Upon awakening, team members will notice that the monsters have disappeared and they are no longer in the city of Recollé. In fact, the city doesn't appear to be in sight at all and any attempts of contact via cell phone or Retrospec will be met with multiple error messages.
However, they will find that they've woken up in a luxurious suite, bright lights highlighting the beautiful decorations and allowing plenty of room for all. Before questions can be asked, a loud, monotonous voice crackles through a PA system.
Doors and windows armed. Motion on.
The door to the suite will open revealing the rest of the ship, though it isn't nearly as luxurious. In fact, it looks as though the ship fell under attack. The walls are burned and waterlogged in several places, furniture upended and items strewn about from passengers long gone. What can be found is wreckage among the beauty of the ship and items one would take on vacation now lost forever.
Feel free to explore, of course. There's the sound of an orchestra playing from somewhere on one of the decks, and rooms such as the dining hall, the activities hall, several guest rooms, and a VIP lounge can be found with a little navigation. The stairways seem to be in perfectly functional condition, though a step or two may be weak to support party members. Should anyone venture up high enough, they will find that the door leading to the highest deck is blocked. In addition, the windows appear too dark to see out to your surroundings, but maybe a harder look is required. There's plenty of time to look, isn't there?
Engines failed. Back-up generator required.
Maybe not. It seems as though everyone will have to work together to explore the massive, seven deck ship and locate this generator to power it on. But what did it mean by "doors and windows armed…?" And where's the sound of rushing water coming from anyway?
PRIMARY OBJECTIVE: Locate the generator room and unlock it. SECONDARY OBJECTIVE: Submit + complete five room explorations.
The primary objective is required to "win" the week one objective! Completing the secondary objective is optional and may allow team members to gain extra tools/items for next week's objective. Threads which progress toward either objective should be reported to this toplevel. Your primary objective cannot be completed solo, and will require you to work as a team!
For this week's secondary objective, please comment here with room exploration threads so that the moderators may provide you with information and clear the thread!
At least 9 of 12 team members must participate to pass. You must also solve the objective; be sure to communicate with your teammates and please let the moderators know of any drastic player action; rooms and windows are currently locked and to open it you must alert the moderators in the appropriate top-level here!
WEEK ONE OBJECTIVE
However, they will find that they've woken up in a luxurious suite, bright lights highlighting the beautiful decorations and allowing plenty of room for all. Before questions can be asked, a loud, monotonous voice crackles through a PA system.
The door to the suite will open revealing the rest of the ship, though it isn't nearly as luxurious. In fact, it looks as though the ship fell under attack. The walls are burned and waterlogged in several places, furniture upended and items strewn about from passengers long gone. What can be found is wreckage among the beauty of the ship and items one would take on vacation now lost forever.
Feel free to explore, of course. There's the sound of an orchestra playing from somewhere on one of the decks, and rooms such as the dining hall, the activities hall, several guest rooms, and a VIP lounge can be found with a little navigation. The stairways seem to be in perfectly functional condition, though a step or two may be weak to support party members. Should anyone venture up high enough, they will find that the door leading to the highest deck is blocked. In addition, the windows appear too dark to see out to your surroundings, but maybe a harder look is required. There's plenty of time to look, isn't there?
Maybe not. It seems as though everyone will have to work together to explore the massive, seven deck ship and locate this generator to power it on. But what did it mean by "doors and windows armed…?" And where's the sound of rushing water coming from anyway?
PRIMARY OBJECTIVE: Locate the generator room and unlock it.
SECONDARY OBJECTIVE: Submit + complete five room explorations.
The primary objective is required to "win" the week one objective! Completing the secondary objective is optional and may allow team members to gain extra tools/items for next week's objective. Threads which progress toward either objective should be reported to this toplevel. Your primary objective cannot be completed solo, and will require you to work as a team!
For this week's secondary objective, please comment here with room exploration threads so that the moderators may provide you with information and clear the thread!
At least 9 of 12 team members must participate to pass. You must also solve the objective; be sure to communicate with your teammates and please let the moderators know of any drastic player action; rooms and windows are currently locked and to open it you must alert the moderators in the appropriate top-level here!