recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] recolle2019-03-07 05:41 pm

March 2019 Event Log

EVENT
CONTENT WARNINGS:
Some mild animal violence (Prompt 2), grotesque monsters (Prompt 3), rabid animals (Prompt 4)
Prologue.
The liaison has made plenty of preparations and stability measures to ensure that those traveling onward will be safe. With about a week to pack and prepare, users will find that there's a stroke of luck as they begin hunting and gathering. There isn't a shortage of supplies, and anything they could think of they may possibly need for their missions outside of the city will appear right within reach.

As promised, it's the morning of the seventh that a map appears on the Retrospec app. The first map depicts the city itself and shows a starred point at the Recollé Zoo and Aquarium. There are two more points at the Atrium and at the Recollé Art Museum, though these are marked with question marks. Not long after, a new text will come through.

Portal should be good to go. Same with the map. If you can make it back to the portal while you're down there you'll transport right back to where you left. I'll see about opening a second one, but the map only goes so far. You're going to have to explore a bit to fill in the rest. We're looking at an abandoned research camp by the ocean. We're also looking for a factory in the mountains, so keep your eyes peeled. You're diving right into what was his territory, so hard to say what traps and monsters are down there. Stay sharp.

Rescue ops, buses will go out periodically. Don't worry, they'll be driving themselves. Head into the region, sweep the area, make sure ALL citizens are out. There should be about 500 of them left by my count.

Oh and…I don't know what's going on in town but might be worth looking into, too. Let me know your findings.

I'll be in touch.


Pick your poison, Retrospecters. There's a lot of things going on suddenly.
I.
Several of you may be brave enough to dive right through the portal pinpointed at the zoo, a silver door that gleams against the brickstone building leading into the facility. It doesn't seem to catch the attention of the average citizen, but it's easily recognizable to those who have prepared themselves in the previous months. This time, however, instead of opening the door and falling down through endless darkness, citizens who venture onward will find themselves on a slippery slope leading down a sharp, icy winding path right. The journey itself takes about ten minutes, and the longer you slide the more you'll find other ice banisters to jump and dodge over. You may find others sliding along with you and you'll have to work together to break apart large chunks of frosted debris before you crash right into it. Keep your senses sharp and your reflexes sharper.

Despite the hairpin turns and the slick ride all the way down, all users will eventually find themselves in the sixth layer and landing in a large pile of snow. The map on your device lights up revealing three different paths. The first path leads straight ahead, the path to the west appears to lead to an ocean and the path to the east leads to the mountains. Looking down, users will find several pairs of footprints leading in these three directions as though they aren't the first to arrive. They'll have to pick for themselves...

For the adventurers who walk the straight and narrow path, the snow become thicker and deeper, making travel difficult to proceed through. The winds pick up and the chill in the air sinks straight down into your bones. It's hard to see anything as you walk, but for those who concentrate on the ground rather than what's ahead they'll come to find that out of the corner of their eye they'll see the shift of the snow.

Closer examination leads users to sense that the snow continues to shift and turn as something lurks beneath it, pushing snow out of the way to try and bury the users walking through. Whatever's out there is determined to head for the east and the west, hunting down whoever chose to wander down those paths. The snow begins to act as quicksand, sucking you in slowly and pulling you under the frosted layers of ice. For those strong enough or clever enough to get through the snow, you'll find what appears to be a crystalized cave that's cracked in the center as hundreds of ice creatures pour out through the opening and dive into the snow to begin their hunt. Their intent is to stop anyone from straying too far toward the east and the west and they'll do anything they can to knock explorers off their feet.

Look out and be attentive! These creatures can be stopped via physical combat, fire, traps and more. And if you're ambitious enough…? Let's see what you can do about that cave. Ready to be the first line of defense? Don't freeze up.
II.
The west-bound path seems less snowy and slippery, allowing for users to travel pretty efficiently. The temperature continues to drop and it appears that while the snow is thinner here the chill is enough to keep the area frozen around it. It almost seems like smooth sailing from there, actually, as travelers approach an arctic expanse of land covered in patches of ice and bordering an ocean. Floating in the center of the ocean on a few ice caps are three different buildings of varying sizes and shapes, drifting aimlessly but never straying too far from the shore. Everything seems peaceful and quiet…

…maybe a little too quiet? The silence is extraordinary and while the area appears clear, you aren't alone. As you look out toward the ocean, a whale breeches the surface and lets out a low, long call. As you stand still, a shadow zips in front one of the houses, immediately engulfing the whale and devouring it before your eyes as it drags the mammal back under the surface. Despite how much you look, the shadows are nowhere to be found. An owl hoots in the distance, and another creature appears before the owl, too, is silenced.

A glance at your map will prove that this is, in fact, where you're destined to go and that this must be the research camp that must be explored and dismantled. Wisps of darkness linger around the buildings but the distinct lack of other signs of life may be worrying. The creatures will appear for those who draw attention to themselves, anything that makes a noise or very fast, sudden movements. Wooden bridges connect these three buildings to the shore and to one another, allowing travelers to cross the ocean and reach them…but do be wary of the wood. It's old and rotted and places of the bridge may snap beneath your feet and sink you straight into the frigid water. Don't scream.

Getting to the buildings can be the easy part for those who take it slow or find alternate means of travel such as digging through the snow and unearthing boats. It's exploring the buildings that will be difficult. Cabinets are bound to creak, floorboards will waver and slip and doors will fall off of the hinges. Sounds will be amplified and draw the attention of the shadow-y creatures, but those who are quick enough to dodge or can sense that they're coming will have enough time to hide. Be quiet; the sound will alert them to your location as they're on the prowl.

Working together, those on the research side of things will find several items including medical journals, charts, and reports by a Dr. James Halliday. Some members of the city may very well recall that name. Vials similar to those found in the hospital under the city of Recollé are frozen in chunks of ice and will have to be whittled out for safe keeping without alerting the creatures that circle the buildings. There are no electronics here, but there's an old radio for communications, clawed to pieces by something or other.

Outside of the buildings one can hear the snarling and braying of animals fighting off the creatures that find them. It's loud enough to serve as a distraction, but don't get too comfortable. If you're loud enough, the creatures will change direction and slither back into the building, tendril-esque limbs wrapping around you to begin trying to pull you apart and drag you under.

You can try to scare them off with a counter-noise or distract them another way…but you better be fast. They won't take no for an answer once they've found their prey.

The research facilities may stay standing, but your mission is to get in and out as quickly and quietly as possible with as many resources as you can. How far will you go?
III.
Maybe you're up for a true rugged adventure instead and head east toward the mountain range that stretches high into a dark, inky sky. These snow-capped peaks are nestled closely together, forcing adventurers to walk on narrow paths and stick together, climb to new ledges and push onward into the heart of the mountain range. There is a high risk of falling the higher you climb. You may wish to anchor yourself just in case.

As you climb higher, it becomes clear that there's a flat surface at the top that's supported by the mountains themselves. A gray, iced over building sits in the center and smoke billows out of the chimneys in little wispy curls. Signs of activity? It's strange to think that perhaps you aren't as alone as you thought.

Don't blink. The ice disappears the closer you get and the doors are wedged open with an abandoned, broken dog sled. Unidentifiable bones and remains of a research party can be found buried in the snow around this space and the longer you stand in one spot the stronger you'll feel the vibrations of the earth beneath you. Off in the distance, a loud rush of snow begins to fall, an avalanche sliding its way downward to somewhere below.

The sound of electric drills and machinery echo inside the factory, and as you enter the building it's hard to pinpoint which direction the sound is coming from. It seems to bounce off of every wall, and though the building is dimly lit navigation is complicated without an additional light source. If you were smart and packed a flashlight or a lantern of some kind, the path before you lights up. The factory walls are covered in a dark red substance, ancient hieroglyphs marked into the surface depicting scenes of ruin. It will take several attempts to find all of the hieroglyphs around the building, but putting them together and comparing notes visitors may realize they tell a story of an equally ancient race that inhabited this planet, taking it for their own to begin creating a new race of genetically enhanced human beings. As more of the pictures are discovered under thick layers of dust and sheets of ice, an increasing sense of paranoia settles in. The light you've obtained begins to flicker just a little, and it's with a sense of dawning dread that you realize you're not alone. This story tells a tale of the city of Recollé, but it isn't finished yet.

The grinding mechanical noises grow louder as the walls shift closer together. The hieroglyphs begin to imprint themselves on the back of your eyelids, on your hands, anywhere you look they seem to follow you to tell the story of elders that have a different plan and a method of hybrid creation.

Whether it's by skill or by luck, if you stay in the factory long enough you'll come across the source of the grinding equipment. In the center of the room is a large structure made of ice and metal, creaking and groaning as cranes and drills continue to put it together. At its full height it rises up several stories, and as your footsteps echo in the factory every single eye opens to fixate on you. Designed to reflect every thought, action and task, this creature will feed upon your paranoia and your identity to reflect itself to your companions and turn you against one another. Negative emotions will be amplified, and the more fear that's felt the harder it will be to break the surface of your thoughts and fight back.

A bit of exploring will reveal there are two smaller forms of this creation as well acting as back-ups to begin processing every bit of who you are to create a new set of data. The room lights up, binary scrolling over the walls and depictions of your life events rapidly flying by.

Another machine to collect data? You know what to do by now. Find a way to help one another focus and work on destroying the machine eye by eye and bit by bit. The whole facility will have to go, but you may wish to clear the area first and ensure you aren't missing bits of the story.

And let's not forget…you'll still have to find your way back down the mountain trails with the avalanches following you. Best of luck.
IV.
For those with a different set of skills in mind, the region of Magatus will need you. The seven hour trip is long and draining, but a new bus leaves every three days to take parties to the area and drop them off. This time, however, the buses won't leave until they're at full capacity.

How lucky.

The northern lights above the region are no longer the beautiful purple-green haze that they were, but rather they begin to flake apart as gray bleeds into the sky. Fish begin to appear in the lake's surface, floating belly-up dead as the water gently ripples below them. The howling of wolves is louder than usual, anguished and worried. The usual resident wolf of the area, Magnus, is nowhere to be seen, however.

The residents of Magatus are hard-pressed to speak to anyone despite having a good trade system set up with the city of Recollé. They'll be more likely to tell visiting citizens to mind their own business or even approach with threats of violence. They will have to be convinced that something is coming and that they must evacuate immediately, though each person is different. Some will come quietly if there's a hint of danger while others will have to see physical proof to fully understand. The little town accounts for several hundreds of people, but not all of them. Some of you will have to brave the mountains here, too, to warn those who live in total isolation.

While many of you may be working on negotiations and helping residents of Magatus pack their belongings and load onto the buses, those who delve further into the mountains should stick together. While the wolves bay and snarl, it's bears, raccoons and deer that residents should look out for. With glowing red eyes and white foam drizzling from their mouths, the bears and raccoons rush for an attack to block anyone from climbing up the mountain ridge to the houses there. Deer charge, antlers down and aimed to gouge anyone who gets too close. It'll take a team of combatants to fight off these monstrous creatures and get to the houses above. Should you earn a scratch or a bite, the wound will quickly turn black and begin to scab over as primal instincts begin to set in. The ability to speak and form cohesive thoughts will begin to lessen the longer the wound goes untreated…but it's a long way back. If you can rescue some of the villagers in the mountains, they will have a vaccination to help, but that's if you can get to them first.

As time goes on and more people begin to evacuate, the rest of the region should begin to realize there's a problem. Help them close their shops, gather their cherished belongings and prepare for a long trip back to the city. They'll need people to help them stay calm in these trying times as the sky continues to fragment and filter out above and snow begins to fall.

But the journey's not over. It's a long way back to the city, and as buses begin to roll out onto the road a snowstorm settles in. Winds whip and roar as the buses shake, and some of you may need to jump in and manually maneuver the vehicles to safety. Road blockages and whiteouts will occur, leaving you to navigate yourself home. Hail will pelt the windows and the roof and the windshield wipers can't clear away the sleet fast enough. But if you can find a way to communicate with one another, you'll stand a better chance following each other on the way home and bringing these people to safety.

But can you work together? Don't hesitate to phone a friend.
INTERLUDE.
But what about the city itself? Never fear, for spring is here! The city has seen the last of its snow and the sun makes its presence known again. New life begins to appear as flowers bloom and birds sing. Creativity is in the air, and as March settles in citizens of all kinds will begin to notice two large domes now encompass the entrance to the Atrium and the Recollé Art Museum.

Shall we see what the fuss is about?
V.
For those of you who choose to head to the art museum, it seems that a new display has opened! "Modern Living" depicts life in the city of Recollé with art pieces and sculptures inspired by buildings and famous figureheads of the city including the police chief, the fire department, and Mayor Mayer. It's a fairly small display but it's the pride of the city for now.

While you're here though, perhaps you should check out the rest of the museum. When was the last time you really took a look at the art on display? Have you ever stopped to appreciate that gorgeous Van Gogh painting or the marble bust of Julius Caesar? With several replicas of the most famous works of art hanging from the walls and on the floor in display cases it's hard not to want to take a closer look.

However, something strange seems to be afoot. Wasn't the Mona Lisa looking the other way? Why did the pair in that copy of American Gothic suddenly switch places? And better yet…why is the Girl with the Pearl Earring standing ten feet to your left just out of her frame? Everywhere you look the art pieces begin to take on a life of their own, crawling their way out of their frames the moment you aren't looking and slipping out of the museum into the city. It's called Modern Living, isn't it? These pieces wish to be on display everywhere and explore life outside of the box and will stop at nothing to get their way. Mythical creatures will soar through the Starry Night as the Persistence of Memory warps the Birth of Venus near Peach Beach. The longer they remain out and about, the more the city begins to change around you as it attempts to adapt to the influx of culture and life.

You may find that you don't want to send these pieces back right away, actually. Some of them are quite talkative and may even befriend some people! Others, however, seem to want to find replacements so they may spend more time outside of the museum, capturing an unwitting suspect to drag back toward their frames and lock them away. That's unfortunate, isn't it?

They say that imitation is the sincerest form of flattery. While the art wishes to imitate you, perhaps it's time for you to imitate the art and convince them just why they're needed back at the museum…and if that doesn't work? Good luck rounding everyone up. You'll have to frame them for their crimes and put them back where they belong.
VI.
Not an art person? Don't sweat it. The Atrium is proud to present the city's Battle of the Bands contest, set for the last weekend in March. Sign-ups are open until the day of the show but the city's hard at work preparing for the big event. New equipment is purchased and tested, the stage is cleaned up and polished, and the lights…

…wait, what happened to the lights? Electricians and employees alike can't seem to figure out why the light source isn't kicking in at the Atrium, and even flipping the breakers doesn't seem to be cutting it. The area's pitch black and the back-up generator seems to be dead. As the date of the contest gets closer, employees grow more desperate and are prone to grabbing anyone off the street to beg for their help.

"Hey, can you help us out? We can't seem to find the problem."

What can you do about it? Maybe nothing, but maybe you're the type who's just curious enough or kind-hearted enough to agree to check things out. As you enter the concert venue, the darkness makes it harder than ever to navigate where you're going. It's dark and still but as you take another step further a high-pitched, scratching sort of noise can be heard from the rafters. Shining a flashlight or your cell phone light up above will reveal a large leathery wing darting out of sight, claws grazing the wood.

That's not good, is it? Gather around, Retrospecters. Looks like you found the problem. It's a high climb up above, and fighting in the dark isn't ideal, but if you're brave enough you can swing yourself up on the catwalk and come face to face with a skeletal bat-like creature. A crackling, electric sound seems to come from the monster itself, and it's only when someone lands the first hit that a bit of light disperses and returns to one of the bulbs in the ceiling. The creature's fast and crafty and will shock anyone that gets to close. It's hard to keep up and the bat's willing to absorb as much of the light as possible. If you can figure out a way to trap it you can bring it down to ground level and go to town. As the light fades from the creature itself it shrinks smaller and smaller until it's the size of a fruit bat, a tiny spark that can be disposed of in its own way. It'll try to fight back and may even shock you again, but at this size it's not so bad.

…too bad there's more than one of them, a total of five lurking around that continually take over once one bat's been defeated. Looks like you've got your work cut out for you, doesn't it? How enlightening.
NOTES.
Welcome to [community profile] recolle's March event log!

You can claim four freebies on this log!
-Players may claim one freebie for a thread confronting an art piece. This must be at least 5 comments from you.
-Players may claim one freebie tackling the electricity problem in the concert hall. This must be at least 5 comments from you.
-Players may claim one freebie for a thread on the second log exploring an area in the Mythos layer of Magatus (prompts 1-3). This must be at least 5 comments from you.
-Players may claim one freebie for helping with the evacuation of Magatus.


Please see the mod reporting thread below to report how your character is doing! Did they take out one of the bats? Have they rescued twenty people from Magatus? Are they infected by one of the animals in the mountains? This is for tracking and also to determine how Magatus is doing by the check-in point (3/17) and will help determine the address of the second Retrospec post.

Finally, any questions you have regarding this event may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for additional information as well!
usurpers: (Default)

[personal profile] usurpers 2019-03-16 08:16 pm (UTC)(link)
[ normally

eren wouldn’t do this either, but. his eyebrows raise. ]


You’ll help me eat?
fiddlestick: (elliot112)

[personal profile] fiddlestick 2019-03-16 08:30 pm (UTC)(link)
Well, that's what I was planning. Little hard to eat soup with one hand.

[You're getting spoonfed Eren]
brushy: (pic#7208329)

[personal profile] brushy 2019-03-16 09:25 pm (UTC)(link)
[ thank you greatly for the compliment, as well as the physical praise that makes her heart want to leap with warmth. we should get to it then, shouldn’t we? ahmi shows her own gratitude, her head dipping into the girl’s hand and pressing her wet snout into it for another reason to lick her little fingers. with the wolf grinning with joy, she props herself into a walk with a bit of a bounce to it, picking up sticks and bringing them into a pile with her tail waving up like an arm to show her what she’s doing.

they will need light and warmth, yes.

oh— and a stick in the wolf’s jaws is presented to lucy soon enough, a stream of ember coming from her back to the top of the wooden rod. that’s if you’d like to see the cave for yourself. ]
brushy: (pic#12097975)

[personal profile] brushy 2019-03-17 12:29 am (UTC)(link)
[ she pauses here, hard, but in thought. from up ahread come the antlers of a deer spawning from the thicket, an irregular growl raking up its throat and foaming at its mouth.

with it is a doe, the same illness pulling her ears back and making her hooves dog into the snow. once, twice until there’s a hole. so much stress. ]


I do not want to put you in harm’s way, [ but, ] but I must aid them.
standalonehuman: (TogusaStartled2)

Re: III-B

[personal profile] standalonehuman 2019-03-17 12:53 am (UTC)(link)
"We've even got two tries at it..."

It's at about that time that the creatures seem to stare at the two of them with a reminder of hey, we're still here, you know.

They redouble their efforts to unnerve or make the two men freeze, conjuring up the worst they can on the screens, searching through data to find anything to increase their paranoia, their mistrust...oh. There.

Togusa's memory of staring up at his friend, changed, warped into an amalgam of bird and man. And Tatsuo's view in return of staring at his friend like prey.

Perhaps they should have expected this.
standalonehuman: (TogusaThoughtful2)

[personal profile] standalonehuman 2019-03-17 01:04 am (UTC)(link)
Togusa reaches for, not the trusty Mateba, but the combat knife at his belt. "What's to fight? Closer to taking it apart than anything else-"

It's as if the creatures were waiting for them to remember that they are still there and listening. They redouble their efforts to unsettle and increase paranoia in Togusa and Yuuki both. The screens flit through images to pick and choose what they think will work the best.
standalonehuman: (TogusaDetermined)

[personal profile] standalonehuman 2019-03-17 01:14 am (UTC)(link)
"Maybe something more internal," Togusa forgoes the gun in favor of the combat knife that's kept with the riot gear.

Hesitant. "Don't call on.. Ra. Anything short of that, sure. But we don't want to fry these things." Leave something usable for Zee. Even if it isn't what he had in mind.

One of the screens starts flipping through anything it can conjure up to try to shake Togusa's confidence. Any time he's been hurt, or threatened. Pesgare. October. January. It isn't stopping him from advancing on the thing.
blondferret: (what)

Re: IV

[personal profile] blondferret 2019-03-17 01:51 am (UTC)(link)
Rinka, some people just want to be out in the middle of nowhere away from people. It happens.

[Derek continues to trudge up the snow mountain. He then hears some branches break and a snarl. What? Derek slowly turns and looks to his left. Not too far away, but not super close... is a bear. A HUGE BEAR who did not look happy.]

Uh oh...

[He hisses at Rinka.]

Rinka! Hey... Rinka!]
Edited 2019-03-17 01:59 (UTC)
godcards: (30.)

[personal profile] godcards 2019-03-17 02:07 am (UTC)(link)
Malik has the Millennium Rod - the item he had used to brutalize those poor victims back in October - but the blade is still concealed for the time being. Seeing Togusa's knife makes his hand twitch.

"I'm not going to call Ra, there's nothing for it to do unless you want to be electrocuted." He's feeling put out at being essentially told what to (not) do, even if it's wise advice.

Malik, also, is having more intense scenes shown, the deeper, darker things he avoids talking about: abuse, abandonment, losing control of himself.

Which only encourages him to launch towards the thing and its many eyes, driving the golden dagger into one, over and over and over.
frostythehitman: (this rock of ours is just)

[personal profile] frostythehitman 2019-03-17 02:29 am (UTC)(link)
James takes back his offered hand and snaps it back into place on his wrist, wiggling the fingers a bit to make sure it still works. Good. He looks Anna over skeptically, though.

"Well, it looks like you're going to freeze your nose off. Do you have a hat or a scarf or something?"

James refuses to let someone get frostbite on his watch.
frostythehitman: (but no one laughs when they get there)

[personal profile] frostythehitman 2019-03-17 02:44 am (UTC)(link)
[ The dog is loving this, and James is not about to let up. The scritching and the petting only gets more intense and more playful when he sees how much she is loving this. ]

Make sure Zee knows what a great job you did here so he gives you all the treats.

[ Does Zee give his dogs treats? He damn well better, or James is going to come for him (again). ]
frostythehitman: (they both melt)

[personal profile] frostythehitman 2019-03-17 03:01 am (UTC)(link)
Why wouldn't it be?

[ James has no idea what else to say to that. Honestly, he's no good at talking in abstract concepts anyway. It's much easier if he has an example to go off of. ]
invocate: (twintails » surprise)

[personal profile] invocate 2019-03-17 05:28 am (UTC)(link)
"I think she did."

If statues could roll their eyes, this one just did.

"It's so boring here. I just stand there, day after day. You would want to run away too."

Li-Na blinks in surprise. This is not what she was expecting. At all.
psykick: (Default)

[personal profile] psykick 2019-03-17 06:00 am (UTC)(link)
Heals? That's amazing!

[She savors another bite. Is this what magic tastes like? A how bowl of chowder?

And then the warmth spreads to her fingers, and Rinka realizes hey, she can kind of feel her fingers again
]

Can it heal frostbite? 'Cause, I think that's what it's doing to my fingers right now.
mincingminuet: (Cheery)

[personal profile] mincingminuet 2019-03-17 07:14 am (UTC)(link)
"Well, clearly your parents are morons."

That's good enough for her.

She stops though, gesturing towards the facility.

"You wanna do the honors and bust us in?"
brushy: (pic#12882135)

[personal profile] brushy 2019-03-17 12:53 pm (UTC)(link)
[ ahmi is here to help, to throw her fleeting steps to the side with the girl. a gust of wind blows in the direction the parry, so strong that it might as well give them a boost as the bull hooks it’s horns and thrashes upwards into the air.

there are no beings on his horns. letting his steaming gallop come to a stop, the ox turns back to face them, shaking his neck, flaring his nostrils—

and speaking: “you have done . . . dully.”

ahmi sighs with relief, a hand to her chest and the rest of her shaking— but she laughs, her free hand on yuki. ]


He means we’ve done well enough. Brash as always.

[ “and you are still loose lipped.” ]
usurpers: (Default)

[personal profile] usurpers 2019-03-17 01:29 pm (UTC)(link)
[ 👀👀👀

eren sits back, and while looking both ways to make sure no one else was around to hear him— well! he doesn’t call it out, but he does say it loud enough for elliot to hear him. ]


I’ll take a full bowl with side of you.

[ look back and he has that grin on him— one who knows he’s playing with fire and not even sorry. ]
fiddlestick: (youre dumb af)

[personal profile] fiddlestick 2019-03-17 01:34 pm (UTC)(link)
[Oh my god Eren. He raises his eyebrows but lets out a laugh]

Aha, well...nice to know that part is still okay.

[You know what he means. He leans over to give a kiss on his forehead before getting up to bring back a new bowl of soup to him]
twostringsonebow: (59 and i bet everybody here)

[personal profile] twostringsonebow 2019-03-17 03:46 pm (UTC)(link)
[ah

eight hooves, he gets it.]


Don't worry about me, Miss Ahmi. I'll assist you in any way I can.

[Though, frankly, he doesn't know what she's planning on doing in the case of "aiding" these creatures, he has been on the app long enough to just accept and put his trust in others.

Distraction should be easy enough though, if that's all she needs... and Goro's not shy at all about using the abilities granted by his past life either, calling Loki to his side; the striped figure melts the snow around his own bipedal hooves, at least catching the attention as Something New for the moment.]


Maragion, the area around them!

[He's, still a little tense using Loki, but it isn't as bad as before, and he exhales in relief when the Persona does as asked and flames catch onto the thicket near to the two infected, instinct jerking them away.]
twostringsonebow: (13 i'm a shape shifter)

[personal profile] twostringsonebow 2019-03-17 03:53 pm (UTC)(link)
It fits me, doesn't it? One of the only reasons I resist cutting my hair too much.

[And because ya don't fix what ain't broke. This hairstyle got him places he ain't leavin' it.]

What can I offer you to eat, Elliot?
fiddlestick: (elliot160)

[personal profile] fiddlestick 2019-03-17 05:19 pm (UTC)(link)
Yeah, it suits you very well! I wouldn't cut it if I were you.

[though he's biased since he has a ponytail himself. ]

Hmm, how about a nice bowl of chowder? That'd warm me up, I bet.
fiddlestick: (youre dumb af)

[personal profile] fiddlestick 2019-03-17 05:22 pm (UTC)(link)
Haha, yep. Power of magic!

[He smiles]

Yeah, it can. Though it's still better to try to avoid getting frostbite in the first place.
hauntedsavior: (the voice of sympathy)

[personal profile] hauntedsavior 2019-03-17 06:38 pm (UTC)(link)
A hand goes to her head and her eye widens.

"Fucking hell. I had a balaclava." She glances back into the pile of snow and debates whether it's actually worth going back in there to recover it, and she exhales. "I picked one up when I still gave a shit about military history just to make it through the winters up here and I haven't busted it out in, like, ten years. It's probably better off in there."

Still. It's a comfy hat. She shifts her stance hesitantly.
hauntedsavior: (a panacea for the poison)

[personal profile] hauntedsavior 2019-03-17 06:39 pm (UTC)(link)
"This thing gonna be any good at dampening that sound?" she asks, looking at the door in front of them and reaching behind her back for her sword—before remembering that she probably doesn't need to do that yet, putting it back, and clenching her fists. She can literally bust this door down if she needs to.

"I like our odds against those things versus a portable spellbook and a murder robot, but I don't wanna fight them if I can avoid it." She's trying really hard not to mention again how much that shit's been on her mind since she decided to head back in here. How killing the big dangerous monsters seems like much more of a risk if they can fight back after they're dead. Like the brain did.
jurai: (♣️ | 26)

[personal profile] jurai 2019-03-17 07:53 pm (UTC)(link)
Sounds good to me...

[Crow's not about to argue even if he had an issue with Eren's plan. He just wanted safe, solid ground, and if Eren could provide that...well, he's satisfied.

His question gets his eyes to at least meet his, though.]


Yeah. Depending on what I pull out...[He thinks.] They're kinda like video game buffs. Attack, Defense, things like that.

Or if I throw it at a monster or something, it'll just make it go poof.

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