Albert Wesker (
manufactured) wrote in
recolle2018-08-26 05:17 pm
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[OPEN] Prick your fingers, it is done, the moon has now eclipsed the sun
WHO: Albert Wesker (eventually) and whomever decides to join him (presumably you!)
WHERE: Dreamscapes.
WHEN: Slightly backdated to 8/24.
WHAT: Dreamdiving.
WARNINGS: Medical experimentation, brainwashing, child abuse, violence, body horror, depictions of self-harm, a general blanket warning that Wesker has been through Some Shit and as such this is probably going to suck on several levels.
[It's cold.
It isn't the familiar drop in temperature that might come from the weather, but a sterile, artificial chill, the sort associated with medical work - hospitals and laboratories and other places that bring with them a sharp, chemical smell and an unpleasant sense that you don't really want to be there.
Of course, the metal table against your back probably isn't doing much to keep you warm, either.
Trying to sit up will be a bit of a problem, given the heavy restraints locked around your wrists and ankles, your hips and your upper body; they're a combination of metal and leather, old-fashioned and imposing, clearly designed to restrain something very, very powerful, and they're keeping you from going very far. You can look around enough to tell that where you are is...probably not somewhere you want to stay for long - it is, in fact, a laboratory of some sort, full of instruments and vials and jars of things that don't look very nice, the metal walls giving way somewhere just on the edges of your line of sight, turning into something else - a sort of open entrance to what looks like a cave of some sort. Either way, it'll probably take you somewhere that isn't here if you follow it. Tipping your head back will show another potential exit to the area - a metal door in the wall near all the instruments and materials.
Of course, you can't really utilize either route if you're bound down, now, can you? You should probably work on figuring out what you're going to do about that, first.]
WHERE: Dreamscapes.
WHEN: Slightly backdated to 8/24.
WHAT: Dreamdiving.
WARNINGS: Medical experimentation, brainwashing, child abuse, violence, body horror, depictions of self-harm, a general blanket warning that Wesker has been through Some Shit and as such this is probably going to suck on several levels.
[It's cold.
It isn't the familiar drop in temperature that might come from the weather, but a sterile, artificial chill, the sort associated with medical work - hospitals and laboratories and other places that bring with them a sharp, chemical smell and an unpleasant sense that you don't really want to be there.
Of course, the metal table against your back probably isn't doing much to keep you warm, either.
Trying to sit up will be a bit of a problem, given the heavy restraints locked around your wrists and ankles, your hips and your upper body; they're a combination of metal and leather, old-fashioned and imposing, clearly designed to restrain something very, very powerful, and they're keeping you from going very far. You can look around enough to tell that where you are is...probably not somewhere you want to stay for long - it is, in fact, a laboratory of some sort, full of instruments and vials and jars of things that don't look very nice, the metal walls giving way somewhere just on the edges of your line of sight, turning into something else - a sort of open entrance to what looks like a cave of some sort. Either way, it'll probably take you somewhere that isn't here if you follow it. Tipping your head back will show another potential exit to the area - a metal door in the wall near all the instruments and materials.
Of course, you can't really utilize either route if you're bound down, now, can you? You should probably work on figuring out what you're going to do about that, first.]
no subject
[ So fork it over. ]
no subject
You know what? Sure. Why not. I don't have anything to lose.
[Just...let him find his ID thing, it's one of those security cards with the magnetic stripes that lets you bypass card-key entrances. The name on it reads WILLIAM BIRKIN.]
Anything else?
no subject
So can I trust you not to set off some alarm the minute I'm out of here?
no subject
no subject
[ She laughs a little and then pulls back her hand, the glow fading. In retrospect, erasing his memories might make it worse. He knew she was going to be here, right? So instead, she nods, takes the ID closer to herself, and with surprisingly quiet footsteps, glides her way over to he door. Let's go and get in this hallway! ... Or see if there are security there. ]
no subject
That said, there doesn't seem to be any security in this area; the door itself opens into a long hallway, the corridor walls made of thick concrete reinforced with steel beams, the sort of thing one might expect from a fallout shelter. The floor seems to be made of heavy metal grating, the sort that's prone to rattling a little when one walks - though Elda's light enough that it likely won't; it's a straight shot down, nowhere to hide but nowhere for anyone else to hide either, and the place is lit up with recessed lighting embedded in the ceiling, flickering gently once in a while but generally dim-lit, nowhere near as bright as it could be. So it's probably not completely killing your eyes, thankfully.
The hallway seems to go for an inordinately long period of time, but eventually there are changes that are starkly noticeable - the grating in the floor gives way to a pathway made of packed dirt, the concrete of the walls roughens out into stone and soil, and the entire area becomes decidedly more cavelike and less industrial as you go. The lighting in the ceiling remains the same, however, though it's a bit more spaced-out; it's a little idiosyncratic, as is the appearance of a door at the end of the hallway, moored in the rock wall before you. It seems to be slightly ajar, it'll likely swing outward if you touch it; there doesn't seem to be sunlight on the other side, so it's safe in that regard.]
no subject
Still, the architecture of this was... strange? the one hallway here, the dim lighting...? She frowns a little as she continues, thankful he eyes don't need to adjust overly much. But it's once it shifts to stone she blinks a little here. She had suspected she might be underground, but to have it give way to a proper cave of some sort...>?
Weird.
But yeah, at a door here...? Well, she hadn't seen any other real places to look before now, so let's... tap this open. ]
no subject
Just beyond it lies something massive and circular in layout, not quite an altar but something that demands about as much reverence; it's made of tiered stone, nestled into the bottom of a large cavern arcing high up overhead - looking up, you can see stars through various holes in the roof of the cave.
The area is absolutely covered in flowers, all of them varying shades of red and pink, along with assorted other plants that are likely not recognizable; it's peaceful here, though. Quiet. There's the sound of running water flowing through here but it's gentle and distant - enough to keep the flowers growing somehow, most likely, but not as though there's any danger of the water overflowing or flooding somehow.]
no subject
... Do these flowers have a particular smell? ]
no subject
no subject
This is a big room. ]
no subject
And as you're taking in everything, it's likely evident that those holes in the ceiling - the ones letting you see the stars outside - are also pretty big. And if you're listening closely enough, you can probably hear the sound of something moving somewhere above you, near those openings - it's a scrabbling noise, the sort of thing that implies that something's moving but not getting too much purchase on the surface it's moving along, sort of like claws on rock.
Sort of like really, really big claws on rock.
Sort of like something massive's about to start trying to get in from outside.]
no subject
She knows something is up around the time she makes it to the center of the alter-thing and ... that.
Sounds like something is coming.
...
She should move? She should move. She's going to pick up the pace and move a little out of the way here, though trying to find whatever is making the noise up there with her eyes. ]
no subject
A screech that is many, many times larger than Elda is used to, but it's likely familiar just the same. Oddly familiar? Closely familiar.
It'll likely be evident why when it twists, letting itself drop from the ceiling and unfurling massive wings from its back, beating them heavily in midair and regaining some sense of equilibrium. Again, the tail is thick and long, and it seems deeply wrong in a lot of ways; it's also got four wings instead of the usual two, likely to support something of its size - it's got to be at least fifteen feet long - but the face of the creature in the darkness and the general body shape of the torso is something Elda will recognize.
It's obviously been crossed with something else and it's probably got some sort of hideous virus going on, but what she's facing down seems to be, at least mostly, a massive bat.]
no subject
... The sound is what actually makes her gasp a little bit.
Whoa. That's- well. ]
Whoa, big guy...
[ Is she going to have to dodge this thing... ]
apologies for delays, this past week has been a travesty
...Mind the tail, that thing is huge and probably not something you want to get a faceful of.]
I mean. Back at you
But okay, if this thing is going to swoop at her, first things first is to get out of the way of the first strike. More relevantly, ]
Whoa there, come on!