(open) rough seas will be calm
WHO: Jaeger (eventually) and you!
WHERE: Dreamscapes.
WHEN: 8/25.
WHAT: Dreamdives!
WARNINGS: Suicidal implications, threads are warned accordingly.
[You find yourself on a grassy plain. It's nighttime, and while this whole thing is probably incredibly surreal, the scenery is at least peaceful. You can see a dark building ahead of you.
If you look behind you, you'll notice that there's a large, thick forest. Listening for a moment will tell you that there's plenty of wildlife there, and it doesn't sound happy to see you. It's probably not a good idea to head that direction. But hey, if you really want to, there's nothing stopping you.
If you choose to approach the building, you'll hear the distant sound of waves crashing, but otherwise all is silent. It would almost be serene, if not for the ominous look of the building. It appears to be a very large manor. There are plenty of lights on inside despite the late hour, which gives you a little more light to see the building itself. For some reason there are massive chains decorating the left side of the building that don't actually seem to be there for any specific purpose, and above that are flags for... some reason. The whole thing is kind of an experience, and the gloomy atmosphere and isolated nature of the house probably aren't doing much to make you feel at ease.
Since the manor is most likely where you're headed, you might want to get a bit closer to the front door to check it out. Be careful, though - you won't be able to get too close without two guards spotting you. They're dressed in yellow uniforms complete with masks that hide the upper halves of their faces. They don't exactly look friendly; one of them has a crossbow in hand and the other has some kind of large daggers that look like they're attached to the back of his hands.
You'll find that there's a solid wall around the perimeter of the manor; you can hide here for a moment if you'd like. Climbing over the wall seems to be out of the question given the height of it and the spikes on top.
How do you want to proceed?]
WHERE: Dreamscapes.
WHEN: 8/25.
WHAT: Dreamdives!
WARNINGS: Suicidal implications, threads are warned accordingly.
[You find yourself on a grassy plain. It's nighttime, and while this whole thing is probably incredibly surreal, the scenery is at least peaceful. You can see a dark building ahead of you.
If you look behind you, you'll notice that there's a large, thick forest. Listening for a moment will tell you that there's plenty of wildlife there, and it doesn't sound happy to see you. It's probably not a good idea to head that direction. But hey, if you really want to, there's nothing stopping you.
If you choose to approach the building, you'll hear the distant sound of waves crashing, but otherwise all is silent. It would almost be serene, if not for the ominous look of the building. It appears to be a very large manor. There are plenty of lights on inside despite the late hour, which gives you a little more light to see the building itself. For some reason there are massive chains decorating the left side of the building that don't actually seem to be there for any specific purpose, and above that are flags for... some reason. The whole thing is kind of an experience, and the gloomy atmosphere and isolated nature of the house probably aren't doing much to make you feel at ease.
Since the manor is most likely where you're headed, you might want to get a bit closer to the front door to check it out. Be careful, though - you won't be able to get too close without two guards spotting you. They're dressed in yellow uniforms complete with masks that hide the upper halves of their faces. They don't exactly look friendly; one of them has a crossbow in hand and the other has some kind of large daggers that look like they're attached to the back of his hands.
You'll find that there's a solid wall around the perimeter of the manor; you can hide here for a moment if you'd like. Climbing over the wall seems to be out of the question given the height of it and the spikes on top.
How do you want to proceed?]
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What do you want to look at?]
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...They're all really sappy sentiments such as the following:
I'm really happy I met you.
You've changed my life and the way I want to live.
I'm much happier than I ever was.
You make me want to try to be a better person.
I admire you; I wish I could be as strong as you.
I'll always be here for you.
I love you.
...You can scroll up if you'd like, but do you really want to risk seeing even more embarrassing things like this??]
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He'll turn the phone back off once he's seen those; he considers for a moment before pocketing that as well. Not near the heart stone, but somewhere reasonably close at hand.
Is there anything else he should take note of in here?]
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...Once again verifying that that poor dude isn't dead. If he isn't and is still solidly out, let's go into one of those doors on the left, the one nearest by.]
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You'll find that this door is locked! Huh.]
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He'll check it over, though, to see what it looks like. Is it a standard lock, does it take a key, is it deadbolted from the inside...?]
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All right, there's one other door besides this one, isn't there? Let's try that.]
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Which wall do you want to start with? Left, right, straight ahead?]
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There are also blank canvases on this wall, like paintings might have been here once, but aren't any longer.
One of the smaller canvases isn't entirely blank, though. The painting's colors have faded significantly, but you can still make out a woman. Staring at this one gives you a dull sense of longing and loss.]
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So, this entire room is probably going to feel weird and personal. Got it. He doesn't like the intrusive feelings, but they're bearable for now.
Let's try the wall to the left.]
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The left wall immediately has a very familiar (and poorly-dressed) face, it's Cumore! Staring at that one too long will just leave you feeling apathetic, so maybe don't do that. The others on this wall are a giant of a man, a red-haired woman, and a scrawny nerd. You'll get more apathy from the picture of the woman, but the other two actually give you something, though it's even more muted than with the other pictures. The picture of the giant will give you a sense of respect and maybe fondness...? It's kind of hard to tell. The painting of the nerd is amusing, for some reason that's probably awful.]
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Is there anything else in here, or is that all?]
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That's it for those three walls, but as you're turning to leave you'll spot one more painting on the wall a bit further away from the door.
This one's definitely different - it looks like the color's faded from this one as well, but slightly more pressing are the slash marks? It looks like someone took something sharp and left a few cuts through this one. You can still make out the man depicted in the painting, and it brings with it a muted sense of irritation, anger, fear, and strangely enough, acceptance.]
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He'll look at him for a moment, taking in everything - the appearance, the fading, the slash marks - before he leaves the room; he doesn't like the feeling he's getting from it, but he wants to remember what this man looks like, for future reference. In the event that he ever shows up on the network, so he knows who to keep an eye on.
Anyway.
Back out into the hallway, then, if there's nothing else to see here.]
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How is the other door looking? Still locked?]
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It looks like you're underwater, with unfamiliar architecture and a high ceiling that shouldn't be possible within the manor's walls. The area is very open, but there doesn't actually seem to be too much of interest here aside from the scenery - there aren't any doors or any way to proceed.
There is something shiny on the floor in the center of the room, though.]
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