Recollé Mods (
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recolle2018-04-03 05:59 pm
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APRIL 2018 EVENT LOG
THE WIND RISES The city of Recollé. By now, several of you have probably heard of the regions just beyond the city and some of you may even plan to travel! With the world at your fingertips, there's nothing stopping you from exploring and learning about the world around you. On the other hand...well. When it rains, it pours. I. Pesgare is known for its rainy seasons and even while it storms the markets are ripe with wares, the townspeople are friendly and the little village remains profitable. However, as April continues onward the rain doesn't let up. In the early part of the month disaster strikes in the form of a tsunami. The waves crash and pull the whole city underwater, disrupting the lives of the villagers and the area at least 300 miles out including all fishing boats, islands and more. Strangely, you won't notice until you cross the appropriate nautical points, dragging you straight into the water. Upon entering this region you'll find yourself unable to breathe at first, struggling until an air bubble fits itself over your head. The need to breathe is no longer a pressing issue and it allows you to get a clear view of the village. The village itself is mostly intact and the citizens of the village have their own bubble-esque helmets helping them navigate the waters. Delighted by your presence, they'll ask for help with Pesgare's restoration process of rebuilding shops, fixing their wares and even breaking apart a dam a few miles out from the village to drain the water. Though draining will help, it will still take time for the village to dry out. However, the longer you stay under water helping out or enjoying your stay, the stranger you may begin to feel. Your might find yourself gasping for air every now and then while being in the bubble. Perhaps your throat will remain dry and parched no matter how much water you drink. Or, perhaps, you'll look down and notice the bright shiny scales popping up in patches across your skin. Do you continue to help or do you abandon ship? You may want to make your decision quickly. The more fish-like you become, the louder the sound of the sea becomes as it calls you home to drag you further into the abyss below. II. It starts out innocently enough. One day you're out in the city going about your day, and the next the earth begins to rumble and the ground near the subway splits. The tunnels underground collapse in on themselves as a large region made of chasms, caves and forges uproots itself and begins to float higher and higher into the sky right above Recollé. Anyone nearby can watch as Respatrum floats upward and they'll be able to catch the glimpses of the small fire spirits escaping their hearths, cackling all the way as they race through other parts of Respatrum and even down into Recollé. These creatures will begin to inhabit large statues of varying kinds, aircraft, and appliances such as stoves, microwaves, televisions and more. The residents of Respatrum will extend a large bronze ladder down from the region in the sky to the city to allow citizens the chance to visit and return the spirits to their rightful hearths, but that's not always easy! While the fire won't burn your hands, the spirits are mischievous and having the time of their lives. Even if you manage to coax them out of their current hiding places, they'll be more than happy to hide inside of you instead. Those possessed by fire spirits will feel warm and suddenly overconfident, brash and unruly as they do things they may not have felt brave enough to do before. The longer the spirits reside in you, however, the more likely it will be that they make themselves too comfortable. A change of heart alters your personality entirely to be more reckless and dark feathers begin to sprout as large raven-like wings appear. Though the wings will help you fly, the longer you're possessed the harder it will be purge the spirits and bring Respatrum back underground where it belongs. Items from Respatrum cannot be brought to the city of Recollé and will immediately be possessed by fire spirits to jump back up into the sky. While it's easy to bribe the spirits with games, objects and promises, purging the spirits from these objects will take work and may require you to bring all items (or yourself) to the people of Respatrum to remove the pesky creatures. III. For those of you who want to get away from it all and take a vacation to Bosuma, you're in luck! The forest is bright and luminous as usual and the weird night pollen seems to have worn off. Your emotional state seems to be free from influence and you're able to enjoy a nice relaxing stroll through nature. Strangely though when you try to leave you'll find yourself on a path you know you did not take on your way in. Your feet seem to be on autopilot as you wander further and further into the woods, away from bright flowers and happy animals and deeper into thickets of vines and marshy wetlands. Trying to backtrack leads you on a continuous loop deeper and deeper into the woods as you soon come across a bubbly swamp, lush greenery and a small stone house. As you approach the house (or even as you try to leave), you'll find yourself confused about how you got there and you may not even recognize the people you're with. Who are they? And better question, who are you? Your own name? How could you have possibly forgotten something such as that? Fear not. While you ponder your name and your mere existence, the door to the house will open and a young woman will step out. Taking pity on you, she'll give you a glance and bestow a new name on you. It may be one with some significance to you or it may be one you've never heard of before. However, with a new name and a new identity comes a price. The witch has waited quite some time for new souls to enter this part of the woods. Memories are tricky, aren't they? Surely you want your memories of your life back and not just memories of another life you may have lived. The witch is kind and benevolent enough to take you by the hand and make you a deal. Complete one task for her in three days' time and you'll return to who you once were. If not…well. You'll find out. Tasks may range from something as simple as being kind to a stranger, performing on stage, collecting half-priced Easter candy or anything that will challenge you. The witch knows your greatest fears and will push you into tasks that conflict with your comfort zones. You're free to return to the city, of course, but the countdown begins as soon as the witch seals the deal. If the task is not completed in three days time, no matter where you are in the world, you'll find yourself pulled right back to the woods to take on a new appearance. Others will have to find you in the woods and identify you, giving your true identity back and helping you reclaim your rightful memories lest you lose yourself forever. IV. Perhaps you're feeling particularly brave and take a trip to Magatus. Known for its bright, colorful lights in the sky and its wintery atmosphere, it may surprise you to find that setting foot into the region sends you straight into total darkness. A dizzying sensation hits faster than you can blink and you'll find yourself knocked unconscious. Minutes later (or perhaps hours, or maybe even days), you'll awaken thanks to the howl of a wolf nearby and find yourself in a hidden cave not far from the main town. The sky appears to be its same beautiful colors and no injuries are present. Upon closer examination, a new mark appears on your skin and seems to glow an eerie color not unlike the heart stones from February. The color may even be the same. This mark cannot be rubbed off and it glows even through layers of clothing. Asking around the village will render little answers as the townspeople acknowledge it's a mark and think nothing of it. After some time though perhaps you'll get lucky and receive the answer you're looking for. "A curse", they say, and they gesture to the forest at the base of the mountains and surrounding the town. Wandering into the forest seeking an answer, you'll find yourself growing weak and fatigued, energy fading and the mark glowing even brighter as you hear the whispers of several voices around you. Coming from the trees, you'll hear them discussing your personal failures and things you regret, things you've been running away from or things you harbor guilt over. Maybe it's a lie you told your parents, or maybe it's something much, much larger. Even when you return to the city the mark stays though it doesn't glow as bright. As you ignore the mark, or even as you puzzle out how to remove it, the mark will begin to spread over your skin as more time passes. Without breaking the curse the mark will begin to sting and act as a constant reminder that it's there, bringing forth physical ailments as well. Those who are cursed will begin to feel feverish and delirious, chills running through them and something akin to a particularly nasty case of the flu plaguing them. Nightmares begin to haunt them as well any time they close their eyes, the mark manifesting their failures into their dream-like state. Whether by word of mouth, trial and error or simply talking it out, it becomes clear that the only way to break this curse is by admitting the failures the trees have brought forth and receiving forgiveness whether that's from who you've wronged, another party involved, or yourself. As the curse is broken, the mark simply dies down and all signs disappear into your skin, leaving you free to return to Magatus without fear of infection again. V. But what about those of you who decide to stay home this month? April is the beginning of spring and that includes Spring Break for all Recollé schools. Now seems like the perfect time to kick back and relax, right? Think again. At least once a week from April 3rd until April 30th, citizens of Recollé will hear the sudden flurry of papers and impact of boxes as piles and piles of undelivered mail falls straight from the sky (missing Respatrum, somehow) and into the streets below. There are letters and care packages, orders from Amazon.com and important documents and even some "FRAGILE, PLEASE DO NOT DROP" boxes that appear in these piles. As the wind picks up, the packages begin to dance through the street and scatter around the city and you may find yourself slapped in the face by a letter addressed to a friend. A stranger's package might appear on your doorstep. As citizens begin to sort through the mail it becomes clear that these are packages sent from all over the world from outside of the city to those living in Recollé, a backlog of undelivered mail from several months ago until now. While there are no signs that the outside world is aware mail hasn't come through, the packages themselves are a bit…unusual. Seemingly normal on the outside, as you approach to pick something up some packages may take on a life of their own and transform. Envelopes will open up and reveal razorsharp teeth, shouting the contents of the letter to whomever it is addressed to. Packages will sprout legs and begin to run away to engage you in a game of tag. That pesky wind continues to be a nuisance as it blows heavily and creates a whirlwind of color and letters that trap you in place. Good luck with your spring cleaning, Recollé! You're going to need it. BONUS. While all of this is going on, the cherry blossoms are blooming, the birds are singing, and sometime on April 4th, all Retrospec users will receive a message from Zee. Jo already gave you the heads up, but we're working with some weird effects that are sweeping in as residual from other places. Kind of makes it hard to gauge just what's happening out there, but hey. At least Maury took a vacation finally. Citizens will also find as spring rolls in, small rabbit-like creatures begin popping up...and multiplying...and will be more than content to follow Retrospec users around. They love being fed and exploring, but do take care not to follow them too much! They don't always notice where they're going and could very well lead characters right out of the city and toward one of the other regions. Welcome to ![]() For prompt 3: please do not give your characters their canonical name as their new fake name! If they do not already remember their canonical name, we ask that you come up with something else. Other characters who do not venture into the swamp will remember your character's name but they will be unable to speak it for the first three days, or until characters complete their tasks. Characters who fail and lose their identities will still have mannerisms of their former selves but will need to be identified by others to regain their true selves. For prompt 4: the curse mark can be located anywhere and spread anywhere, and it can be any sort of failure your character would personally be affected by! You are also free to play with physical ailments and nightmares as much or as little as you'd like. For prompt 5: this is only mail coming from the outside and addressed to characters in-game! This is not mail that is outgoing and after this mail will resume its usual "cannot be delivered" status. At this time, phone calls out are still unavailable. FINALLY: Each prompt is eligible for one free memory! That is to say you are able to earn up to five extra free memories if you thread all five of these prompts. For freebies to qualify, we ask that the thread that you turn in working toward each objective is a minimum of 5 comments from you and shows clear intent to work toward each prompt's goal (i.e. helping in Pesgare, rounding up fire spirits in Respatrum, regaining your name/doing your task for Bosuma, breaking your curse in Magatus, and delivering mail in Recollé). Please note that we will not accept multiple threads for multiple freebies on the same prompt. Any questions you have regarding this event may be directed to the mod comment here. |
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a.
[Well, that had been mildly to moderately terrifying. Alison feels around her head to get a good scope of the weird...airtight bubble around it before deciding that it was safer than the alternative. To be sure, she takes a few deep, steadying breaths. Everything seems to pan out alright.
She wished she hadn't had to be pulled underwater for this revelation, though. There's not much room in her to grouse over this fact though when the sheer majesty of where she truly is hits her. Even with most of the village submerged, this close-up view of underwater life is something to behold.
She's stopped from her wide-eyed fascination by the sight of a nearly caved-in storefront. The apparent owner looks overwhelmed by it, and Alison heads over to help without even thinking about it. She's not enhanced (so far, anyway, who knew what would happen), with anything that will make lifting waterlogged wood any easier, so she turns to the nearest person she can find.]
Hey. You got a minute? This isn't budging.
b.
[She's starting to get winded.
This in itself isn't unusual: she's been moving around a lot, doing more heavy lifting than she's used to, and everywhere she looks there's more work to be done. More work...
She's crouched down against the makeshift wall of a very hastily put together lean-to, and where she'd felt winded before is giving way to a lightheadedness that is a lot more alarming. Is she dehydrated? It feels that way. Is the bubble giving way? That can't be. She touches it to be sure, and at last gets a good look at the shimmering, iridescent scales making an unhurried path up her arm.
Alison is not inclined toward shrieking, but the strangled, horrified noise she makes is pretty close to that.]
ii. respartrum.
[The scales still itch. They molt off her bare arms in glittering flakes whenever she scratches at them, but show no signs of actually going away any time soon — when one layer goes, there's a fresh one underneath.
It's like magical eczema. Great. She wishes she didn't have to deal with it while she's chasing this stupid fire spirit, but if wishes were fishes, as the saying went. She's not going to complete the saying in her head, nor does she ever want to think about fish again, for as long as she lives and breathes.
The natives had been right in saying the spirits were "mischievous," which she's come to understand is shorthand for "a huge pain in the ass." At least not all of them are especially clever, though.
This one is hiding in a tv. Alison is aware of this because the tv has a face and arms, which seems pretty counterintuitive to hiding. Like, anywhere.]
Okay.
[Never has an "okay" sounded so unimpressed.]
The gig is up. Are you going to come out of that thing, or do we have to do this the hard way?
[Big words aside, she's careful as she inches toward the unnerving, possessed tv. She's not yet gotten the memo that being careful around these things is advised. Possession and all.]
(ooc: I'm here for teammups to catch spirits or one or both of our characters getting possessed!)
iii. bosuma
[She should go home, but she has no idea where home is. Not exactly. Not anymore. She's got a vague notion that it's in the city she'd left, but the whereabouts are a mystery. She just knows it's a distance from here, this sleepy, vast forest she'd woken up in. The woman she'd found had given her a name ("Hawk," which tickles at the edge of some memory) and a task, which was something, but it's so vague that she isn't even sure how to start.
"Trust someone?" Who is she supposed to be trusting, and with what?]
She could've thrown me a lifeline.
[This is grumbled, as she picks her way through the forest path. It'll take her some time to get home, then what the hell is she supposed to do? A trust fall with a stranger?]
[wildcard]
[choose your own adventure! i didn't mention it up above, but i'm also up for shenanigans in recolle proper.]
III
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She stops in front of her, head tilted just so, more curious than intimidating. ]
Are you alright?
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I'm... I-I... I don't know.
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Not like she has anywhere to go, or knows what she's meant to be doing. And regardless of the world, with or without her memory, it's just in her nature to stop and help.]
What's wrong?
[Maybe this was part of the whole trust thing.]
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i'm giving them a tent bc there's no way aloy would go in a forest unprepared lol
this is why alison is the survivalist and vera sticks to resorts
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i-a.
[Grell's answer is easy, immediate. even in the bubble, there's the sight of a iron pipe tucked in her belt - the one thing she had made sure to have before she left to try and go help. they could speak of minor temporal storms all they wanted, she hadn't forgotten the last one.
but here, it was for less violent purposes that she drew it, pushing it into a gap between the wood.]
On three, okay?
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She gets a good grip on her end of the beam, bracing herself, digging her heels in, and nods.] Alright. Got it.
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One, two, three.
[at that, she pushes down hard on the pipe, working on it as a lever to raise the wood and move it, so that Alison can haul it up. it wouldn't be easy, but they should be able to move it some like this.]
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She's a little out of breath, but she grins at Grell and gives her a thumbs up.]
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ii
[There's a shink of sliding metal as Freya approaches, a double-headed spear in hand. Black feathers also seemed to have started threading through her hair.]
Just give it a good kick already. That'll scare the little bugger out.
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Kind of an aggressive intro, but she knows Freya (Pen's attractive girlfriend) and so isn't alarmed just yet. But are those feathers?
Weird.]
There's a saying about catching more flies with honey than vinegar. Besides, the last time I kicked at one, I lost it.
[She nods a little, toward the weapon.] Nice spear.
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Right? [Freya taps the weapon twice against her shoulder before letting it hang at her side again.] It's nice. Nice little present from our techies.
[Freya finally glances away from the conspicuous TV to Alison, then to her... scales? Or a hell of a bad rash, it's hard to tell. She tilts her head a little.]
Alison, yeah? Good to have you back in the club. You only missed all the awful parts. [And sauntering towards that TV, if the redhead wasn't going to do anything about it.]
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Yeah, thanks. Great to be back to getting randomly accosted by magic. [...] You're not going to hit it, are you? It's gonna bolt if you do.
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1A
She's just heading down the street to help when she hears Alison's voice...and spins.]
Yeah. I can do that. [She moves on over, studying the log jam.]
Go ahead and stand back. I'll take care of it.
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[That's right, superpowers. She'd witnessed magic (and magical parkour) from Dante and Pen, but she's not had the unique experience of super strength yet.
Obediently, she steps back.]
Go for it.
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Careful, it might come down at a weird angle.
[And then she shoves. Her nerdy noodle arms don't even seem to strain as she does, and the wood begins to snap and come apart, steadily moving out of her way as she advances.]
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...If I wasn't actually watching this, there's no way I'd believe it was happening. Are you putting any effort into that?
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ii
[She's ready to assist! To be honest, Akane's never dealt with a spirit before. This might be a little difficult to handle. They might even do something stupid, but Akane's prepared for the worst!! ]
Do you need a hand?
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That half-second is all it takes. The fire spirit leaps out of the TV screen and jumps smack dab in the space between Alison's shoulderblades, the skin there taking on a warm golden glow before dissapating. Alison reaches to touch the spot, and there's nothing there. She does feel weird though, the inside of her chest taking on the kind of warmth that only happens to her after she's had something hot to drink. This too fades, leaving behind a sort of relaxed looseness.]
No. [She blinks some, expression fuzzy and distant, and then grins. There's an edge to her expression that makes it more like a smirk than anything else.] I feel great. I've got it handled.
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[She nods in acknowledgment. Somehow, Alison's expression has her totally convinced that nothing will go wrong. ]
Be careful. Those spirits seem awfully pesky. I wonder why they're like that.
[They were warned that the fire spirits were mischievous, but she still never expected them to be like that. This could be trouble.]
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[She says this with a lazy sort of disregard, which is unlike Alison. Unusual too, is the way the TV has gone blank and dark.] Maybe they got tired of being cooped up in one place.
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respartrum
[he spots alison when he returns, and there's surprise on his expression]
Ali! Hey, that guy's pretty rude! No use talkin' sense to it! -- I got some water!
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[Pleased to see a familiar face, Alison momentarily forgets her annoyance (and weird fish skin disease). The idea of water had not occurred to her, and she brightens.]
Yeah, he's a real pain in the ass. [The response from the tv: a crackly chuckle that sounded a lot like leaves snapping and burning.] That's pretty sharp, using water. But... [Hm.] It won't, uh, extinguish it, right?
[She makes a cutting motion across her neck to indicate what she means.]
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Yeah, that's the point!
[quickly, he hops on over to her, some water splashing on the floor; in hushed tones, he hisses at her]
It's a trick! We threaten it with water and hold it hostage so it can chill out.
[then loudly]
Good plan, huh!
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respatrum (4/12)
[Even at altitude, Respatrum is ridiculously hot. Ami's tied her jacket around her waist and rolled up her sleeves and she's still broiling. Add in some calcifer chaos, and you've got yourself a heck of a crazy afternoon.
At least the objective is pretty simple - get the little guys back to their forges. And out, in this case, of the television. At first Ami thinks Alison's got this one under control, but then, the way she's approaching it also kind of belies that?]
... You're not gonna try and fight it, are you?