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Recollé Mods ([personal profile] recollecters) wrote in [community profile] recolle2017-08-24 05:23 pm

AUGUST EVENT LOG

END EVENT LOG
END EVENT LOG
The city of Recollé.

...yeah. Yeah, it's still sort of a mess...

But the fruits of your labors are ripe, Recollé. Be prepared for the final fight.

I.
You've all worked so hard in these past three weeks to bring back what was lost and patch reality, or to get home. As their final missions close out, the following occurs.

Members of Team Absinthe will find themselves in the Recollé Woods, no longer capable of finding their way to the Bunker but cheerfully updated by Nigel Cavendish on their devices that "Go time is now, it appears! The more you destroy, the more we can bring back. The weapons will last for about twenty-four hours, so use them wisely. Good luck!"

Members of Team Brandywine will find themselves in the RU campus, locked out of their basement. Mr. Baroque updates them that "You've got about a day to help fix this. Try not to die."

Members of Team Cognac will find themselves in the Tribunal Terrace, unable to go as deep into the subways as they could the past few weeks. The NPC updating them as to what's up is Ronnie, who is about as helpful as Mr. Baroque with: "The clock is ticking down. Do try to stay on your toes...you may wish to rendezvous with the others."

Members of Team Daiquiri will find themselves in Tisse, locked out of the Retrospec building. Their update comes from Joanne Wiseman, who says "Aunt Marge just pulled the plug! Those weapons will last twenty-four hours, and we were able to snag the others - but, you're going to have to give us enough leeway here to fix things! It's just like the twists you've done before - destroy the focal points and we can snap things back. Thank you so much for everything, good luck!"

Members of Team Ethanol will find themselves in the Tribunal Terrace, unable to enter the crypts. For them comes a message from Wendy Guo. "Time to hit it. Your weapons are going to last about a day; can't force the protocol longer than that. I'm going to meet up with the others now, try to get shit stable as you do your side. We're probably not gonna see one another again for a while, so...it's been real. Don't die or whatever. Thanks."

Members of Group 3 are intermixed at all locations as they choose, perfectly capable of joining in the battle if they wish. A harried Maurice Fitzwilliam will see fit to update them with "I know this is a little confusing, but if you'd like to help your friends, you may wish to join up with them now - otherwise, I suggest you find a safe house. I'll try to update your phone's gps with a map to the least-impacted areas...Good luck."

Members of Peter Pan crash onto the sandy beach in a large, ornate pirate ship surrounded by a flock of colorful tropical birds and armed with cutlasses and cannonballs. Mechanical sharks cut across the sand menacingly guarding the ship as well. Members of this team may call on the aid of the sharks and birds to help fight while also using the cannonballs to load up and fire.

Members of Snow White appear scattered around the Recollé Woods with a large frog creature in tow and the army of a hundred ghosts behind them, wispy in appearance but strong in determination. There are also two large, stone lions flanking the party. The ghosts can be captured and released from the thermoses the Snow White members brought them in and will come to their aid to help people around them.

Members of Tarzan announce their arrival with the loud, thunderous roar of a dragon that swoops down from the sky, landing directly in the middle of Tisse. Portals rip open around them as several knights in shining armor and equipped with lances flank the creature and the team, ready to spring into battle. Any weaponry the team has picked up along their journey will be available to them and they can direct the knights in battle. In addition, they may use the two raven feathers to call upon the well witch to bail them and others out of trouble with a bit of elemental magic!

And finally, members of Yzma descend upon the rooftop of the highest point at the RU campus in a large, colorful mecha shaped like a panther. By now, the team will know how to pilot the mecha and the weapons attached to it. They will be able to split up and regroup as they please. As it lands, the creature pauses with all eleven members inside and tilts its head back, a feminine, almost regal voice making an announcement for all to hear.

"Champions! Band together and stabilize your reality. Find the last twists and slay the rest of the monsters while there's time. We have twenty-four hours to weather the storm and unravel everything. You can bring back what was lost...but only if you hurry! Now go!"

Together, every member of the city must work together to patch the leaks in their reality; no team is locked to any one location, regardless of where they start out. While certain teams have domain over certain summons and items, they may be used to help anyone they come across. The monsters that appears last month reappear with a vengeance but this time they've brought some friends. Multiple slime creatures can be found in all districts and as citizens of the city defeat them and other monsters, they will notice little by little that the city starts to restore itself in a whirlwind of fixes. Buildings begin to uncrumble, shattered glass reforms into window panes, and with every defeat of the slimes, a new stand will pop up. Some of these stands will also pop up simply by exploring the lesser traffic'd areas of the city such as the underground subway, the woods, and the empty buildings scattered around the city. Smashing these buttons will turn the portalizers on, suck up the debris of the monsters and close another twist. As soon as all the twists in an area are closed, the district will snap back to "normal" and all characters will find themselves warped to the beach.

Down at the beach the mouth of the ocean rises up out of the sand, spitting acid and trying to absorb whatever it can. Much like the other monsters, the more it's destroyed the less effective it becomes, whittling itself further and further down as it begins to pull inward on itself. Do what you can to take it out and prevent it from taking the ocean ever again.

Everyone is now back in Recollé, and several groups have new weapons and companions to help them fight. Stick together, reunite with your loved ones and hold down the fort. Your Technical Team is on the job to fix everything.

Hi guys, welcome to the August plot wrap-up! This log is a free-for-all to let everyone get involved, reunite with their CR, and help stabilize the city for now! This will only run from 9pm EST 8/24 to 9pm EST 8/25. At which time, we will then post a Retrospec post ICly tying up the loose ends, and characters may do as they wish with the aftermath.

Also at this time, everyone has regained network access and your characters will receive their stockpile of texts sent to each other and they can connect with each other.

Tomorrow, we will also do our feedback post for this event and an open discussion with the playerbase.

Thank you guys so much for your participation! Characters who clocked 30 comments over the course of this event are eligible for a freebie memory! For members of team 3, we will allow these thirty comments to come from this log as well. We look forward to seeing you on the flipside, and congratulations on a job well done.

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