recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] recolle2019-02-17 05:56 pm
Entry tags:

February Event Pt 2

EVENT
CONTENT WARNINGS:
Some mild body horror/the appearance of lots of eyes (Prompt 2) and encounters with flesh-eating monsters (Prompt 5.)
Prologue.
It's been a strange few weeks, hasn't it? Things might have seemed quiet and simple for many of you as you worked to boost your defenses and formulate items of balance. Some of you may have completely ignored it. Nothing was actively attacking the city this time and it may have been easy enough to figure out how to reign in your emotions. There's something driving you toward trying though, and though the iridescent sheen on your skin doesn't wear off, in the days leading up to the 17th you'll feel yourself growing stronger and more powerful. Your agility's up, along with a slight boost in strength and speed. Should you experiment, you may even find that you bleed and bruise less easily. Was this what the liaison meant about making preparations? It's hard to say given he was out of office for a while thanks to some of you.

Regardless, it's on the evening of the 17th that the clock runs out and your phone chimes again. The map you've obtained via completing this test mission will take over your screen, a red light flashing to draw your attention to the location of your silver door. The QR scanner remains embedded in the center of each door, and at this time, you may scan your newly generated QR codes. The door swings open, allowing you to peer straight into the dark and soon something materializes in your hands. Is…that…dog jerky?

Never mind that for now. Along with the jerky comes a new text message, a mass announcement to all on the app.

I got a read on the layer below. Find the centers and dismantle them to sever the bonds under the city. Clear the areas, search everything, and watch out for monsters. Their numbers grow the closer you get. Any questions, listen to Anna.

While it's not much, it's something. Naturally, you don't have to do anything. You could completely ignore the message and close the map. The doors won't pull you through themselves, but they'll remain opened almost indefinitely until used. On the other hand you may wish to attend to them lest someone off the app falls through.

Onward and forward, brave travelers.
I.
Those who enter the doors will find themselves immediately and indefinitely falling through the dark, passing by several walls of fire, rock and soot. Dark swirls of blues and greens and purples flash before your eyes, and as you finally land you'll find yourself on a rocky shoreline next to a dark, inky river. The rocks will jab into your hands and feet, pinpricks that force you to move as your eyes adjust to the darkness.

The river gently laps against the shore, acidic and black as hand-like structures appear in the waves. Try not to draw too close; this river has the ability to make you into a blank slate...literally. The river of souls will pull you in, and as the hands lovingly wrap around you to drag you down you'll find yourself losing track of time. While you may fight them off and save yourself from the waters, it will be increasingly difficult to recover the features (both physical and emotional) that make you who you are.

On the other side of this rocky plain is another river, just as dark with white wisps floating above it. The water flows faster here, rapids bubbling underneath as it quickly moves south. There are no hands in this river, but it does appear to be a bit shallower.

The only way to proceed through this land is by crossing one of these two rivers. Even if you walk along the shore, the route is endless and you'll find yourself in an infinite loop. Those who choose the acidic river will suffer their consequences of loss, while those who choose the faster route will be struck by blinding, deliberating pain all over their body except for one particular place. Perhaps this is the small of your back, or your big toe, or even your heel. Though the pain is overwhelming, crossing to the other side will leave you powerful and invincible. Nothing can touch you or harm you…unless someone finds your weak point, that is.

No matter which river you cross, you'll find that what lies beyond are several buildings crushed and crumbling around you, black poplar trees in bloom, and the sound of silence as small, ash-like flakes float through the air. You'll recognize buildings such as the Towers, the Stardust, and other staples of the city that are wrecked beyond repair yet still standing. This land is a direct mirror of the city you love and left behind, though a few buildings are missing. Franchises that appeared seemingly overnight such as Big Bang Burger, From Dust til Dawn, and Rainbowland are nowhere to be found. The city is fairly empty, though every now and then an anguished groan or screams of pain can be heard echoing from somewhere far off. Buildings can be explored and ransacked, allowing you to stock up on supplies or items you may find useful. While most of what can be found are everyday items such as non-perishable food items, clothing and small gifts such as books and toys, a little digging will also lead you to find weapons such as crossbows, flamethrowers, healing items such as those found from the Moogle shop and Circus of Values and even items like tranquilizer darts and bear traps. Despite the path you take through the city and all districts available, your feet seem to lead you in a certain direction.

At the end of your path, three wrought-iron gates stand before you. Oh, and in front of these gates is a sleeping friend. Do your best not to awaken the creature, though he is easily roused and will attack on-sight. With a bit of luck and strategy you can slip right past him and in through one of the gates.

Will you continue? Or will you turn back?
II.
Those who enter the first gate will find themselves in a desolate suburbia. It's quiet and calm here, the screams from before lacking and the sun just a little brighter. However, it feels as though everything here is just a little too perfect. There isn't a clip of grass out of place, nor a spot of paint missing from the matching trim of each house. Every building in this large neighborhood matches in size, shape and color, and the sleepy street lulls you in further.

As you veer away from the entrance of the cul-de-sac, it becomes a little more clear that something is amiss. Though the area is perfect and beautiful, you're overcome with the sensation that you're being watched. A small, skin-crawling sort of feeling washes over you, and should you catch a glance at your hands the sensation appears to be more literal than you'd like. It's tiny, almost innocuous movements as small ripples appear in your exposed skin, a feeling of pressure somewhere in your head as slow changes overtake you. Some of you may develop claws or scales, while others will find horns beginning to sprout from your forehead or furry stripes mark your body.

Animal instincts begin to take over, aligning with the creatures you were born under. You're still very much you, of course, but the changes you undergo only worsen the longer you linger. Trying to run only shows that the gate's locked behind you, iron bars trapping you in this idyllic wasteland.

And it's then that the eyes appear. Blinking open, eyes of all shapes and colors begin to make their presence known appearing over the walls of the houses flanking the street, popping up in the centers of the picture-perfect daisies lining the sidewalk, watching from their place embedded in the picket fences and drawing ever closer. They monitor your every move, scanning you and picking you apart from their stationary place. You can't walk very far without a pair of eyes following you, but for those who look closely you'll find a small CRT TV on the porch of every house. The screens mirror your every move as though you're on camera, reflecting everything you're doing while standing on the street, and though it may become harder to focus one may soon realize that the eyes have it. Small, glass surfaces line the pupil of each eye as tiny cameras zoom in and out to get the best shot.

The answer, of course, is to render them sightless. For every camera that's covered or broken, the picture-esque scene begins to crumble away. The walls of the houses fall, flora begins to wither up and die, and the sky cracks to reveal a larger, more ominous set of cameras from above. It will take more than one group to destroy and dismantle these spy cameras. You may not be able to escape just yet, but you can certainly recruit others to join you through the gates. They'll open wide enough to let new people in at any point in time. Good luck controlling your instincts.
III.
Those who enter the second gate will feel the shift from rubbled pavement to something soft and malleable. The gate swings closed behind you, and the dirt beneath you gives way to your footsteps as you enter a field surrounded by magnificent guardians and fruit-bearing shrubs. The black poplars can be seen from a distance, but you aren't alone here.

Then again, it may be a little hard to navigate through this field at all seeing how there are thousands upon thousands of people here. Faces you don't recognize will listlessly watch you and even beings with indescribable features appear in the crowd. Some are more solid than others, and if you aren't careful you can easily walk right through one or more of these beings at a time. The field appears to be endless but several miles away, one can spot the makings of a small obsidian fortress. A large blue crystal can be seen mounted near the top, pulsating every now and then as it sends little shockwaves through the ground beneath your feet Something in your head seems to urge you forward toward the crystal, the inexplainable knowledge that you have to destroy it nestling between your thoughts and driving you onward.

Though the goal is in sight, it’s a dangerous road to travel on as you make you way across the field toward the fortress. The crowd thickens and brushing through the mist-like beings allows their essence to linger on your skin and seep in. Your appearance begins to change to someone you don’t recognize at all. Your age, appearance, and even your gender may begin to shift as memories begin to fill in, backstories that aren’t your own coming to light. Your motivation to step forward and destroy the crystal begins to waver heavily, and you may even stop moving at all.

If you can fight through it and hold on to who you are, the distance seems shorter and the energy radiating off of the crystal is almost palpable. Made of thick, sharp glass, this gem may be broken by physical or magical means, cracking and fragmenting with each hit. Getting up to the highest point of the fortress may give you trouble, the walls almost too slick for climbing and too high to jump. Working harder and working together to break in will be a viable option as well, and it’s only when the crystal breaks that your curse will be broken, too.

The shattering of this crystal will free you and the thousands of souls around you from the bonds tying them here. Let’s hope you have the strength to do it.
IV.
The third gate swings shut immediately after you step through the threshold and there's no wonder why. The dimly lit, dank building sits merely yards ahead of you and the door's wide open and hanging off the hinges. Glancing at the buildings nearby just outside of the gate one might realize that the location of this facility is in the same space as the Wiffle-Waffle waffle house in the city of Recollé. Trying to step around the building appears impossible as it seems to shift with you, the door appearing before you with every movement. It's only when you enter the building that the lights flicker on from above, a soft buzzing noise filling the empty halls and giving you an overview of the area.

What must have once been a refined, beautiful facility has become dismal and rotten, cracked and falling apart with every step. Several rooms line the black and white marble hallways, each growing more desolate and dingy by the minute. Expired medications fill cabinets hanging from the wall, overturned gurneys will block your way, and as you split up and explore the sound of several beating hearts will begin to echo above the buzz of the lights. Medical charts for past visitors may be found as well indicating both physical, mental and emotional ailments that those who checked in were seeking cures for. Dated around seventy-some years ago, many of the words have smeared and smudged to become illegible.

It's only once you reach the back of the facility and begin to explore other levels that it becomes a little worse. Comfortable hospital rooms are replaced by iron-barred cells and wire bird cages meant to house adults and children alike. Glass cases fill in the spaces of walls and shelves and small, multi-colored organs seem to thrum under a watchful eye. The skittering of something clawed and alive echoes through the empty facility, and it's then that you may remember the liaison's words a bit too late.

"Their numbers grow the closer you get."

Guided by the scent of fresh opponents, panels in the room begin to burst open as swarms of creatures arrive. Some of these monsters appear to be interested in devouring you, but others will go straight for the organs instead to try and break the containers and take them for themselves. Those who attempt to stop them will be met with claws and gnashing teeth, and the wendigos will change targets immediately. Though rabid and feral, each monster also bears a small, tarnished bracelet with an identification tag attached not unlike a house arrest bracelet that bounds them to this building.

The wendigos will block the path and it becomes a question of whether you plan to try and pacify them, sneak around them, or outright kill them. Those who have dipped in the fortifying river will have an easier time fending them off, but should you be bitten the salvia seeps in rabidly and insatiable greed overrides your senses. You've always wanted to turn on your friends and rip them from limb to limb, haven't you?

The wendigos are after something as they continue trashing the facility, opening new walls and panels to reveal rows of active observation monitors, computers, and intricate cages binding organs and jars of colored smoke. Rows and rows of data fly across the screen, alarms being fed to someone afar that you've broken into this layer of existence and are working to dismantle everything. The wendigos are driven by the scent of human flesh and a tortured mind, but a clever strategist or even someone with dumb luck can trick a wendigo into destroying the research rooms. Be careful with the physical assets available to you; allowing a wendigo to touch the smoke or consume an organ will be another soul lost. Fight your way through the facility and destroy everything inside. Cut off the point of communication and kill the signal going out to free the souls and destroy the wendigos. It's then and only then that this area will be cleared and the hospital will fall silent.
INTERLUDE.
It will take work in all three areas and breaking down the sources of power in order to free the layer beneath the city from Vanderweele's grip. Should one area receive less attention than another, the damage done will begin to unravel and repair itself. The magic in place will strengthen and the layer will remain unstable and in Vanderweele's control. Talk to one another, Retrospecters. There are break periods between tasks you may use to update one another, strategize, and even tap out to take a breather.

Under the watchful eye of the wizard, you'll wish to stick together. Do take care not to get in over your head.
V.
What about those of you who choose to stay behind? The city remains, outwardly, normal as ever. The sun's shining, the birds are starting to sing again, and doors around the city appear to have a dark energy lingering around them visible to those who pass by. A black, swirling layer seems to block out the silver glint of the doors and as you look around you'll see the blue thin lines running through the ground pumping energy directly into them. With this mass encompassing the doors, your friends who have gone beyond may have a hard time coming home. The lines grow easier to see as days pass, but de-powering them will take a bit of effort. You can try to break them apart with gardening tools or standard exorcise methods, but the curious and the determined can start to follow the lines back to their source.

As you track the leylines through the city, you’ll find yourself being led right to the very center of Recollé and the ground beneath you becomes softer and easier to sink into. Lying in wait under a layer that’s grown thin rests a grotesque entity whose eye appears to be shut. Asleep and dreaming, this entity’s tentacle-like arms are moving and pulling the energy lines to rearrange them around the city, fueling the different doors and changing the direction of the darkness. It seems like it’s made itself at home and is something that’s been there for longer than you may know.

Standing too close will engage the creature, tendrils slithering up to wrap around an ankle or a wrist and bound you in place, a touch opening your mind’s eye and changing the reality you perceive. Around you you may see visions of your loved ones in pain, or oversized bugs ruling the city, or talking animals that encourage you to try to fly. The strange and uncertain begin to filter into your mind, slowly bringing themselves into reality to change the city one more time.

Breaking the bonds tying you down or simply destroying the leylines will awaken the creature. The earth begins to rumble the more it’s disturbed until eventually it uproots itself, moving to other parts of the city. It will attempt to change the reality of anyone in its path, but depending on where you try to fight it, it will retreat in the opposite direction.

Drive this creature away from the city and send it packing. It’s the only way to stop the cycle and stabilize the world around you for now, allowing for the doors to be cleared and to bring your friends home from the sixth layer.
NOTES.
Welcome to [community profile] recolle's February event part two!

You can claim three freebies on this log!
-Players may claim one freebie for heading down into the sixth layer and exploring the rotting city below. This thread must be at least five comments from you.
-Players may claim one freebie by choosing a gate and working to help dismantle the objects and buildings there. This thread must be at least five comments from you.
-Players may claim one freebie by working in the city and trying to destroy the leylines. This thread must at least five comments from you.
-While the leylines will make it harder for characters to leave the sixth layer, players will have the freedom to send their characters in and out of the area as they please. While characters must complete a task once they're inside one of the three gates, they will be able to explore the main city on their own and then come back.

Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
thisloveisjustice: (Default)

Re: I-B

[personal profile] thisloveisjustice 2019-02-18 11:41 pm (UTC)(link)

[Tatsuo was thinking along the same lines as Elliot. You never know how long these kind of things will last. So he's got some basic supplies, but if they can make use of anything they find in the city, all the better.

He's hoping the Towers will make for good pickings, and since it's till a somewhat recognizable landmark, a good meeting place. When he hears someone poking around nearby, he pops his head out cautiously. Ah, he recognizes that red hair.]

Elliot, hey! I'm over here.

[Good news, Elliot. Not a trap.]

Nice place, huh?

blondferret: (why)

interluide

[personal profile] blondferret 2019-02-18 11:41 pm (UTC)(link)
On a scale of 1-10, if I go down there, what are the chances of me dying?

[This is the best response he can give up front besides, "Why do I feel like my life just got put in your hands? I don't know how I feel about that..." But he holds that back.]
invocate: (Default)

[personal profile] invocate 2019-02-18 11:48 pm (UTC)(link)
Likewise, would Li-Na would be able to use Water Shackles to cross one of the rivers and Rinka could phase her way through?
invocate: (Default)

[personal profile] invocate 2019-02-18 11:48 pm (UTC)(link)
\o/ Excellent~
fiddlestick: (elliot146)

[personal profile] fiddlestick 2019-02-19 12:30 am (UTC)(link)
[When he sees Tatsuo, he relaxes a little. Yeah. It looks like the guy. He comes around the corner and approaches the guy. He offers him a small smile]

Hey!

[He looks around the place]

Yeah..nice as you can get in this place. [It's still in ruins, but less so?] Good thinking with setting up a base camp.
armati: (13.)

[personal profile] armati 2019-02-19 12:33 am (UTC)(link)
[Va.]

[So. Arthur has no combat abilities, no magical abilities, and honestly no earthly idea what he's doing; what he does have today is an acceptable amount of knowledge with regards to purification, and as such he can be found near one of those doors with the mass of darkness over it, one of those leylines feeding directly into it.

He takes his time in approaching it, instead taking a while on the ground nearby, settled back on his heels and getting supplies out of the bag he's brought with him. They all seem pretty mundane - a canister of salt, a few vials of oil, things along those lines - and there's a pendant around his neck that he bought earlier that's a bit dark with imperfections but that's fine for his purposes. He's pretty sure literally nothing is going to come of anything he does today anyway, but he imagines it's worth a shot.

He can be found pretty easily, just standing in front of the door with his head tipped to the side. He's got one of those oil-filled vials with him, opening it but not doing anything with it quite yet; honestly, he's not sure how much he really wants to touch this thing, but he'll get himself sorted eventually.]



[Vb.]

[Eventually everything traces back to a source; the leylines seem to be no different. The shock, then, comes with the realization of what the source is - the eye, the creature, the...everything that's taking place in the center of town is more than enough to get him to stop, and he stops a little too close, and when the thing catches his wrist the shock that comes with the touch is enough to drop him to the ground.

It isn't a sudden drop; his body just kind of decides to sink to its knees without him having any say in the matter, and it doesn't really matter because the visions pouring into his mind are taking priority. The city shifts and daylight seems to fall away, leaving nothing but an infinite starry sky above and white buildings stretching ever upwards into it, and other than that there's...nothing, there are no people and no animals and no greenery, all of it just appears cold and empty but everyone is still here, they're just whispers now, sounds in his head that he can't quite get rid of, and the words they murmur into his head are all strange but not unintelligible, they're just coming so fast that he can't formulate a reply and most of what they're saying is nonsensical anyway, and-

And he should get up, he knows he ought to get up but the fact of the matter is that he isn't moving to; he just remains on the ground, settling there bound at the wrist to an eldritch horror like this isn't an alarming thing, or a bad thing, or even something he's at all aware of. Come close enough and maybe you'll hear what he's hearing too; the reality-changing is slow, but surely you can hear them. Can't you?]
blondferret: (why)

I

[personal profile] blondferret 2019-02-19 01:23 am (UTC)(link)
[Derek lets out a sigh. They have been walking along this scary ass river for a LONG time with no way across. If Derek could have magically created a bridge... he would have, believe him.]

Do you have any better ideas? Because as far as I can tell, we need to cross.
hauntedsavior: (the voice of sympathy)

[personal profile] hauntedsavior 2019-02-19 01:57 am (UTC)(link)
Yeah. We're called GIANT⚡ROBOT. (He's giant, I'm robot.)

Learning how to play bass with one eye is a trip, but it's not a bad hobby to have.
hauntedsavior: (analyze your apathy)

[personal profile] hauntedsavior 2019-02-19 01:59 am (UTC)(link)
With how good you are at picking up what's going on around you? High 6, low 7.
blondferret: (i got you)

[personal profile] blondferret 2019-02-19 02:03 am (UTC)(link)
So you do have faith in me that I could survive what ever this thing is! (I mean, it's small but still!) I appreciate what little confidence you do have in me!
hauntedsavior: (spare me your obsolete empathy)

[personal profile] hauntedsavior 2019-02-19 02:15 am (UTC)(link)
I'd give the same odds to anyone. Be fucking careful. He's not going to keep the kid gloves on anymore now that we're coming for him where he lives.
fiddlestick: (elliot106)

[personal profile] fiddlestick 2019-02-19 02:23 am (UTC)(link)
Wow. First I've heard of this.

[Eren!!!! Excuse him as he sends a very important text]

Yeah, I could definitely help you with that! Music's kinda my thing.
hauntedsavior: (caught a glimpse of the ending)

[personal profile] hauntedsavior 2019-02-19 02:45 am (UTC)(link)
Well, we haven't done much yet. Mostly fucked around with Smoke on the Water in the Guitar Center while Eren went on a seventeen-hour drum binge, but yeah, seems like the kind of thing you should probably be in on.

Want me to yell at him or do you have it covered?
drydrown: the magna carta's a nice suggestion (HAUGHTY ♡ judging like john marshall)

[personal profile] drydrown 2019-02-19 02:50 am (UTC)(link)
Well, we're not taking this one. I was around when we found this thing last year, and unless you want all of your memories wiped out I wouldn't recommend it.

[Also, seriously, this shit is gross.]
fiddlestick: (elliot170)

[personal profile] fiddlestick 2019-02-19 02:52 am (UTC)(link)
I got it covered, thanks. You didn't do anything wrong.

[You just told him the truth!! And he appreciates that]

That is a really good band name, by the way. I like it a lot. It reminds me of AC⚡DC, but it's still unique and personal to you guys. It's very clever.
standalonehuman: (Default)

[personal profile] standalonehuman 2019-02-19 03:25 am (UTC)(link)
Awesome! Thank you!
hauntedsavior: (shores of tranquility)

[personal profile] hauntedsavior 2019-02-19 05:02 am (UTC)(link)
Ha, thanks. I threw it out there as a joke, but it definitely stuck. And he's into that mecha shit too, right? So it works on a few different levels. I know he's totally thrilled with it.

Would love to have you aboard once we have a second or two to breathe again, if he's down with it. Can't imagine he'd say no.
mincingminuet: (Warmth)

I

[personal profile] mincingminuet 2019-02-19 05:14 am (UTC)(link)
[Well it's not like Penelope feels any better about crossing that river. But she's starting to get equally frustrated by the scenery. Spinning her shillelagh by the hooked cane-head, she puffs out a breath...]

Yeah. It's a little like we're stuck in the endless staircase in Dario 64.

[Which means...]

There's a trick to it, I'm sure. Have we tried going backwards?
invocate: (Default)

[personal profile] invocate 2019-02-19 06:50 am (UTC)(link)
I
Something's not right. As Li-Na falls through the darkness, she can't help but feel... off. Tired, like something is draining her of energy. Is it the environment? The darkness? Li-Na tries to make sense of what's going on, but her head feels like it's stuffed with cotton, to the point she nearly muffs her landing.

"Owwwwww..."

Li-Na pulls her hand away from the sharp ground and straightens up, glad her Innocence is pretty much impervious to everything. Brushing her hands off on her uniform, she looks around, and as her eyes start to adjust to the darkness and she spots the two rivers. The one with hands just... doesn't look right. But just because the second river looks less suspect doesn't means she's going to step into it.

"Water Shackles."

Once her boots are transformed, she steps out onto the surface of the second river. The current starts to pull her downstream, but despite that she doesn't loose her balance. She takes a second step, then a third, angling herself upriver slightly so she more or less ends up crossing in a straight line.

THESE BOOTS WERE MADE FOR WALKING, VANDERWEELE. WALKING ON WATER.


II

After spending some time exploring the ruined version of Recolle, Li-Na decides to pass through the first gate. The difference on the other side is... startling to say the least. For a moment, all Li-Na can do is stand there and blink at how bright everything is.

And perfect. Too perfect. It grates and it chafes, and it makes Li-Na want to scream. She doesn't realize the crawling feeling in her skin is actually doing anything until she unconsciously rubs her arms... and something pulls at the fabric of her uniform. She glances down and freezes... because there are scales on her hands and her fingers end in claws.

She manages to dig out her phone and switch on the camera, letting out a small gasp as she sees the way her violet irises seem to fill her eyes, and how what little sclera still visible is black. Then there are the shimmering scales, framing her face and running down her neck. Blue shading into purple. It's the horns that really stand out, branched like a deer's antlers and sweeping back from her temples.

"That's... different... I look like the Azure Dragon."


IV

After resting for a while, Li-Na ventures through the third gate. The first gate hadn't been bad really.

Oh look, another extremely questionable laboratory. Li-Na has never, ever seen one of those before. If this ends up being like last month, she is going to be so mad.

She stops to glance at the medical charts and files, but doesn't spend much time studying them. They're mostly incomprehensible to her, though she does notice the few dates she can read are from the 40s. She mentally tucks that bit of information away and moves on.

While the sound of hearts beating is very creepy, Li-Na takes it as a sign she's headed in the right direction. When in doubt which way to go in a derelict building possibly used for questionable medical experiments, always find the creepiest path and stick to it.

And then she finds the first room with barred cells and cages. Yep, definitely on the right track.

"This is sick."


interlude: set after prompt II

After finishing up with the first gate, Li-Na heads to where she's heard the base camp is. She needs to rest. She's never been to bone weary in her life and she's a little concerned that the dragon features aren't going away.

Once she arrives at the camp, she deactivates her boots. Though she's still really tired, the draining sensation she's been feeling immediately stops. That... that is a concern. But one she'll need to address later. Right now, she just wants to sleep. First though... some food would be good.

Li-Na retrieves her pack from where she'd left it earlier and finds a relatively clear spot to sit down and dig things out. if anyone is nearby, she'll offer a homemade granola bar, trail mix, or jerky.

"Want some?"

Don't mind the blue/purple scales covering her hands, or the horns growing from her head, or the incredibly dark circles under her eyes. She's fine.

[have something else in mind? HMU @ [plurk.com profile] anacrusis]
Edited 2019-02-19 07:20 (UTC)
psykick: (⇒ fighting)

[personal profile] psykick 2019-02-19 07:48 am (UTC)(link)
I

"You know what... that... that does not look right."

Rinka gives the river of creepy grabby hands a very dubious look as she backs away. She thinks she could phase through the hands, but at the same time, she doesn't really want to. Which leaves the second river and it's steam.

"Here goes..."

Rinka lets herself go intangible. The trick is making sure she says in contact with the ground. But she's noticed her control over her phasing has gotten better of late, which is the only reason she's willing to try walking through this river.

She takes a step forward, then two, then three, until the water laps through her ankles. She stands there for a moment. Nothing. Great. She turns back to someone still on the shore and holds out her hand.

"I've not tried to phase someone before, but I'm pretty sure I should be able to do it, if you want to try."

Go on, let her try.


II

Rinka doesn't think much of the first gate. Perfect little suburbia lifestyle? As if. After all, that's where she lives, Suburbia, where everyone tries to be perfect and everyone is fake. Her family is no exception.

So it doesn't take her long to start smashing cameras once the eyes appear. She might not have much technique yet with her batons, but they're still great for breaking things.

"Stop looking at me!"

For one, it's creepy. For another, she's kind of feeling self conscious over the ears peaking through the mane her hair has become.


interlude : post prompt II

"Does anyone have a brush I can borrow? And maybe some elastics?"

Rinka sits on a block of concrete at the base camp, trying to tame the mess her hair has become due to her horse traits. Being able to run faster than she previously could is pretty cool, but this hair keeps getting in her way. Please help her brush and braid it. Please.


[have something else in mind? HMU @ [plurk.com profile] anacrusis]
fiddlestick: (hmmmmm)

[personal profile] fiddlestick 2019-02-19 02:13 pm (UTC)(link)
Yeah, that's exactly what it's like.

[he remembers that game! Thanks sis.]

Oh! Maybe! Let's try it!

[He turns around, and starts walking in the opposite direction. ] Like this?

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