recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] recolle2019-03-07 05:41 pm

March 2019 Event Log

EVENT
CONTENT WARNINGS:
Some mild animal violence (Prompt 2), grotesque monsters (Prompt 3), rabid animals (Prompt 4)
Prologue.
The liaison has made plenty of preparations and stability measures to ensure that those traveling onward will be safe. With about a week to pack and prepare, users will find that there's a stroke of luck as they begin hunting and gathering. There isn't a shortage of supplies, and anything they could think of they may possibly need for their missions outside of the city will appear right within reach.

As promised, it's the morning of the seventh that a map appears on the Retrospec app. The first map depicts the city itself and shows a starred point at the Recollé Zoo and Aquarium. There are two more points at the Atrium and at the Recollé Art Museum, though these are marked with question marks. Not long after, a new text will come through.

Portal should be good to go. Same with the map. If you can make it back to the portal while you're down there you'll transport right back to where you left. I'll see about opening a second one, but the map only goes so far. You're going to have to explore a bit to fill in the rest. We're looking at an abandoned research camp by the ocean. We're also looking for a factory in the mountains, so keep your eyes peeled. You're diving right into what was his territory, so hard to say what traps and monsters are down there. Stay sharp.

Rescue ops, buses will go out periodically. Don't worry, they'll be driving themselves. Head into the region, sweep the area, make sure ALL citizens are out. There should be about 500 of them left by my count.

Oh and…I don't know what's going on in town but might be worth looking into, too. Let me know your findings.

I'll be in touch.


Pick your poison, Retrospecters. There's a lot of things going on suddenly.
I.
Several of you may be brave enough to dive right through the portal pinpointed at the zoo, a silver door that gleams against the brickstone building leading into the facility. It doesn't seem to catch the attention of the average citizen, but it's easily recognizable to those who have prepared themselves in the previous months. This time, however, instead of opening the door and falling down through endless darkness, citizens who venture onward will find themselves on a slippery slope leading down a sharp, icy winding path right. The journey itself takes about ten minutes, and the longer you slide the more you'll find other ice banisters to jump and dodge over. You may find others sliding along with you and you'll have to work together to break apart large chunks of frosted debris before you crash right into it. Keep your senses sharp and your reflexes sharper.

Despite the hairpin turns and the slick ride all the way down, all users will eventually find themselves in the sixth layer and landing in a large pile of snow. The map on your device lights up revealing three different paths. The first path leads straight ahead, the path to the west appears to lead to an ocean and the path to the east leads to the mountains. Looking down, users will find several pairs of footprints leading in these three directions as though they aren't the first to arrive. They'll have to pick for themselves...

For the adventurers who walk the straight and narrow path, the snow become thicker and deeper, making travel difficult to proceed through. The winds pick up and the chill in the air sinks straight down into your bones. It's hard to see anything as you walk, but for those who concentrate on the ground rather than what's ahead they'll come to find that out of the corner of their eye they'll see the shift of the snow.

Closer examination leads users to sense that the snow continues to shift and turn as something lurks beneath it, pushing snow out of the way to try and bury the users walking through. Whatever's out there is determined to head for the east and the west, hunting down whoever chose to wander down those paths. The snow begins to act as quicksand, sucking you in slowly and pulling you under the frosted layers of ice. For those strong enough or clever enough to get through the snow, you'll find what appears to be a crystalized cave that's cracked in the center as hundreds of ice creatures pour out through the opening and dive into the snow to begin their hunt. Their intent is to stop anyone from straying too far toward the east and the west and they'll do anything they can to knock explorers off their feet.

Look out and be attentive! These creatures can be stopped via physical combat, fire, traps and more. And if you're ambitious enough…? Let's see what you can do about that cave. Ready to be the first line of defense? Don't freeze up.
II.
The west-bound path seems less snowy and slippery, allowing for users to travel pretty efficiently. The temperature continues to drop and it appears that while the snow is thinner here the chill is enough to keep the area frozen around it. It almost seems like smooth sailing from there, actually, as travelers approach an arctic expanse of land covered in patches of ice and bordering an ocean. Floating in the center of the ocean on a few ice caps are three different buildings of varying sizes and shapes, drifting aimlessly but never straying too far from the shore. Everything seems peaceful and quiet…

…maybe a little too quiet? The silence is extraordinary and while the area appears clear, you aren't alone. As you look out toward the ocean, a whale breeches the surface and lets out a low, long call. As you stand still, a shadow zips in front one of the houses, immediately engulfing the whale and devouring it before your eyes as it drags the mammal back under the surface. Despite how much you look, the shadows are nowhere to be found. An owl hoots in the distance, and another creature appears before the owl, too, is silenced.

A glance at your map will prove that this is, in fact, where you're destined to go and that this must be the research camp that must be explored and dismantled. Wisps of darkness linger around the buildings but the distinct lack of other signs of life may be worrying. The creatures will appear for those who draw attention to themselves, anything that makes a noise or very fast, sudden movements. Wooden bridges connect these three buildings to the shore and to one another, allowing travelers to cross the ocean and reach them…but do be wary of the wood. It's old and rotted and places of the bridge may snap beneath your feet and sink you straight into the frigid water. Don't scream.

Getting to the buildings can be the easy part for those who take it slow or find alternate means of travel such as digging through the snow and unearthing boats. It's exploring the buildings that will be difficult. Cabinets are bound to creak, floorboards will waver and slip and doors will fall off of the hinges. Sounds will be amplified and draw the attention of the shadow-y creatures, but those who are quick enough to dodge or can sense that they're coming will have enough time to hide. Be quiet; the sound will alert them to your location as they're on the prowl.

Working together, those on the research side of things will find several items including medical journals, charts, and reports by a Dr. James Halliday. Some members of the city may very well recall that name. Vials similar to those found in the hospital under the city of Recollé are frozen in chunks of ice and will have to be whittled out for safe keeping without alerting the creatures that circle the buildings. There are no electronics here, but there's an old radio for communications, clawed to pieces by something or other.

Outside of the buildings one can hear the snarling and braying of animals fighting off the creatures that find them. It's loud enough to serve as a distraction, but don't get too comfortable. If you're loud enough, the creatures will change direction and slither back into the building, tendril-esque limbs wrapping around you to begin trying to pull you apart and drag you under.

You can try to scare them off with a counter-noise or distract them another way…but you better be fast. They won't take no for an answer once they've found their prey.

The research facilities may stay standing, but your mission is to get in and out as quickly and quietly as possible with as many resources as you can. How far will you go?
III.
Maybe you're up for a true rugged adventure instead and head east toward the mountain range that stretches high into a dark, inky sky. These snow-capped peaks are nestled closely together, forcing adventurers to walk on narrow paths and stick together, climb to new ledges and push onward into the heart of the mountain range. There is a high risk of falling the higher you climb. You may wish to anchor yourself just in case.

As you climb higher, it becomes clear that there's a flat surface at the top that's supported by the mountains themselves. A gray, iced over building sits in the center and smoke billows out of the chimneys in little wispy curls. Signs of activity? It's strange to think that perhaps you aren't as alone as you thought.

Don't blink. The ice disappears the closer you get and the doors are wedged open with an abandoned, broken dog sled. Unidentifiable bones and remains of a research party can be found buried in the snow around this space and the longer you stand in one spot the stronger you'll feel the vibrations of the earth beneath you. Off in the distance, a loud rush of snow begins to fall, an avalanche sliding its way downward to somewhere below.

The sound of electric drills and machinery echo inside the factory, and as you enter the building it's hard to pinpoint which direction the sound is coming from. It seems to bounce off of every wall, and though the building is dimly lit navigation is complicated without an additional light source. If you were smart and packed a flashlight or a lantern of some kind, the path before you lights up. The factory walls are covered in a dark red substance, ancient hieroglyphs marked into the surface depicting scenes of ruin. It will take several attempts to find all of the hieroglyphs around the building, but putting them together and comparing notes visitors may realize they tell a story of an equally ancient race that inhabited this planet, taking it for their own to begin creating a new race of genetically enhanced human beings. As more of the pictures are discovered under thick layers of dust and sheets of ice, an increasing sense of paranoia settles in. The light you've obtained begins to flicker just a little, and it's with a sense of dawning dread that you realize you're not alone. This story tells a tale of the city of Recollé, but it isn't finished yet.

The grinding mechanical noises grow louder as the walls shift closer together. The hieroglyphs begin to imprint themselves on the back of your eyelids, on your hands, anywhere you look they seem to follow you to tell the story of elders that have a different plan and a method of hybrid creation.

Whether it's by skill or by luck, if you stay in the factory long enough you'll come across the source of the grinding equipment. In the center of the room is a large structure made of ice and metal, creaking and groaning as cranes and drills continue to put it together. At its full height it rises up several stories, and as your footsteps echo in the factory every single eye opens to fixate on you. Designed to reflect every thought, action and task, this creature will feed upon your paranoia and your identity to reflect itself to your companions and turn you against one another. Negative emotions will be amplified, and the more fear that's felt the harder it will be to break the surface of your thoughts and fight back.

A bit of exploring will reveal there are two smaller forms of this creation as well acting as back-ups to begin processing every bit of who you are to create a new set of data. The room lights up, binary scrolling over the walls and depictions of your life events rapidly flying by.

Another machine to collect data? You know what to do by now. Find a way to help one another focus and work on destroying the machine eye by eye and bit by bit. The whole facility will have to go, but you may wish to clear the area first and ensure you aren't missing bits of the story.

And let's not forget…you'll still have to find your way back down the mountain trails with the avalanches following you. Best of luck.
IV.
For those with a different set of skills in mind, the region of Magatus will need you. The seven hour trip is long and draining, but a new bus leaves every three days to take parties to the area and drop them off. This time, however, the buses won't leave until they're at full capacity.

How lucky.

The northern lights above the region are no longer the beautiful purple-green haze that they were, but rather they begin to flake apart as gray bleeds into the sky. Fish begin to appear in the lake's surface, floating belly-up dead as the water gently ripples below them. The howling of wolves is louder than usual, anguished and worried. The usual resident wolf of the area, Magnus, is nowhere to be seen, however.

The residents of Magatus are hard-pressed to speak to anyone despite having a good trade system set up with the city of Recollé. They'll be more likely to tell visiting citizens to mind their own business or even approach with threats of violence. They will have to be convinced that something is coming and that they must evacuate immediately, though each person is different. Some will come quietly if there's a hint of danger while others will have to see physical proof to fully understand. The little town accounts for several hundreds of people, but not all of them. Some of you will have to brave the mountains here, too, to warn those who live in total isolation.

While many of you may be working on negotiations and helping residents of Magatus pack their belongings and load onto the buses, those who delve further into the mountains should stick together. While the wolves bay and snarl, it's bears, raccoons and deer that residents should look out for. With glowing red eyes and white foam drizzling from their mouths, the bears and raccoons rush for an attack to block anyone from climbing up the mountain ridge to the houses there. Deer charge, antlers down and aimed to gouge anyone who gets too close. It'll take a team of combatants to fight off these monstrous creatures and get to the houses above. Should you earn a scratch or a bite, the wound will quickly turn black and begin to scab over as primal instincts begin to set in. The ability to speak and form cohesive thoughts will begin to lessen the longer the wound goes untreated…but it's a long way back. If you can rescue some of the villagers in the mountains, they will have a vaccination to help, but that's if you can get to them first.

As time goes on and more people begin to evacuate, the rest of the region should begin to realize there's a problem. Help them close their shops, gather their cherished belongings and prepare for a long trip back to the city. They'll need people to help them stay calm in these trying times as the sky continues to fragment and filter out above and snow begins to fall.

But the journey's not over. It's a long way back to the city, and as buses begin to roll out onto the road a snowstorm settles in. Winds whip and roar as the buses shake, and some of you may need to jump in and manually maneuver the vehicles to safety. Road blockages and whiteouts will occur, leaving you to navigate yourself home. Hail will pelt the windows and the roof and the windshield wipers can't clear away the sleet fast enough. But if you can find a way to communicate with one another, you'll stand a better chance following each other on the way home and bringing these people to safety.

But can you work together? Don't hesitate to phone a friend.
INTERLUDE.
But what about the city itself? Never fear, for spring is here! The city has seen the last of its snow and the sun makes its presence known again. New life begins to appear as flowers bloom and birds sing. Creativity is in the air, and as March settles in citizens of all kinds will begin to notice two large domes now encompass the entrance to the Atrium and the Recollé Art Museum.

Shall we see what the fuss is about?
V.
For those of you who choose to head to the art museum, it seems that a new display has opened! "Modern Living" depicts life in the city of Recollé with art pieces and sculptures inspired by buildings and famous figureheads of the city including the police chief, the fire department, and Mayor Mayer. It's a fairly small display but it's the pride of the city for now.

While you're here though, perhaps you should check out the rest of the museum. When was the last time you really took a look at the art on display? Have you ever stopped to appreciate that gorgeous Van Gogh painting or the marble bust of Julius Caesar? With several replicas of the most famous works of art hanging from the walls and on the floor in display cases it's hard not to want to take a closer look.

However, something strange seems to be afoot. Wasn't the Mona Lisa looking the other way? Why did the pair in that copy of American Gothic suddenly switch places? And better yet…why is the Girl with the Pearl Earring standing ten feet to your left just out of her frame? Everywhere you look the art pieces begin to take on a life of their own, crawling their way out of their frames the moment you aren't looking and slipping out of the museum into the city. It's called Modern Living, isn't it? These pieces wish to be on display everywhere and explore life outside of the box and will stop at nothing to get their way. Mythical creatures will soar through the Starry Night as the Persistence of Memory warps the Birth of Venus near Peach Beach. The longer they remain out and about, the more the city begins to change around you as it attempts to adapt to the influx of culture and life.

You may find that you don't want to send these pieces back right away, actually. Some of them are quite talkative and may even befriend some people! Others, however, seem to want to find replacements so they may spend more time outside of the museum, capturing an unwitting suspect to drag back toward their frames and lock them away. That's unfortunate, isn't it?

They say that imitation is the sincerest form of flattery. While the art wishes to imitate you, perhaps it's time for you to imitate the art and convince them just why they're needed back at the museum…and if that doesn't work? Good luck rounding everyone up. You'll have to frame them for their crimes and put them back where they belong.
VI.
Not an art person? Don't sweat it. The Atrium is proud to present the city's Battle of the Bands contest, set for the last weekend in March. Sign-ups are open until the day of the show but the city's hard at work preparing for the big event. New equipment is purchased and tested, the stage is cleaned up and polished, and the lights…

…wait, what happened to the lights? Electricians and employees alike can't seem to figure out why the light source isn't kicking in at the Atrium, and even flipping the breakers doesn't seem to be cutting it. The area's pitch black and the back-up generator seems to be dead. As the date of the contest gets closer, employees grow more desperate and are prone to grabbing anyone off the street to beg for their help.

"Hey, can you help us out? We can't seem to find the problem."

What can you do about it? Maybe nothing, but maybe you're the type who's just curious enough or kind-hearted enough to agree to check things out. As you enter the concert venue, the darkness makes it harder than ever to navigate where you're going. It's dark and still but as you take another step further a high-pitched, scratching sort of noise can be heard from the rafters. Shining a flashlight or your cell phone light up above will reveal a large leathery wing darting out of sight, claws grazing the wood.

That's not good, is it? Gather around, Retrospecters. Looks like you found the problem. It's a high climb up above, and fighting in the dark isn't ideal, but if you're brave enough you can swing yourself up on the catwalk and come face to face with a skeletal bat-like creature. A crackling, electric sound seems to come from the monster itself, and it's only when someone lands the first hit that a bit of light disperses and returns to one of the bulbs in the ceiling. The creature's fast and crafty and will shock anyone that gets to close. It's hard to keep up and the bat's willing to absorb as much of the light as possible. If you can figure out a way to trap it you can bring it down to ground level and go to town. As the light fades from the creature itself it shrinks smaller and smaller until it's the size of a fruit bat, a tiny spark that can be disposed of in its own way. It'll try to fight back and may even shock you again, but at this size it's not so bad.

…too bad there's more than one of them, a total of five lurking around that continually take over once one bat's been defeated. Looks like you've got your work cut out for you, doesn't it? How enlightening.
NOTES.
Welcome to [community profile] recolle's March event log!

You can claim four freebies on this log!
-Players may claim one freebie for a thread confronting an art piece. This must be at least 5 comments from you.
-Players may claim one freebie tackling the electricity problem in the concert hall. This must be at least 5 comments from you.
-Players may claim one freebie for a thread on the second log exploring an area in the Mythos layer of Magatus (prompts 1-3). This must be at least 5 comments from you.
-Players may claim one freebie for helping with the evacuation of Magatus.


Please see the mod reporting thread below to report how your character is doing! Did they take out one of the bats? Have they rescued twenty people from Magatus? Are they infected by one of the animals in the mountains? This is for tracking and also to determine how Magatus is doing by the check-in point (3/17) and will help determine the address of the second Retrospec post.

Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
blondferret: (Default)

[personal profile] blondferret 2019-03-10 01:56 am (UTC)(link)
I.
Derek is having to pick up his feet as he tries to make his way through the keep snow.

"This is ridiculous!"

Give it to Derek to find something to complain about. Pulling out his wand, he has had enough of this.

"Stand back."

Derek points his wand at some of the snow that is in his way.

"REDUCTO!"

The magic blasts some of the snow out of the way, leaving a path of ground for them to walk on.

"There, that's better."

However, out of the corner of his eye, he sees movement.

"What as that?"

IVA
You know, there are just some days that Derek is just not a people person. Really, how hard is it for the residents of Magatus to understand they need to leave or they might die.

Derek goes up to one man on the street.

"Please you need to get on the bus. You have to evacuate. This place isn't safe."

The man looks at Derek and then tells him to bug off. As the man walks away you can hear the man mutter, "Stupid kid doesn't know what he's talking about."

Derek runs a hand through his hair in frustration.

"I wonder if using a cheering charm on these people will make a difference..."

Derek is starting to loose patience with these people.

IVB
Derek ducks as a resident owning a cafe in Magatus, throw one of the chairs at him.

"Will you

PLEAS be reasonable! Something is going to happen to Magatus and you need to leave!

The man glares at Derek and raising another chair above his head.

"I won't leave my business I've worked hard for from the ground up! You can get your stupid ass out of here or I'll make you leave!"

Derek lets out a sigh. What to do?

"Sir if could just thin rationally for a moment..."

Derek doesn't even get to finish his sentence as the man starts to swing the chair at him. Derek ducks out of the way, pulls out his wand and points it at the man.

"Stop! I don't want to hurt you! But if you hurt me, you leave me now choice!"

The man ignores Derek and continues to swing the chair around. Derek barely misses being hit in the head, he could feel the breeze the chair made on his skin.

"Fine then. If that's how you want it!"

Pointing his wand Derek says a spell he didn't think he'd have to use.

"Imperio!"

The man suddenly stops moving and then starts to put the chair down, though it seems like he is struggling against something. Derek isn't moving very much either, as he is trying really hard to concentrate on getting the man to obey his orders he is thinking.

[Put the chair down, pack your bags, and get on the bus!]

armati: (12.)

[personal profile] armati 2019-03-10 05:38 pm (UTC)(link)
[Arthur (his hair now a striking shade of silver as opposed to the auburn in his network profile picture) is mostly here for negotiation purposes.

He's not the most charismatic of people, but at the same time he's capable of listening and he's usually decent at figuring out people's deal and what will get them to listen; whether he utilizes it or not is another matter, but the point is that this place seems to need someone with people skills, even if they're not the greatest in the world.

And then there's whatever is happening here.

He isn't moving to intervene; he'll kind of look over at Derek once the wand comes out, though his gaze returns to the man rather quickly. That's...interesting, and he isn't going to speak out against it any, even if he suspects that he probably should.]


...I don't know what you're doing, but if it gets them to listen then I'm not going to stop you.
blondferret: (disappointed)

[personal profile] blondferret 2019-03-12 02:19 am (UTC)(link)
[Derek takes a glance towards Arthur, then looks back at the man he's put the spell on. That's new. Most people would be speaking up, yelling, or complaining. Derek decides to not push his luck and just stays silent. After mentally fighting he guy for a minute the guy concedes. Though Derek still tell he's fighting it. But the man puts down the chair, and walks into his home. Most likely to go and get a suitcase and fill it with needed necessities.

Derek lowers his wand and looks over at Arthur.
]

You here to help convince people to leave too?

[Unless Arthur show genuine curiosity towards what spell he used, Derek is going to avoid explaining it. What if once this guy finds out he flips. No, Derek doesn't need that. Not when he is still concentrating on the man that is putting up a mental fight in his head.]
armati: (13.)

[personal profile] armati 2019-03-12 08:40 am (UTC)(link)
Yes. I've been able to talk a few of them into it; I would prefer to do this as nonviolently as possible.

[Which is why he's not arguing with the...whatever Derek just did. He has questions, because of course he does, but for the time being - ]

If whatever just happened keeps them from causing harm to themselves or those of us trying to help, I have no argument.
blondferret: (Default)

[personal profile] blondferret 2019-03-13 01:23 am (UTC)(link)
[The man soon comes out of his house, suitcase in hand and heads towards the bus. OK, that is one down. But Derek still needs to keep him under control. He doesn't want him walking off the bus.]

Hopefully no one else is as violent. I don't like using that spell.

[Mainly because it takes so much mental power.]
armati: (42.)

[personal profile] armati 2019-03-13 07:08 am (UTC)(link)
Mind control of some sort, isn't it?

[That's the best guess he has, anyway; he still doesn't sound bothered or like he's judging any aspect of it, it just...is what it is.]
blondferret: (Default)

[personal profile] blondferret 2019-03-19 12:41 am (UTC)(link)
[Derek slightly nods.]

You could say that.

[Derek hopes the next person he talks to doesn't need drastic measures.]
armati: (18.)

[personal profile] armati 2019-03-19 12:44 am (UTC)(link)
[Mm.]

I'm not going to judge for such things. Though I'm sure others are going to be upset if they see something like that.
blondferret: (tired)

[personal profile] blondferret 2019-03-21 01:58 am (UTC)(link)
[Derek's responds, though it's mumbled under his breath a bit.]

I have other spells...

[Like come on Arthur. A wizard has more than one trick.]
flametheif40: http://magiicons.tumblr.com/ (surprised)

Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-12 03:13 am (UTC)(link)
[Al saw Derek's magic at work, carrying a backpack with him that has supplies he bought from Elliot, he is wearing a winter jacket, for all the good it does him. One of his gloves is bigger than the other though.]

Ah! Thanks Derek! Saves me magoi. If it gets too cold I got magic soup with me, along with the magic pepsi blue, it doubles as a bit of a healing potion too.

[Just don't think too hard about where he got the money to pay for said supplies. Al looks toward the direction of the sound and notices the incoming ice creatures]

Something to blow up by the looks of it.

[Al pulls out his knife, with fire consuming the knife, ready to shoot. Then he sees ALOT more incoming]

Ooooh shit...we might need to bring out the big guns on this one.
blondferret: (wand)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-13 01:03 am (UTC)(link)
[Derek is not going to wonder where Al got the money to pay for supplies. Doesn't Al get allowance?

Derek pulls out his wand when he sees the ice creatures. Please, this is going to be easy.

Raising his wand, he waves it, and a stream of fire shoots out, hitting many of the creatures at once.
]

Just concentrate on taking one out at a time. Don't over exert yourself.

flametheif40: http://magiicons.tumblr.com/ (happy laugh)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-13 08:06 am (UTC)(link)
[Despite Al smiling and completely on board for fighting, he is cautious.

They are in enemy territory after all.

So Al transforms his knife into its black variant before he starts to slice into them one or two at a time. Opting to conserve magoi for the time being. Dodging those that attack him with ease since Derek put them on even terrain. His swordplay far faster and fluid then last time they fought together in October.
]

Just don't get shy with the fire and we can take on an army!
blondferret: (serious)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-16 02:08 am (UTC)(link)
[Derek takes out a few more monsters.]

I have to be cautious. I can't let it get out of control and burn you!
flametheif40: http://magiicons.tumblr.com/ (Default)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-16 02:26 am (UTC)(link)
Can't get burned bro, so go crazy!

[Al sees that the horde of monsters still keep coming, and now starts to shoot the occasional burst of flame to give himself some room to work with. But they are hell bent on trying to get him surrounded and make his mobility count for nill.]
Edited 2019-03-16 02:26 (UTC)
blondferret: (serious)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-19 01:50 am (UTC)(link)
Well... I CAN SO SHUSH!

[Derek continues to take out the ice monsters multiple at a time.]
flametheif40: http://magiicons.tumblr.com/ (annoyed)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-19 03:07 am (UTC)(link)
[Al just focuses on taking on more creatures. Then, seeing that he needs to get some space before getting overwhelmed, he stops moving for a moment and screams]

AMON ZEL SIKA!

[A massive blast comes from his knife and sounds like a cannon, the blast is headed in one direction, he is PRETTY sure is away from Derek, he makes the blast wide, instantly disintegrating a great number of monsters into nothing and giving him space to run and slice down a few more in quick succession.]
blondferret: (Default)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-21 01:48 am (UTC)(link)
[Yikes! That flame is big! Derek takes a few steps away from Al, not wanting to get burned. Derek takes out the last few and lowers his wand.]

There. That was the last one.
flametheif40: http://magiicons.tumblr.com/ (happy laugh)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-21 03:15 am (UTC)(link)
[Al is taking deep breaths, looking around in case any more start coming.]

WOO! That went better than when our house was invaded!

HIGH FIVE!

[Al puts his knife away and offers a high five to Derek.

He might notice the glove on that hand, is bigger then on his right hand.
]
blondferret: (disappointed)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-24 01:47 am (UTC)(link)
INVADED?!?!?

[Derek whirls around and looks at Al with a warning stare. What is this you talk about Al? What happened to the family house? Choose your words wisely.]

What are you talking about?
flametheif40: http://magiicons.tumblr.com/ (Really?)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-24 02:05 am (UTC)(link)
When the metal bugs attacked our house and we fought them off together.

Nearly died, and now we fought together again and it's WAY better than last time.

[His voice has gone incredibly flat, seriously dude, celebrate the small things, improvement! He's trying to lift the mood here!]
blondferret: (Default)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-25 01:08 am (UTC)(link)
[Give Derek a moment Al... what are you talking about?]

Wh-when was this?
flametheif40: http://magiicons.tumblr.com/ (serious face)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-25 01:12 am (UTC)(link)
September.
blondferret: (serious)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-25 01:29 am (UTC)(link)
[And then it hits him.]

THAT? When you stupidly used way too much magic and almost killed yourself!
flametheif40: http://magiicons.tumblr.com/ (serious face)

Re: Original recipe or extra crispy?

[personal profile] flametheif40 2019-03-25 01:43 am (UTC)(link)
Yep...and when I discovered the true meaning of freaking Christmas.

[Al, is actually half serious on that. He realized he DID love their family when he risked his life like that for them.

Took a conversation with a demon that nearly killed him, but, hey, he learned he wasn't such an unloving asshole and if he could love, there was hope.
]
blondferret: (tired)

Re: Original recipe or extra crispy?

[personal profile] blondferret 2019-03-26 02:26 am (UTC)(link)
[Derek holds up a hand.]

Nope, no more talk of it. It's just gonna piss me off. Let's just keep going.

[And up the mountain they go!]