Albert Wesker (
manufactured) wrote in
recolle2018-01-14 02:54 pm
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Entry tags:
[OPEN] There is an exit here
WHO: Albert Wesker, whomever else decides to join him (presumably you!)
WHERE: Subway tunnels
WHEN: Sometime in January
WHAT: January event catch-all! Featuring going through luggage from the 1950s, playing piano kind of badly, memory-sharing, fighting a train, having a mild existential crisis, and otherwise exploring the subway tunnels with a bunch of guns. If there is something you want to do in these tunnels, we can come do it in these tunnels.
WARNINGS: None for the log itself? If things come up in the entertainment car, memory-wise, I'll put warnings on the individual threads, though.
[A. ENTRANCE]
[You know, there are a lot of things that can be done with the sudden appearance of tunnels like this; it seems like the one option that's not on the table is avoiding them entirely. Following that light down here today will lead you to find someone sitting on the edge of the commuter platform, above the tracks; he's dressed in what looks like black leather and from the look of it, you've come across him while he's checking his guns.
...His several guns. He's verifying that his handgun is loaded to his liking whenever you approach, but he's also got a large shotgun strapped to his back and what looks like an automatic pistol lying just to his side, well within his reach. And in case projectile weapons aren't going to get the job done today, he's got a good-sized combat knife sheathed on him as well, because why the fuck wouldn't he.
Whatever's going on with him, Wesker appears to be preparing for war, or at least some kind of battle in those tunnels; whether you're meeting up with him for pre-arranged exploration or you're just stumbling down here today and deciding that the guy who's armed to the teeth might be a good idea to take along (hey, maybe he knows what he's doing, maybe he's been down here before), feel free to approach him and figure out a game plan. After all, he's not opposed to moving in numbers, and maybe you'll get an adventure out of it.]
[B. TRAIN CARS - PART I]
[Granted, if you find him later, he's going to be taking his sweet time looking through those train cars; Wesker has always been odd about what's socially acceptable and what isn't, but it seems he's having literally no qualms whatsoever about simply raiding a bunch of currently-nonexistent people's stuff. In the passenger car and sleeper cars both, he'll be going through personal items – small journals that either have nothing in them or don't seem to be important and are quickly discarded, newspapers being checked for dates and events, clothing being laid out so he can get a better look at all of it...
...He seems to be looking for something in particular, though it's difficult to say what, exactly; either way, he's a weirdo on a mission going through a bunch of stuff that isn't his, just in front of God and everyone, and he's having...well, saying he's having a great time is an overstatement, but he's at least having an acceptable time. Sure.]
[C. TRAIN CARS – PART II]
[The fourth car will catch his attention eventually, once he's done invading the previous passengers' privacy; his handgun is drawn when he enters, though he'll put it up once it seems evident that there isn't a threat in here. The instruments hold his interest for a short while; there's an upright piano in here, and he can be found standing at it just kind of idly plinking the keys for a while. The sort of thing that indicates that maybe he knew how to play at one point, but hell if he really does anymore.
...He'll likely be in here until those doors slam closed behind him and anyone else who happens to be here with him; basically, let's see where things go in here and then you can get one of his memories on that screen – or one of your character's, if you'd prefer! I'm easy, come hit me with whatever. Or just deal with his shit piano-playing, that's also cool.]
[D. TRAIN CARS – PART "THIS IS STILL BETTER THAN THE ECLIPTIC EXPRESS"]
[...Okay, you know what, he's willing to deal with things like rats and vines and disembodied eyes and train cars with minds of their own, but he is not particularly here for the train car with a mind of its own. He'd been going to see what's inside it like your average Resident Evil person with absolutely no sense of boundaries when the thing had decided that it was a great time to be alive, and likewise a great time to, you know, develop approximations of eyes and limbs and shit.
Wonderful.
So today we have a man with an assault shotgun, absolutely no sense of self-preservation and not a single fuck to give, standing his ground and facing down a train like he's daring it to come at him. After a moment he unloads a well-placed shot into whatever the hell this thing has passing for a face; the gun has an alarming amount of stopping power on it but seeing as this thing is, in fact, a train, he's probably just pissing it off.
You might want to. Assist? Make him move? Tell him to something that isn't shoot a train. Um.]
[E. CENTRAL STATION]
[A literal light at the end of the tunnel, how...tacky? It seems kind of tacky. But you know what, it actually gets Wesker to lower his weaponry a bit, and after a while he's more than content to start looking around; the travel guides will get his attention before too long, and some of them seem more relevant than the others.
Welcome to Africa. Welcome to Brazil.
Welcome to the Arklay Mountains.
It's that last one that catches his attention fully; he picks it up immediately, paging through it for a moment before the whole thing begins to seem too surreal for his liking. He...knows this place, despite having never seen it in person – the dense forests, the estate that houses the large research compound and executive training facility (it even states that it was once run by A. Wesker and W. Birkin), the grand mansion nearby that's buried among the trees...
He's gone strange and very still; it's obvious that he doesn't know how to react and as such he quite simply isn't. He'd never had an attachment to these places in his memories; they were just a means to an end to him, then. But now...
He'll be here for a while.]
[F. WILDCARD]
[Have something else you want to do? Feel free to PM me or grab me on plurk at
InstantEternity, and I'll see what we can do! Either that or just sling a prompt at me and I'll roll with it, I'm flexible. o/ ]
WHERE: Subway tunnels
WHEN: Sometime in January
WHAT: January event catch-all! Featuring going through luggage from the 1950s, playing piano kind of badly, memory-sharing, fighting a train, having a mild existential crisis, and otherwise exploring the subway tunnels with a bunch of guns. If there is something you want to do in these tunnels, we can come do it in these tunnels.
WARNINGS: None for the log itself? If things come up in the entertainment car, memory-wise, I'll put warnings on the individual threads, though.
[A. ENTRANCE]
[You know, there are a lot of things that can be done with the sudden appearance of tunnels like this; it seems like the one option that's not on the table is avoiding them entirely. Following that light down here today will lead you to find someone sitting on the edge of the commuter platform, above the tracks; he's dressed in what looks like black leather and from the look of it, you've come across him while he's checking his guns.
...His several guns. He's verifying that his handgun is loaded to his liking whenever you approach, but he's also got a large shotgun strapped to his back and what looks like an automatic pistol lying just to his side, well within his reach. And in case projectile weapons aren't going to get the job done today, he's got a good-sized combat knife sheathed on him as well, because why the fuck wouldn't he.
Whatever's going on with him, Wesker appears to be preparing for war, or at least some kind of battle in those tunnels; whether you're meeting up with him for pre-arranged exploration or you're just stumbling down here today and deciding that the guy who's armed to the teeth might be a good idea to take along (hey, maybe he knows what he's doing, maybe he's been down here before), feel free to approach him and figure out a game plan. After all, he's not opposed to moving in numbers, and maybe you'll get an adventure out of it.]
[B. TRAIN CARS - PART I]
[Granted, if you find him later, he's going to be taking his sweet time looking through those train cars; Wesker has always been odd about what's socially acceptable and what isn't, but it seems he's having literally no qualms whatsoever about simply raiding a bunch of currently-nonexistent people's stuff. In the passenger car and sleeper cars both, he'll be going through personal items – small journals that either have nothing in them or don't seem to be important and are quickly discarded, newspapers being checked for dates and events, clothing being laid out so he can get a better look at all of it...
...He seems to be looking for something in particular, though it's difficult to say what, exactly; either way, he's a weirdo on a mission going through a bunch of stuff that isn't his, just in front of God and everyone, and he's having...well, saying he's having a great time is an overstatement, but he's at least having an acceptable time. Sure.]
[C. TRAIN CARS – PART II]
[The fourth car will catch his attention eventually, once he's done invading the previous passengers' privacy; his handgun is drawn when he enters, though he'll put it up once it seems evident that there isn't a threat in here. The instruments hold his interest for a short while; there's an upright piano in here, and he can be found standing at it just kind of idly plinking the keys for a while. The sort of thing that indicates that maybe he knew how to play at one point, but hell if he really does anymore.
...He'll likely be in here until those doors slam closed behind him and anyone else who happens to be here with him; basically, let's see where things go in here and then you can get one of his memories on that screen – or one of your character's, if you'd prefer! I'm easy, come hit me with whatever. Or just deal with his shit piano-playing, that's also cool.]
[D. TRAIN CARS – PART "THIS IS STILL BETTER THAN THE ECLIPTIC EXPRESS"]
[...Okay, you know what, he's willing to deal with things like rats and vines and disembodied eyes and train cars with minds of their own, but he is not particularly here for the train car with a mind of its own. He'd been going to see what's inside it like your average Resident Evil person with absolutely no sense of boundaries when the thing had decided that it was a great time to be alive, and likewise a great time to, you know, develop approximations of eyes and limbs and shit.
Wonderful.
So today we have a man with an assault shotgun, absolutely no sense of self-preservation and not a single fuck to give, standing his ground and facing down a train like he's daring it to come at him. After a moment he unloads a well-placed shot into whatever the hell this thing has passing for a face; the gun has an alarming amount of stopping power on it but seeing as this thing is, in fact, a train, he's probably just pissing it off.
You might want to. Assist? Make him move? Tell him to something that isn't shoot a train. Um.]
[E. CENTRAL STATION]
[A literal light at the end of the tunnel, how...tacky? It seems kind of tacky. But you know what, it actually gets Wesker to lower his weaponry a bit, and after a while he's more than content to start looking around; the travel guides will get his attention before too long, and some of them seem more relevant than the others.
Welcome to Africa. Welcome to Brazil.
Welcome to the Arklay Mountains.
It's that last one that catches his attention fully; he picks it up immediately, paging through it for a moment before the whole thing begins to seem too surreal for his liking. He...knows this place, despite having never seen it in person – the dense forests, the estate that houses the large research compound and executive training facility (it even states that it was once run by A. Wesker and W. Birkin), the grand mansion nearby that's buried among the trees...
He's gone strange and very still; it's obvious that he doesn't know how to react and as such he quite simply isn't. He'd never had an attachment to these places in his memories; they were just a means to an end to him, then. But now...
He'll be here for a while.]
[F. WILDCARD]
[Have something else you want to do? Feel free to PM me or grab me on plurk at
d
Come on, it isn't a good idea to fight this thing!
[He's got his briefcase with him of course, but going at a pissed off train with a scythe is somehow not his idea of a good time.]
no subject
And where are you suggesting we go?
no subject
[Jaeger transforms his weapon anyway though, because he's pretty sure that there's no way Wesker is going to run.]
no subject
And the most exasperated look at you.]
Tunnels are enclosed, there's nowhere to- ...are you hoping it will simply get bored?
[You know, it's probably impressive that he's managing to get this across even with his sunglasses on? ...Why the fuck does he have his sunglasses on, it's dark down here.]
no subject
Maybe it will! There's only one way to find out, ja?
no subject
You think you can outrun a train.
[It's half-question, half-strongly doubting, but it's out there.]
no subject
[He sighs as well and switches from scythe to rifle.]
I'll do what I can to help, but I can't guarantee I'll be able to do much against something like this.
[He's never used the rifle before, but it should have some stopping power against something like this, unlike the crossbow.]
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E
This place sucks major dick, let me tell you.
[He says this to no one in particular, more to himself than anything else. Behind him a small little green creature follows him attached to what appears to be one of those little kid leashes. Maybe he was talking to it.
He doesn't notice the guy standing there looking at brochures right away but when he does he coughs a little.] Oh, hey. Sorry. Thought I was the only one down here. Find anything interesting, man?
no subject
The voice does get his attention, though it's really just to glance up once he hears the words, verify who's saying them, and then go back to what he was doing; once he's properly addressed, though, it's not like he's going to ignore the guy or anything.]
Nothing quite as exciting as whatever's still in those tunnels, thankfully enough.
no subject
[He's done with savage rats, thanks.
He wanders over to start looking around at things around the station himself, making a few mental notes to share with Olivia later. He glances at all the reading material and flips through some of them himself before he glances at what the man is looking at.]
Arklay Mountains? Where's that? Can't be in the area, I've never heard of it.
no subject
[He tips his head a bit; it sort of irks him, not having an exact location - not like it matters, it's a goddamn mountain range that doesn't exist, to his knowledge...]
It's apparently in close proximity to somewhere called Raccoon City; I used to live in the area, according to my memories.
no subject
Ahh... More memory-bound places, huh? You too?
[Seems like Zack isn't the only one remembering places that aren't supposed to exist.]
Any significance for you, if you don't mind me asking?
no subject
...I lived there for a while. It's the first place I have any strong memories of, as far as my past life goes - I was a teenager when I arrived.
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C
[ Excuse him for wandering in here while you play, curiosity piqued by the sounds (he wouldn’t call that music) drifting through from the train car. Jack’s just been wandering, waiting to see where this train will go. So far, it’s a whole lot of nothing. Nothing except questionable piano skills, apparently. ]
Keep that up, and you’ll be playing Carnegie Hall in no time.
no subject
Oh, yes. Looking to quit my day job any day now.
no subject
Sure. All you need is a good gig and-
[ The door slams shut behind him with a loud clang and Jack nearly jumps out of his skin. With a muttered question, he goes to check on it and see if it’ll open again, but no dice. He frowns down at the doorknob as if daring it to stay locked. ]
Well, looks like you’re got plenty of time to practice before you make it big.
no subject
He'll come over to check the door out, at any rate, just kind of tipping his head at it like he's trying to figure out what to make of it; after a while, though...]
I'd thought this was going a little well today.
no subject
[ Jack shakes his head, exasperated. It’s the first time the subway has run in who even knows how long, but how dare they expect it to work fine? That’s never the way. ]
And they can’t even play a good song for us.
[ After making a face at the muffled song filtering into the car, he decides to just go ahead and check out the records piled in the car. He flashes Albert a wry grin, eyebrows raised. ]
Think we can find something better?
no subject
I think it's worth the attempt, at any rate.
[Anything is better than the current selection, honestly, but you know what, he's here for seeing what they can come up with among the...everything.
He's not expecting anything more modern than the 1950s, honestly, but who knows, this place has been surprising a few times already.]
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B but let's just roll through whatever comes
[ Because she'll help! And... well. She followed him down here, because of course she did? She's not got guns or some cool leather-looking thing which is in no way cool, she's just got on a track suit and she's got some bats and a lot of strength. It's a very pure and simple power.
But...
Uh?????? ]
no subject
[...Do you just...not usually go through people's stuff when you find it abandoned, Elda, it's like you think this is weird or something.]
no subject
She kinda leafed through some of it but then felt awkward. ]
... A-ah? This mostly just looks like personal effects, though.
no subject
[Or there might be something valuable or otherwise useful, but he's trying not to seem like he's totally pragmatic erring on the side of morally bankrupt.]
no subject
... It could, but it's mostly just been items from seventy or so years ago, right? [ She holds up this newspaper clipping from the 50s??? ] Or have you seen some oddities?
[ If there is oddities, she's game. ]
no subject
[I mean, really.]
If it's bothering you in some way, we can move on, you know.
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