arm maintains wrapped around him. ]
Like this?
[ not long after, eren’s hand stays where it is, nestled under fur and hair and right between his ears, but— his cheek presses into elliot’s forehead, his temple, his head wherever, and with it he rubs his face against him breathes to smell him like he usually does (that is not a tiger thing), once, twice. again, slowly each time.
with it, comes the soft drumming in his chest and into his throat. he’s purring. dear lord. ]
no subject
Y-Yeah, like that.
[The fur on his ears is fluffy and soft, like a true rabbit. Elliot too seems to be enjoying the feeling, even if it's a little embarrassing. He keeps nuzzling against him, his chest and his face. One anxious bunny has become one happy bunny, right here.
But don't think he doesn't pick up on that sound. He sure does, with those ears. His eyes open when he realizes what he's hearing]
Are you...purring?
no subject
purr. purr. purr. the more silence, the louder it sounds. eren’s cheek brushes into soft, soft fur one last time, and he opens his mouth to speak up awkwardly. ]
I’m purring.
[ it only stops for him to speak, but the second he closes his mouth— it starts up again. mm. hm. ]
We can . . . Pet each other all we want later.
[ 👀 if you get him. that’s when eren pulls away a bit from the embrace, to see how elliot looks. he looks happier, and that’s everything he needs to smile back. ]
no subject
Hehe, it suits you.
[Then Eren pulls away a little. Oh right, they had a mission to complete. Elliot does look a lot better, much less panicked- even if he did want to keep up the nuzzling session. ]
Ah...right, the mission. [He clears his throat] H-How about petting breaks between clearing areas of eyes?
no subject
[ lies, he accepts. he says it with a smile anyway, giving elliot one last rub (with his own face, it made his whiskers feel good there will be no judging here), eren pulls back and unsheathes his blades.
a new thing: they’re reinforced, and lined with a thin layer of crystal right over the cutting side. it’s sharper. it’s stronger. it’s deadlier.
flesh magic. ]
I thought I was more of a dog person.
no subject
[Well, it was a definite side benefit at least. He'll rub back on that final rub with his own cheeks. He's got his own whiskers coming in, so he gets it. It feels nice.
But fine fine, gotta work. He pulls back too and pulls out his staff. He notices those blades, making an impressed whistle to show that he does. Nice sharp blades you got babe!]
Yeah, I did too- but it kinda suits you? I never exactly considered myself a rabbit before either...
no subject
You make it look great.
[ eren’s ears are peeking up at this point, the swish-swish is his tail looking friendly if you’ve ever seen a cat play. but now . . . for their first act. one of the screens on the porch.
eren’s kicking a hole into that, and somewhere around there, an eyeball disappears. ]
no subject
Hehe, thanks.
[If it's Eren, he is okay accepting the compliments to his weird look- since he knows Eren means it. He watches Eren kick the hole into the screen, noticing the eyeball disappears]
Oh hey! That made the eye disappear!
no subject
[ before eren does any more running toward the next porch in suburbia— he wink (but he also destroy). titanizing would make this go faster, but. eren needs some time on his own two feet. he likes breaking things.
there are two rows of houses down the same road, not one. eren doesn’t say anything, but his ears are still perked up, flicking sideways to the next house while his own head turns to give elliot a toothy (legit) grin. with the way his tail goes this way and that . . . mmm.
he’s calling him out. he’s challenging him. he’s playing with him. ]
no subject
[Elliot follows after him, but the further he moves? the quicker he finds that it's really hard to move in his shoes. They felt too tight, wrong. When he finally catches up with Eren, he's had about enough. He squats down and pulls off the shoes. Sure enough, his feet had grown out similar to the hindlegs of a rabbit. There were claws on each of his toes, and a thin layer of fur growing in. He can't help but give a noise of relief as he stretches them out. ]
Ah, much better...
[It's then he notices Eren's little call out, or rather becomes sensitive to the movements of his partner. His own ears perk up, curiously. ]
What'd you got in mind?
no subject
bunelliot is good. ]
Take the other side. If you’re faster than me, [ . . . he’ll let you decide on the prize. walking up a little closer, close enough for eren to tag him and sprint— yeah. tiger games. ] we’ll see.
[ eren’s gonna go. well, as fast as he can. ]
no subject
He slides his staff through the strap of his bag so it's secure on his back, then he moves down to all fours, the best position for running.]
Haha, okay. You're on.
[And with that, hes off! Not letting his human mind get in the way, it's easy for the rabbit instincts to control the body, letting him hop and run at a great speed. Along the way, spells get thrown in the direction of the houses- taking out any eyes he can.
Bunnies are fast man.]
no subject
he lost
eren is, to say the least, left in the dust. he’s fast, sure! but even with maneuver gear he had to get close to the tv’s and that just chunks his time out. by the time he bounds up to elliot (who was probably done a while ago), eren is breathing hard, his mouth closed but. staring at elliot. holy shit???
yem been ]
no subject
He'll look up at Eren, a smile on his face]
Haha...so what do I win?
no subject
Your pick.
no subject
His pick huh...His pick. Part of him knows they should be focusing on the mission. But the problem with relying so much on that animal instinct during the race was that it was much harder to turn back down now. Especially when it felt good, being with someone that his instincts were more and more acknowledging as his.
He leans his head over, taking one of Eren's ears and very gently nibbling at it in an affectionate way. He'll murmur in his ear]
Go with me into that backyard over there?
[he indicates on that's behind them, it's got fences and shrubs meant to block views from the street. Clearly, Elliot's looking for some privacy for whatever he has planned.]
no subject
but this, mmmmm.
he has to hold himself back to not do something that felt like biting. playful biting, but biting all the same. biting and rubbing and yes a lot of things he was a little bit on the fence about considering it might be dangerous, but. relax, eren. you’re still eren.
least to say, it seems like he’s found the idea mildly dangerous and enticing. his ears are sensitive and they feel a tingle even greater if you were to rub them, feeling his neck press into the same direction to. to rub. to rub his face, lord. ]
Copy.
[ haha. military jokes. eren holds elliot’s hand, and lifts himself to the spot. ]