Recollé Mods (
recollecters) wrote in
recolle2019-02-05 05:06 pm
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EVENT
PREMISE • RULES • FAQ • TAKEN • RESERVES • APPLICATIONS
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
REGAINS • HIATUS/DROPS • PLOT SUBMISSIONS • CALENDAR • MOD CONTACT • NAV
Re:Configure
Prologue.
It's on February 5th that every single Retrospec users receives a message from the liaison known as Zee Carlisle. Several of you have visited and expressed concerns already, but none of that mattered in the grande scheme of what needs to be said.
The thing about the city and the layers below is that the metaphysical can easily become the physical with the power you all possess. It's just a "handy" little trick that comes with intermingling soul essence. Thanks to my field agent, we've received some data that'll help advance our research to help track Vanderweele, stabilize the layers and figure out our next step.
The next step, of course, is going beyond.
You're not ready though. I know that, you're not, but I think I've figured out some workarounds. Just be careful and try to control yourselves. You'll need to embrace who you are and take the next step to protect yourselves.
It's not about finding keys anymore. It's about becoming them, generating the doors yourself and getting ready for things out there that're bound to be bad.
Keep balance in mind. And don't try to hide from what's happening. I'm not sure how this is going to manifest but this is all still you.
Well. That's not ominous, is it?
It's on February 5th that every single Retrospec users receives a message from the liaison known as Zee Carlisle. Several of you have visited and expressed concerns already, but none of that mattered in the grande scheme of what needs to be said.
The thing about the city and the layers below is that the metaphysical can easily become the physical with the power you all possess. It's just a "handy" little trick that comes with intermingling soul essence. Thanks to my field agent, we've received some data that'll help advance our research to help track Vanderweele, stabilize the layers and figure out our next step.
The next step, of course, is going beyond.
You're not ready though. I know that, you're not, but I think I've figured out some workarounds. Just be careful and try to control yourselves. You'll need to embrace who you are and take the next step to protect yourselves.
It's not about finding keys anymore. It's about becoming them, generating the doors yourself and getting ready for things out there that're bound to be bad.
Keep balance in mind. And don't try to hide from what's happening. I'm not sure how this is going to manifest but this is all still you.
Well. That's not ominous, is it?
I.
Not long after the announcement, anyone looking in the sky will soon notice something strange happening. While the moon hangs peacefully in the night sky, the second moon that had appeared some months ago begins moving on its own, slowly beginning to eclipse the regular moon. As the two of them overlap one another, a soft blue light emits over the whole city and in your head you'll hear a faint animalistic cry. Some of you may hear the roar of a tiger while others hear the whinny of a horse and others hear the shrieking of a monkey. These sounds only last for a moment…and then there's silence. The moons split apart again and everything seems to go on as normal.
The next day on the morning of the sixth, you wake up and find yourself feeling incredibly chipper and rejuvenated, ready to take on the world and all things in it. Nothing can bring you down today and even those who are usually fussy or angry will find it hard to stay that way for long. Positivity is key here, and as you go about your day you'll find your thoughts are often drawn to capitalizing on positive qualities that you may not even know you have.
This doesn't always mean it's a good thing, however. Just because a trait is positive doesn't mean that it's only meant to do good. Being overzealous and foolhardy can cause a clash and several of you may find yourselves being too caught up in your own traits to notice they'll imbalance the people around you. A person who finds themselves in strong possession of being charming may wind up over-promising several things to several people in order to win favor. Someone who's suddenly lucky at love will have to fend off admirers that come from all sorts of directions. Goal-oriented minds will find that they're creating several to-do lists and pushing themselves too hard to finish all of the tasks at hand. Each trait manifests itself differently for each person, but it's the year you were born that seems to determine which set of traits are being amplified. It's a pattern that will take time to recognize, but talking to one another may help bring this comparison to light.
In addition to the consequences of your actions, the traits you exude will be capable of giving themselves a physical existence in the form of small, ordinary objects. Creation of these objects is for the most part involuntary and users will not always know how these will manifest. Do be careful, however. An overabundance of each trait may get you in trouble and the objects themselves will backfire in ways you may not expect. Those who are popular can wind up generating several friendship bracelets that physically bind them to too many people. Those whose sense of humor has been amplified could bring a laugh-track to life, a small object that cannot be paused and will chuckle at everything that's said no matter how serious it is. It's possible to resist giving in to these traits and avoid generating these objects, but the longer you resist the harder it will be to concentrate on anything else until the creation is expelled. You'll find your resolve weakening and compelled to give in as the days march on, but the longer you wait the more likely the objects will appear unstable. Perhaps it's best to continually create instead. You never know what you might get.
Not long after the announcement, anyone looking in the sky will soon notice something strange happening. While the moon hangs peacefully in the night sky, the second moon that had appeared some months ago begins moving on its own, slowly beginning to eclipse the regular moon. As the two of them overlap one another, a soft blue light emits over the whole city and in your head you'll hear a faint animalistic cry. Some of you may hear the roar of a tiger while others hear the whinny of a horse and others hear the shrieking of a monkey. These sounds only last for a moment…and then there's silence. The moons split apart again and everything seems to go on as normal.
The next day on the morning of the sixth, you wake up and find yourself feeling incredibly chipper and rejuvenated, ready to take on the world and all things in it. Nothing can bring you down today and even those who are usually fussy or angry will find it hard to stay that way for long. Positivity is key here, and as you go about your day you'll find your thoughts are often drawn to capitalizing on positive qualities that you may not even know you have.
This doesn't always mean it's a good thing, however. Just because a trait is positive doesn't mean that it's only meant to do good. Being overzealous and foolhardy can cause a clash and several of you may find yourselves being too caught up in your own traits to notice they'll imbalance the people around you. A person who finds themselves in strong possession of being charming may wind up over-promising several things to several people in order to win favor. Someone who's suddenly lucky at love will have to fend off admirers that come from all sorts of directions. Goal-oriented minds will find that they're creating several to-do lists and pushing themselves too hard to finish all of the tasks at hand. Each trait manifests itself differently for each person, but it's the year you were born that seems to determine which set of traits are being amplified. It's a pattern that will take time to recognize, but talking to one another may help bring this comparison to light.
In addition to the consequences of your actions, the traits you exude will be capable of giving themselves a physical existence in the form of small, ordinary objects. Creation of these objects is for the most part involuntary and users will not always know how these will manifest. Do be careful, however. An overabundance of each trait may get you in trouble and the objects themselves will backfire in ways you may not expect. Those who are popular can wind up generating several friendship bracelets that physically bind them to too many people. Those whose sense of humor has been amplified could bring a laugh-track to life, a small object that cannot be paused and will chuckle at everything that's said no matter how serious it is. It's possible to resist giving in to these traits and avoid generating these objects, but the longer you resist the harder it will be to concentrate on anything else until the creation is expelled. You'll find your resolve weakening and compelled to give in as the days march on, but the longer you wait the more likely the objects will appear unstable. Perhaps it's best to continually create instead. You never know what you might get.
II.
When the night falls, things change and suddenly everything you may have understood about what's happening doesn't make much sense at all. As the sun sinks below the horizon and the two moons rise again, something in your personality shifts and all of your positive feelings fade away. These emotions are soon replaced by something darker and more negative, altering thoughts and ideas to the point that you may feel like you're a completely different person. Moodswings may run rampant, and insecurities will be heightened the longer the night draws on. Some of you may find greed threatening to overwhelm you, or impatience clouding your judgment and causing reckless decisions to be made. While these may not be traits you possess normally, it all comes back to when you were born and what traits the stars seem to have determined to be yours.
While you can still display independent thought and will when you possess your positive traits in the daylight, the amplification of your more negative qualities begin to overshadow all else. Giving in to your darker side is much easier than fighting it off and indulging in these traits never hurt anyone…except for perhaps yourself. While positive manifestation creates objects in abundance to the point of annoyance, negative manifestation seems to generate the metaphysical into a physical being that causes harm. The creation of elements bound to your negative side allows these objects to slowly drain away your energy, zapping the goodness out of you and leaving you as a pale, empty shell. This can be remedied by finding someone who's managed to hold onto some form of positivity, or even going to a place with plenty of lighting to drive back the shadows. Exposing yourself to either of these will help you recognize what traits have possessed you this time.
But what about your "normal" personality? Where has it gone? It's still there buried deep beneath the surface but it's much harder to reach when your less-than-stellar qualities are amped up to the point of consuming you. You may need to find people to remind you of who you once were and allow them to convince you to try and focus on your positive sides again. An imbalance is the likely outcome without someone to check on you. Being alone isn't really an option now, but can you convince others to stay? That's something only you can answer.
Additionally, you'll have to do something about the object you've brought forth in the dark hours. Leaving objects out in the open without binding them to some form of light will allow the creations to begin reaching out and draining anyone nearby. Of course, you can try to destroy these objects as well...but you may wish to remember that time is a factor here.
When the night falls, things change and suddenly everything you may have understood about what's happening doesn't make much sense at all. As the sun sinks below the horizon and the two moons rise again, something in your personality shifts and all of your positive feelings fade away. These emotions are soon replaced by something darker and more negative, altering thoughts and ideas to the point that you may feel like you're a completely different person. Moodswings may run rampant, and insecurities will be heightened the longer the night draws on. Some of you may find greed threatening to overwhelm you, or impatience clouding your judgment and causing reckless decisions to be made. While these may not be traits you possess normally, it all comes back to when you were born and what traits the stars seem to have determined to be yours.
While you can still display independent thought and will when you possess your positive traits in the daylight, the amplification of your more negative qualities begin to overshadow all else. Giving in to your darker side is much easier than fighting it off and indulging in these traits never hurt anyone…except for perhaps yourself. While positive manifestation creates objects in abundance to the point of annoyance, negative manifestation seems to generate the metaphysical into a physical being that causes harm. The creation of elements bound to your negative side allows these objects to slowly drain away your energy, zapping the goodness out of you and leaving you as a pale, empty shell. This can be remedied by finding someone who's managed to hold onto some form of positivity, or even going to a place with plenty of lighting to drive back the shadows. Exposing yourself to either of these will help you recognize what traits have possessed you this time.
But what about your "normal" personality? Where has it gone? It's still there buried deep beneath the surface but it's much harder to reach when your less-than-stellar qualities are amped up to the point of consuming you. You may need to find people to remind you of who you once were and allow them to convince you to try and focus on your positive sides again. An imbalance is the likely outcome without someone to check on you. Being alone isn't really an option now, but can you convince others to stay? That's something only you can answer.
Additionally, you'll have to do something about the object you've brought forth in the dark hours. Leaving objects out in the open without binding them to some form of light will allow the creations to begin reaching out and draining anyone nearby. Of course, you can try to destroy these objects as well...but you may wish to remember that time is a factor here.
III.
There are two moments in each day in which your personalities will come into alignment and you'll have perfect clarity of the situation and who you are. During the hour of sunrise and the hour of sunset, an eclipse-like effect appears in the sky and allows users to grapple with both sets of traits. At the end of the day, you're still you, but these hours will give you the advantage to learn how to cope with veering too far in either direction and learn the sense of balance.
Working together, users will be able to generate items from both positive and negative traits during these hours. They must then learn how to fuse them together and create a balanced concept. Where there's light there must be darkness and while the answer may not be obvious at first, the overlayering of the sun and the moon(s) serves as a hint that perhaps the combination is the key you seek. Strangely, users are able to stare straight at this eclipse without worrying about damage to their eyes. Perhaps it's not as real as you think.
As objects come into being, willed into existence by embracing your positive and negative traits in performing some sort of action or skill encompassing the idea, they will begin to multiply and it will soon be up to users to find what items may match with someone else's items. An item created from love may go well with something created by indulgence. An item manifested from insecurity may react just as well with an item drawn from kindness. Should a user try to form an item created from two positive traits, it will explode into a shower of fireworks that rise up and spark above the city. For those who attempt to shove two negative traits together, a large smoke bomb will go off instead and the items will be destroyed, forcing users to start all over again.
Should users finally get it right and create an acceptable object, something unusual occurs. The object begins to glow and duplicates itself, hovering in front of both creators before they soon dissolve into black and white sparks that wash over you and add a thin, iridescent sheen to your skin. Your phone will beep loudly, announcing that a new feature has been unlocked on your Retrospec app and drawing your attention to a brand new map and a QR code to be scanned. The map will lead to a randomized location somewhere in the city of Recollé, and should a user choose to follow it they will come face to face with another silver door, QR scanner firmly affixed in the center.
Try all you'd like, citizens. These doors will not budge just yet, but the QR code will be accepted. A new message will appear once you've been scanned.
Make some preparations. The doors will open on the 17th and a group will be led down to undo what's been done. You in?
…time to make some decisions, it seems. What will your choose? At least there's a moment's reprieve to decide.
There are two moments in each day in which your personalities will come into alignment and you'll have perfect clarity of the situation and who you are. During the hour of sunrise and the hour of sunset, an eclipse-like effect appears in the sky and allows users to grapple with both sets of traits. At the end of the day, you're still you, but these hours will give you the advantage to learn how to cope with veering too far in either direction and learn the sense of balance.
Working together, users will be able to generate items from both positive and negative traits during these hours. They must then learn how to fuse them together and create a balanced concept. Where there's light there must be darkness and while the answer may not be obvious at first, the overlayering of the sun and the moon(s) serves as a hint that perhaps the combination is the key you seek. Strangely, users are able to stare straight at this eclipse without worrying about damage to their eyes. Perhaps it's not as real as you think.
As objects come into being, willed into existence by embracing your positive and negative traits in performing some sort of action or skill encompassing the idea, they will begin to multiply and it will soon be up to users to find what items may match with someone else's items. An item created from love may go well with something created by indulgence. An item manifested from insecurity may react just as well with an item drawn from kindness. Should a user try to form an item created from two positive traits, it will explode into a shower of fireworks that rise up and spark above the city. For those who attempt to shove two negative traits together, a large smoke bomb will go off instead and the items will be destroyed, forcing users to start all over again.
Should users finally get it right and create an acceptable object, something unusual occurs. The object begins to glow and duplicates itself, hovering in front of both creators before they soon dissolve into black and white sparks that wash over you and add a thin, iridescent sheen to your skin. Your phone will beep loudly, announcing that a new feature has been unlocked on your Retrospec app and drawing your attention to a brand new map and a QR code to be scanned. The map will lead to a randomized location somewhere in the city of Recollé, and should a user choose to follow it they will come face to face with another silver door, QR scanner firmly affixed in the center.
Try all you'd like, citizens. These doors will not budge just yet, but the QR code will be accepted. A new message will appear once you've been scanned.
Make some preparations. The doors will open on the 17th and a group will be led down to undo what's been done. You in?
…time to make some decisions, it seems. What will your choose? At least there's a moment's reprieve to decide.
IV.
For the most part, this is actually fairly tame in comparison to usual Retrospec nonsense. It seems as though this storm can be weathered together and as users seek out one another it's easier to combat these effects with minimal damage. Create objects to manifest doors? That seems fairly simple and though the mysterious preparation message may leave some of you uneasy, it's the right direction to go.
Naturally, of course, there's someone who isn't too happy that light and darkness are becoming balanced and in sync.
On the morning of the fourteenth, positive traits are amplified as usual during the sunlight hours. It's a beautiful Valentine's Day in the city of Recollé. Sweet coffees are on special at both Expressive and A Good Bean. Romantic comedy marathons are queued to air all day long at Flix. Sweet Stems has a discount on flowers by the dozen, and oh look, there are black wispy hearts floating right past you through the air.
Wait, what?
Perhaps you're an overly curious type who will follow the hearts, or you may just be unfortunate enough to be in the wrong place at the wrong time. These hearts are slow to move, floating aimlessly until they spot a target upon which they zip forward straight into your own heart. A tattoo manifests somewhere on your person, heart-shaped and black, and you feel an icy chill run through your veins as all kindness, love, and "goodness" are washed away to be replaced by the traits you've combatted in the evenings. Overwhelmed by the effects of the heart, the power within you begins to churn and give life and form to your personal darkness. A musician will be able to play notes that come to life, stabbing their victims and putting them into a deep sleep. An actor will be able to give in to their overly dramatic side and create set pieces around them, manipulating people nearby into "performing" for them. A hair stylist will have the power to create scissors out of their hands and grow out their own hair to use as a lasso to trap those they wish to punish.
The darkness in your heart will generate something different for every single individual, and no "villain" will be alike. Chaos will run rampant during the light hours and those uninfected will have to find a way to reverse this curse. The infected will recognize this as a "kissing disease", and through trial and error the uninfected will have to seek out the new tattooed marks and kiss them away, freeing the characters from their binds and bringing light back to the surface.
Good luck getting to each mark though. It will take teamwork and some clever thinking to outsmart the infected and hold them down. With a little skill, you might just be able to create your own objects to pin down the problem and save the day.
For the most part, this is actually fairly tame in comparison to usual Retrospec nonsense. It seems as though this storm can be weathered together and as users seek out one another it's easier to combat these effects with minimal damage. Create objects to manifest doors? That seems fairly simple and though the mysterious preparation message may leave some of you uneasy, it's the right direction to go.
Naturally, of course, there's someone who isn't too happy that light and darkness are becoming balanced and in sync.
On the morning of the fourteenth, positive traits are amplified as usual during the sunlight hours. It's a beautiful Valentine's Day in the city of Recollé. Sweet coffees are on special at both Expressive and A Good Bean. Romantic comedy marathons are queued to air all day long at Flix. Sweet Stems has a discount on flowers by the dozen, and oh look, there are black wispy hearts floating right past you through the air.
Wait, what?
Perhaps you're an overly curious type who will follow the hearts, or you may just be unfortunate enough to be in the wrong place at the wrong time. These hearts are slow to move, floating aimlessly until they spot a target upon which they zip forward straight into your own heart. A tattoo manifests somewhere on your person, heart-shaped and black, and you feel an icy chill run through your veins as all kindness, love, and "goodness" are washed away to be replaced by the traits you've combatted in the evenings. Overwhelmed by the effects of the heart, the power within you begins to churn and give life and form to your personal darkness. A musician will be able to play notes that come to life, stabbing their victims and putting them into a deep sleep. An actor will be able to give in to their overly dramatic side and create set pieces around them, manipulating people nearby into "performing" for them. A hair stylist will have the power to create scissors out of their hands and grow out their own hair to use as a lasso to trap those they wish to punish.
The darkness in your heart will generate something different for every single individual, and no "villain" will be alike. Chaos will run rampant during the light hours and those uninfected will have to find a way to reverse this curse. The infected will recognize this as a "kissing disease", and through trial and error the uninfected will have to seek out the new tattooed marks and kiss them away, freeing the characters from their binds and bringing light back to the surface.
Good luck getting to each mark though. It will take teamwork and some clever thinking to outsmart the infected and hold them down. With a little skill, you might just be able to create your own objects to pin down the problem and save the day.
BONUS.
Beginning on the fifth, a few things will happen. For one thing, anyone who visits the liaison's office any time after this point will find that the door is locked and the office is empty. That's probably nothing to worry about. However, messages will be sent to each user's phone over the course of the next few weeks with status updates.
Users will find themselves in possession of what looks like a digital map of Recollé with several black dots scattered around. As each user successfully fuses an object that manifests a door, a black dot turns white and flashes on the screen. Over time, all of these doors will begin to appear to show users locations that may grant them access to the next layer.
Users will also find themselves in possession of a short biography about themselves. Featuring information such as their height, weight, level of combat and other key notable traits (three best qualities and three worst qualities), these biographies also appear to have notes added about regains you've recovered or events that have happened in the city.
Too bad these biographies aren't just meant for you. The moment you read over them, the biography forwards itself to just about anyone on the Retrospec app and you'll receive someone else's biography to read over instead. Not long after, a video call will connect you to this new person and cannot be disconnected for a minimum of fifteen minutes.
This gives "getting to know each other" a whole new meaning, doesn't it? Maybe you'll learn something useful today.
Beginning on the fifth, a few things will happen. For one thing, anyone who visits the liaison's office any time after this point will find that the door is locked and the office is empty. That's probably nothing to worry about. However, messages will be sent to each user's phone over the course of the next few weeks with status updates.
Users will find themselves in possession of what looks like a digital map of Recollé with several black dots scattered around. As each user successfully fuses an object that manifests a door, a black dot turns white and flashes on the screen. Over time, all of these doors will begin to appear to show users locations that may grant them access to the next layer.
Users will also find themselves in possession of a short biography about themselves. Featuring information such as their height, weight, level of combat and other key notable traits (three best qualities and three worst qualities), these biographies also appear to have notes added about regains you've recovered or events that have happened in the city.
Too bad these biographies aren't just meant for you. The moment you read over them, the biography forwards itself to just about anyone on the Retrospec app and you'll receive someone else's biography to read over instead. Not long after, a video call will connect you to this new person and cannot be disconnected for a minimum of fifteen minutes.
This gives "getting to know each other" a whole new meaning, doesn't it? Maybe you'll learn something useful today.
NOTES.
Welcome to
recolle's February event part one!
You can claim three freebies on this log!
-Players may claim one freebie for manifesting an item and dealing with the consequences. This item may be a positive or negative trait, and this thread must be at least five comments from you.
-Players may claim one freebie by fusing one of their objects with someone else's and creating a door. This thread must be at least five comments from you.
-Players may claim one freebie by healing someone from the kissing disease. This thread must be at least five comments from you.
-Please keep in mind that the bonus is a bonus prompt! If you do not want your character's biography floating around for other users to see, you do not have to be affected by this prompt.
-While the Chinese zodiac traits are linked, these are merely suggestions that you can build off of. These traits will be what's most prevalent and attached to characters, but you're free to have others in a similar vein show up. Objects manifested from these ideas into real life may also vary and the above in the log are simply examples.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
Welcome to
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
You can claim three freebies on this log!
-Players may claim one freebie for manifesting an item and dealing with the consequences. This item may be a positive or negative trait, and this thread must be at least five comments from you.
-Players may claim one freebie by fusing one of their objects with someone else's and creating a door. This thread must be at least five comments from you.
-Players may claim one freebie by healing someone from the kissing disease. This thread must be at least five comments from you.
-Please keep in mind that the bonus is a bonus prompt! If you do not want your character's biography floating around for other users to see, you do not have to be affected by this prompt.
-While the Chinese zodiac traits are linked, these are merely suggestions that you can build off of. These traits will be what's most prevalent and attached to characters, but you're free to have others in a similar vein show up. Objects manifested from these ideas into real life may also vary and the above in the log are simply examples.
Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
no subject
His fingers clench on his phone a little, and he refuses to look up when he responds.
It'd be too easy to falter if he did.]
...Yeah. Guess you're right. [Wow, Rean, you could at least try to hide some of that bitterness.] So I guess you'll have to find someone else to go bother, huh?
no subject
Derek stares at Rean for a minute and then smirks.]
Ah, so a challenge huh? Well, lets see won't we?
[He waves his wand and the mug stops dancing and the feet disappear. He then flicks his wand and a bouquet of daises shoot out.]
Ya know... I can't get the flower to change into something different yet... but here you go.
[He sets the bouquet of flowers down the the table.]
Now... which would you prefer? Bird or snake?
no subject
That's not—
[Oh, well, that's okay. He's used to not getting choices in things at this point. But what Derek offers has him balking.]
N-neither, indoors! [He's practically hissing that.] The flowers and the mug are already way too much! Are you trying to get us kicked out of here?!
no subject
Please! I'd like to see them try. But really Rean, where is your sense of adventure? Don't you have magic too? There must be something fun you can do with it?
no subject
[That would be the most awkward bail call ever? No thank you?]
And sure, I can, but it's... all I really know how to do is generate little fireballs, right now. And I am definitely not doing that inside!
no subject
[Derek smirks and then disappears with a loud crack. Yup, that chair is empty. He then appears in the chair next to Rean with a pop. Smirking, Derek looks over at Rean.]
I'd like to see them try. And speaking of fireballs, if you did have the ability, I could help you put it out. What are water spells for?
no subject
...Yeah, you know what? I think I'm just going to leave you to this.
[If he has anything else to say, he's muttering it under his breath as he removes himself from his seat and immediately heads for the door.
He already paid for his tea, he's not here to deal with this today.]
no subject
You really didn't think you could get rid of me that easily do you? The night has just begun!
no subject
HIS SENSING POWERS DON'T WORK WHEN YOU APPEAR OUT OF NOWHERE, DEREK. NOT FAIR.]
Jesus—
[Blasphemy aside:]
T-the hell do you mean by that?!
no subject
Meaning it's only 8pm and I still want to have fun with you!
[Derek tightens his grip on Rean's shoulders and smirks.]
Now... just go with the flow, and don't try to move. You might loose something. We'll have to do this a few times before we get there since I can only go in 25 yard increments.
[And then Derek turns, apparating them both away. Rean is going to feel like he is being forced through a tight rubber tube.]
no subject
[As it turns out, Rean does not enjoy apparation. He does not enjoy it one bit. Unfortunately, he's going to have to go through this multiple times, remaining as stiff as a board through all of it because he definitely heard the part about losing something and he'd rather not, thanks.]
no subject
Ah, The Three Broomsticks! You are in for a treat my friend. Ever had butter beer?
[Derek starts leading Rean into the pub and is welcomed by many familiar NPC faces. Derek obviously comes here often.]
no subject
H-how can you even think about drinking anything right now? Besides, I'm not of age...
[It has "beer" in it and this is a pub, better to be safe than sorry. Still, Rean's priorities are certainly a thing.]
no subject
Wow, you don't get out much do you? Butter beer isn't alcoholic. What kind of irresponsible adult do you think I am?
[Derek goes to the bar and orders for both of them (butter beer, both normal and frozen, and turkey leg dinners).
He returns to the table to wait of the food to show up. He motions to the pub they are in.]
This place is actually from my memories you know? The students would come here for butter beer. Fantastic stuff. You're gonna love it.
no subject
[Just saying. But fine, fine, he sits down with him. He's not escaping this and he knows it.]
Wait, hang on. Places from your memories can show up here?
no subject
[Derek nods at Rean's question.]
Yeah, this place, the Three Broomsticks, is normally in a wizarding village called Hogsmeade, which is the closest village to the Magic School my other self went to. Students would come here all the time for the butter beer.
[And write on time, the waiter comes over and gives them both their normal butter beer and frozen butter beer, along with their turkey leg dinners. Derek thanks the waiter, and the points to Rean's food.]
Enjoy, it's one me. I would say butter beer tastes like cream soda... just ten times better.
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[All glory to Japan, et cetera. Still, Rean listens to his explanation with at least a little interest. It's news to him that places from other worlds can show up here, and he can't help but wonder what of his own world could...
Oh. That's... actual food? And two drinks. Wow. That's a lot.]
Are— are you sure? I'd feel awful putting you out for this much...
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You really want to pay? You should let your friends treat you every so often. You try the butter beer?
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[...He's not winning this argument, he can see that. He just sighs.]
I haven't yet. Hang on.
[He'll take a sip of the non-frozen kind first, and...]
...Hey. That is really good.
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What did I tell you? It's amazing right?
[Derek takes a swig of his butter beer.]
One of the best drinks and no alcohol. So even the kids can drink it.
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[He'll try the frozen one, too. He just wanted to know what the original was like, first!]
Well... thank you for introducing me to this.
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[Derek lets out a dramatic sigh.]
Sadly, I can't seem to show people who fantastic the game is.
[Derek picks up his turkey leg and takes a bite. YUM.]
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[Derek takes another sip of his butter beer.]
It's a pity really. The game is really fun to play and watch.
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You know. I think I've found your problem, there.
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