Albert Wesker (
manufactured) wrote in
recolle2018-01-14 02:54 pm
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Entry tags:
[OPEN] There is an exit here
WHO: Albert Wesker, whomever else decides to join him (presumably you!)
WHERE: Subway tunnels
WHEN: Sometime in January
WHAT: January event catch-all! Featuring going through luggage from the 1950s, playing piano kind of badly, memory-sharing, fighting a train, having a mild existential crisis, and otherwise exploring the subway tunnels with a bunch of guns. If there is something you want to do in these tunnels, we can come do it in these tunnels.
WARNINGS: None for the log itself? If things come up in the entertainment car, memory-wise, I'll put warnings on the individual threads, though.
[A. ENTRANCE]
[You know, there are a lot of things that can be done with the sudden appearance of tunnels like this; it seems like the one option that's not on the table is avoiding them entirely. Following that light down here today will lead you to find someone sitting on the edge of the commuter platform, above the tracks; he's dressed in what looks like black leather and from the look of it, you've come across him while he's checking his guns.
...His several guns. He's verifying that his handgun is loaded to his liking whenever you approach, but he's also got a large shotgun strapped to his back and what looks like an automatic pistol lying just to his side, well within his reach. And in case projectile weapons aren't going to get the job done today, he's got a good-sized combat knife sheathed on him as well, because why the fuck wouldn't he.
Whatever's going on with him, Wesker appears to be preparing for war, or at least some kind of battle in those tunnels; whether you're meeting up with him for pre-arranged exploration or you're just stumbling down here today and deciding that the guy who's armed to the teeth might be a good idea to take along (hey, maybe he knows what he's doing, maybe he's been down here before), feel free to approach him and figure out a game plan. After all, he's not opposed to moving in numbers, and maybe you'll get an adventure out of it.]
[B. TRAIN CARS - PART I]
[Granted, if you find him later, he's going to be taking his sweet time looking through those train cars; Wesker has always been odd about what's socially acceptable and what isn't, but it seems he's having literally no qualms whatsoever about simply raiding a bunch of currently-nonexistent people's stuff. In the passenger car and sleeper cars both, he'll be going through personal items – small journals that either have nothing in them or don't seem to be important and are quickly discarded, newspapers being checked for dates and events, clothing being laid out so he can get a better look at all of it...
...He seems to be looking for something in particular, though it's difficult to say what, exactly; either way, he's a weirdo on a mission going through a bunch of stuff that isn't his, just in front of God and everyone, and he's having...well, saying he's having a great time is an overstatement, but he's at least having an acceptable time. Sure.]
[C. TRAIN CARS – PART II]
[The fourth car will catch his attention eventually, once he's done invading the previous passengers' privacy; his handgun is drawn when he enters, though he'll put it up once it seems evident that there isn't a threat in here. The instruments hold his interest for a short while; there's an upright piano in here, and he can be found standing at it just kind of idly plinking the keys for a while. The sort of thing that indicates that maybe he knew how to play at one point, but hell if he really does anymore.
...He'll likely be in here until those doors slam closed behind him and anyone else who happens to be here with him; basically, let's see where things go in here and then you can get one of his memories on that screen – or one of your character's, if you'd prefer! I'm easy, come hit me with whatever. Or just deal with his shit piano-playing, that's also cool.]
[D. TRAIN CARS – PART "THIS IS STILL BETTER THAN THE ECLIPTIC EXPRESS"]
[...Okay, you know what, he's willing to deal with things like rats and vines and disembodied eyes and train cars with minds of their own, but he is not particularly here for the train car with a mind of its own. He'd been going to see what's inside it like your average Resident Evil person with absolutely no sense of boundaries when the thing had decided that it was a great time to be alive, and likewise a great time to, you know, develop approximations of eyes and limbs and shit.
Wonderful.
So today we have a man with an assault shotgun, absolutely no sense of self-preservation and not a single fuck to give, standing his ground and facing down a train like he's daring it to come at him. After a moment he unloads a well-placed shot into whatever the hell this thing has passing for a face; the gun has an alarming amount of stopping power on it but seeing as this thing is, in fact, a train, he's probably just pissing it off.
You might want to. Assist? Make him move? Tell him to something that isn't shoot a train. Um.]
[E. CENTRAL STATION]
[A literal light at the end of the tunnel, how...tacky? It seems kind of tacky. But you know what, it actually gets Wesker to lower his weaponry a bit, and after a while he's more than content to start looking around; the travel guides will get his attention before too long, and some of them seem more relevant than the others.
Welcome to Africa. Welcome to Brazil.
Welcome to the Arklay Mountains.
It's that last one that catches his attention fully; he picks it up immediately, paging through it for a moment before the whole thing begins to seem too surreal for his liking. He...knows this place, despite having never seen it in person – the dense forests, the estate that houses the large research compound and executive training facility (it even states that it was once run by A. Wesker and W. Birkin), the grand mansion nearby that's buried among the trees...
He's gone strange and very still; it's obvious that he doesn't know how to react and as such he quite simply isn't. He'd never had an attachment to these places in his memories; they were just a means to an end to him, then. But now...
He'll be here for a while.]
[F. WILDCARD]
[Have something else you want to do? Feel free to PM me or grab me on plurk at
InstantEternity, and I'll see what we can do! Either that or just sling a prompt at me and I'll roll with it, I'm flexible. o/ ]
WHERE: Subway tunnels
WHEN: Sometime in January
WHAT: January event catch-all! Featuring going through luggage from the 1950s, playing piano kind of badly, memory-sharing, fighting a train, having a mild existential crisis, and otherwise exploring the subway tunnels with a bunch of guns. If there is something you want to do in these tunnels, we can come do it in these tunnels.
WARNINGS: None for the log itself? If things come up in the entertainment car, memory-wise, I'll put warnings on the individual threads, though.
[A. ENTRANCE]
[You know, there are a lot of things that can be done with the sudden appearance of tunnels like this; it seems like the one option that's not on the table is avoiding them entirely. Following that light down here today will lead you to find someone sitting on the edge of the commuter platform, above the tracks; he's dressed in what looks like black leather and from the look of it, you've come across him while he's checking his guns.
...His several guns. He's verifying that his handgun is loaded to his liking whenever you approach, but he's also got a large shotgun strapped to his back and what looks like an automatic pistol lying just to his side, well within his reach. And in case projectile weapons aren't going to get the job done today, he's got a good-sized combat knife sheathed on him as well, because why the fuck wouldn't he.
Whatever's going on with him, Wesker appears to be preparing for war, or at least some kind of battle in those tunnels; whether you're meeting up with him for pre-arranged exploration or you're just stumbling down here today and deciding that the guy who's armed to the teeth might be a good idea to take along (hey, maybe he knows what he's doing, maybe he's been down here before), feel free to approach him and figure out a game plan. After all, he's not opposed to moving in numbers, and maybe you'll get an adventure out of it.]
[B. TRAIN CARS - PART I]
[Granted, if you find him later, he's going to be taking his sweet time looking through those train cars; Wesker has always been odd about what's socially acceptable and what isn't, but it seems he's having literally no qualms whatsoever about simply raiding a bunch of currently-nonexistent people's stuff. In the passenger car and sleeper cars both, he'll be going through personal items – small journals that either have nothing in them or don't seem to be important and are quickly discarded, newspapers being checked for dates and events, clothing being laid out so he can get a better look at all of it...
...He seems to be looking for something in particular, though it's difficult to say what, exactly; either way, he's a weirdo on a mission going through a bunch of stuff that isn't his, just in front of God and everyone, and he's having...well, saying he's having a great time is an overstatement, but he's at least having an acceptable time. Sure.]
[C. TRAIN CARS – PART II]
[The fourth car will catch his attention eventually, once he's done invading the previous passengers' privacy; his handgun is drawn when he enters, though he'll put it up once it seems evident that there isn't a threat in here. The instruments hold his interest for a short while; there's an upright piano in here, and he can be found standing at it just kind of idly plinking the keys for a while. The sort of thing that indicates that maybe he knew how to play at one point, but hell if he really does anymore.
...He'll likely be in here until those doors slam closed behind him and anyone else who happens to be here with him; basically, let's see where things go in here and then you can get one of his memories on that screen – or one of your character's, if you'd prefer! I'm easy, come hit me with whatever. Or just deal with his shit piano-playing, that's also cool.]
[D. TRAIN CARS – PART "THIS IS STILL BETTER THAN THE ECLIPTIC EXPRESS"]
[...Okay, you know what, he's willing to deal with things like rats and vines and disembodied eyes and train cars with minds of their own, but he is not particularly here for the train car with a mind of its own. He'd been going to see what's inside it like your average Resident Evil person with absolutely no sense of boundaries when the thing had decided that it was a great time to be alive, and likewise a great time to, you know, develop approximations of eyes and limbs and shit.
Wonderful.
So today we have a man with an assault shotgun, absolutely no sense of self-preservation and not a single fuck to give, standing his ground and facing down a train like he's daring it to come at him. After a moment he unloads a well-placed shot into whatever the hell this thing has passing for a face; the gun has an alarming amount of stopping power on it but seeing as this thing is, in fact, a train, he's probably just pissing it off.
You might want to. Assist? Make him move? Tell him to something that isn't shoot a train. Um.]
[E. CENTRAL STATION]
[A literal light at the end of the tunnel, how...tacky? It seems kind of tacky. But you know what, it actually gets Wesker to lower his weaponry a bit, and after a while he's more than content to start looking around; the travel guides will get his attention before too long, and some of them seem more relevant than the others.
Welcome to Africa. Welcome to Brazil.
Welcome to the Arklay Mountains.
It's that last one that catches his attention fully; he picks it up immediately, paging through it for a moment before the whole thing begins to seem too surreal for his liking. He...knows this place, despite having never seen it in person – the dense forests, the estate that houses the large research compound and executive training facility (it even states that it was once run by A. Wesker and W. Birkin), the grand mansion nearby that's buried among the trees...
He's gone strange and very still; it's obvious that he doesn't know how to react and as such he quite simply isn't. He'd never had an attachment to these places in his memories; they were just a means to an end to him, then. But now...
He'll be here for a while.]
[F. WILDCARD]
[Have something else you want to do? Feel free to PM me or grab me on plurk at
no subject
[Jaeger shrugs a bit at that but the question gets him to smile.]
Yes, I'll be fine! It wasn't as bad as it could have been!
no subject
Tell me if it starts bothering you.
no subject
[He does complain to you a lot, after all.]
no subject
That's true.
[...Wow.
I mean, in his defense the one time he cut you, you tried really hard to be stoic; you also failed miserably at being stoic. But still.]
no subject
You didn't need to say it...!
[yeah okay listen he tried!!]
no subject
[...he is probably never going to understand this.]
no subject
[SIGH. He knows you're not going to get it...]
Oh well, at least we made it out of there unscathed!
no subject
I appreciate you deciding to indulge me for a while.
no subject
Well, I do like to fight, you know! I just prefer to fight battles I'm sure I can win!
no subject
[He shrugs a bit.]
Some of my favorites back then were against a man I trained myself. He was the best on the force, the one I had the most faith in. I always liked meeting him again, after things changed, because that generally meant that something unpredictable was going to happen.
[He sounds almost fond of it, though, in a way he usually doesn't when it comes to talking about his memories; he likes these sorts, apparently.]
no subject
I don't know what I preferred. The one time I was fighting, I wasn't putting much effort into it.
[Despite fighting against four perfectly capable people...]
But I suppose it's good you had something like that to look forward to.
no subject
Well, when it came to fighting Chris, I think it also had to do with proving that I was better than he was. I liked the challenge of it, of course, but there was always a sense of competition there as well. Not jealousy, just rivalry. I enjoyed it about as much as I supposedly hated him.
[...]
A lot of the things I remember involve fighting someone. Chris and varying people connected to him - sometimes it's some woman I don't really know that's with him, once it was his younger sister. Sometimes it's Sergei or his 'brothers', sometimes various mutated things that I don't really have much context for. I think I thrived off it, in a way; after receiving these sorts of memories for so long, I think I can understand why.
no subject
...So he won't think about it.]
It certainly sounds like you led a very interesting life. I can't say I'd appreciate fighting that much.
no subject
I didn't have control over much in my life back then. I did what I was told, largely; wherever I was sent, I'd go. Everything was according to the will of someone else, if that old man was to be believed.
But fighting was something that was my own. It was about my power, not anyone else's, and it was something I did because I chose to. If the outcome was unpredictable, then all the better.
[...Is it weird, talking about it like this? He suspects that it might be strange, but it isn't anything he particularly sees a need to stop doing, either. He's...kind of had a long time to think about all of this, after all, and he likes the understanding that comes with it; if there's any bleedover happening, then he doesn't seem terribly aware of it, at least not in the way he's discussing it.]
no subject
It sounds difficult, living like that. Using fighting as an outlet like that... Well, I can see why you'd enjoy it so much.
no subject
[The fact that it all felt like his decisions are probably why he was so fucking angry about it after the fact.]
no subject
[Well, that makes it so much worse.]
no subject
[And that's...immediate, in a way he doesn't really like.]
no subject
[Is it obvious he doesn't get it? Because he doesn't get it.]
no subject
[...]
...It hardly matters now. We should keep moving, shouldn't we?
no subject
I think I understand.
[It must be difficult to talk about it, even if it was a lifetime ago...]
But yes, let's keep going. If it's something you want to talk about at some point, I'll listen, of course.
no subject
[...He knows Jaeger hates that answer, but it is what it is.
He pushes himself away from the wall at that; come on, let's go. ...Preferably in the direction away from the rabid train car.]
no subject
Well, that's true, but...
[But he doesn't really have a response, so with a sigh he'll follow Wesker.]
no subject
What is it...?
no subject
I suppose I just don't like that answer. I understand that it is a necessity, but... I don't know. That answer just doesn't sit well with me.
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